LucasArts

From the Audiovisual Identity Database, the motion graphics museum


Background

In 1993, Lucasfilm Games was renamed LucasArts, though the name was first used two years earlier. From the late 1980s to the early 2000s, LucasArts became known for their signature adventure game franchises, like Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango, and of course games based on their parent company's popular franchises, such as Star Wars and Indiana Jones. By 2000, the studio's games had failed to sell within expectations, which caused a heavy focus on Star Wars titles, the cancellation of games based off any other original properties, and licensing their projects out to other studios. After the acquisition of Lucasfilm by The Walt Disney Company in October 2012, LucasArts was shut down on April 3rd, 2013, with the projects in development at the time, most famously Star Wars 1313, being scrapped. The division would later be revived by Disney in January 2021 as Lucasfilm Games, but still as a licensing company.



1st Logo (1991-1996)

Visuals: There are 2 purple rectangles connected, forming a right angle. On one rectangle is text reading "LUCAS" in spaced-out letters and on the other one "Arts", again in spaced-out letters, and an abstract golden figure (nicknamed the "Golden Guy") is standing on the rectangle. There is an sun-like arc over the Golden Guy's head which he holds onto. Text below the logo reads "LucasArts Entertainment Company".

Variants:

  • On Indiana Jones and The Fate of Atlantis: The Action Game (not to be confused with the point-&-click game), the background has a marble-like appearance. On some platforms like the Amiga, the background is brighter.
  • On all three of the Super Star Wars games for SNES, a special animated variant is used. The two rectangles, with the words intact, fade in and slide in from the left and bottom respectively on a starfield background. Once they connect, the Golden Guy fades in. Then the name "LucasArts Entertainment Company" appears glowing in. Two audio speakers then appear on the bottom and slide apart from each other, forming the words, "IN STEREO".
  • On Zombies Ate My Neighbors (known as Zombies in Europe) and Metal Warriors, the logo is on a scrolling stone background. The scrolling is notably faster and in a different direction on Sega Genesis compared to the SNES version of the former.
  • On Star Wars: Rebel Assault, the logo rotates with the Death Star in the background (to the right on the DOS version, and in the middle on the Sega CD and 3DO versions).
  • On Sam & Max Hit the Road, the logo is shown on a background of raining LucasArts logos. The text for this variant is colored yellow instead of the usual white.
  • On Day of the Tentacle, the logo appears abruptly over a spinning blue-and-purple vortex (where the protagonists are sent through time in the game). The full company name appears below, and the logo is sucked back in. This variant was redone in HD for the 2016 remaster of the game.
  • On Star Wars: X-Wing, the same sliding animation from the Super Star Wars variant plays, with the Golden Guy fading in and shining, and the full name appearing below, all on a starfield.
  • On Ghoul Patrol, the logo is seen on a scrolling dark green background with images of some enemies from the game.
  • On Star Wars: TIE Fighter, the logo wipes in on a starfield.
  • On Indiana Jones' Greatest Adventures, the LucasArts logo falls over Indy, who rolls to dodge it, pushing it off-screen. A Dolby Surround notice is seen at the bottom of the screen.
  • On Star Wars Arcade for the ill-fated Sega Genesis 32X add-on, the print logo is seen in a small white box.
  • On Big Sky Trooper, the logo is integrated into the opening cutscene. The logo slides from the right on a background of passing red and blue stars, with the full company name appearing below. After the name fades out, several green eyes glimmer through the background. A strange green creature appears with a red antenna, mechanical bottom and many eyes (one of the alien slug enemies from the game), and flies around the logo, examining it with accompanying dialogue text:
  • "Alert! Alert! Alert!"
  • "Wake up, O Gooey Eminence!"
  • "One of our PROBES has found an alien artifact!"
  • "Do we know who made it?"
  • "We've never seen anything like it, Your Jellyhood..."
  • "It sure is UGLY!"
  • "Perhaps it is the work of..."
  • "...those HUMAN BEINGS we've heard about."
  • "Hmm... judging from that statue..."
  • "...they appear to have BONES inside!"
  • "And the purpose of their device appears to be..."
  • "...ADVERTISING!"
  • "Looks that way, Slippery One."
  • "Send in the Battle Cruiser!"

The ship then lowers behind the logo and moves around a bit.

  • "If there's anything I hate..."
  • "... and WILL NOT TOLERATE..."
  • "... it's BONES and ADVERTISING!"

The ship then fires many red balls of energy that hit the logo and destroy it, flying apart in chunks. The ship flies up, segueing to the game's title screen.

  • On Star Wars: Shadow Of The Empire on Nintendo 64, the logo is enhanced, with the full company name in a white, rounded font. The Golden Guy uses the same sprite from Big Sky Trooper.

Technique: Usually sprite-based animation.

Audio: Depends on the variant.

Audio Variants:

  • On all three of the Super Star Wars games, there is tense string backing with whooshes as the rectangles slide in, a 3-note tune as the Golden Guy appears, a ding noise as the "LucasArts Entertainment Company" text appears, and an echoing trumpet noise as "IN STEREO" appears. The trumpet noise shifts between the left and right speakers.
  • On Day of the Tentacle, a rapidly ascending and descending chime piece is heard in the background. When the LucasArts logo appears, a sound similar to that of the first Lucasfilm Games logo is heard, accompanied by a gunshot (crate smashing in the remaster) noise when the "LucasArts Entertainment Company" text appears.
  • Sam & Max Hit the Road uses a brief zydeco tune (sourced from the scene where Conroy Bumpus throws Max into the Gator Golf tank).
  • On Star Wars: X-Wing, there is a droning tune with a ding as the shine appears.
  • On Star Wars: TIE Fighter, there is a rendition of the famous Star Wars theme.
  • For all other games with this logo, either the opening theme of the game or none.

Availability: Seen on Indiana Jones and the Fate of Atlantis, Monkey Island 2: LeChuck's Revenge, the Super Star Wars Trilogy, Sam & Max Hit the Road, Maniac Mansion: Day of the Tentacle, Full Throttle and a few other games.

2nd Logo (April 30, 1995-May 4, 2005)

Visuals: The Golden Guy logo is seen again, this time with more detail and is much grungier. The shield is a gradient purple color, the "tm" symbol is changed to a Registered trademark symbol "(R)" and there is no full name below.

Variants:

  • In 2002, the text is made bolder and the Golden Guy is made smoother, with the grunge removed.
  • On some games, the Golden Guy is darker, making him bronze. This is probably due to the lighting of the logo.
  • A still logo is used on Star Wars Trilogy Arcade and Star Wars Racer Arcade as well as some trailers, where the "L" is black and the text is the same colors as the Indiana Jones and the Infernal Machine variant. The company name and copyright notice appears below.
  • On Star Wars: Rebel Assault II - The Hidden Empire and Herc's Adventures, the purple "L" flips in on a starfield background, with the spaces where the letters would be being holes. Light begins to emit from the holes, as the white letters of the company name zoom out onto the "L". The Golden Guy fades in and shines a few times.
    • On the PlayStation version of the former and Ballblazer Champions, there is also a white flash of light as the LucasArts logo is formed and flips to face the camera.
  • On The Dig, the logo fades in on a sunset sky with a crescent moon and a flashing thundercloud.
  • On Star Wars: Dark Forces, the logo spins in, turning around to face the camera. The Golden Guy fades in and shines a few times.
  • On Mortimer and the Riddles of the Medallion and Star Wars: Jedi Knight - Dark Forces II, the logo simply fades in and out.
  • On Star Wars: X-Wing vs. TIE Fighter, the print logo appears in a white box which fades in and out on a starfield.
  • On Star Wars: Rogue Squadron, the camera moves over a white surface as several vehicles from the Star Wars series are seen moving around and shooting, including X-Wings and TIE Fighters, and a few AT-ATs walking around. The camera zooms out to reveal the surface is in the shape of the LucasArts logo, as a TIE Fighter moves toward it, to only be shot down by an X-Wing.
  • On Star Wars: X-Wing Alliance, a TIE Fighter flies past the logo, as an X-Wing chases after it firing its lasers, which causes the Golden Guy to spin around. After it stops, the specks around the Golden Guy, in addition to the registered trademark symbol, fade in shortly after.
  • On the Nintendo 64 version of Star Wars: Episode I Racer, the logo appears out of a flash of light.
  • On the PC and Sega Dreamcast versions of Star Wars: Episode I Racer as well as Star Wars: Racer Revenge, the logo fades in, with Anakin Skywalker and Sebulba racing past the logo. Sebulba crashes into the logo, causing it to break apart in an explosion. The scene then fades into a Pit Droid waving its arms as a few others carry the broken logo, flaming chunks of the shield across the screen. The logo, back together, falls back on the screen in the same animation seen on Star Wars: Shadows of the Empire. This logo also appears on later ports of the game, including the 2020 Aspyr ports for PS4, Nintendo Switch and Xbox One.
  • On Star Wars: Episode I - Jedi Power Battles, the logo zooms back with a glow emitting from the Golden Guy, which then moves over the entire logo. The glow disappears, and several red laser shots are fired close to the Golden Guy, who turns around. The arc becomes a lightsaber, which he grabs and uses to deflect a few more shots before jumping at the camera, striking the screen.
  • On Star Wars: Force Commander, the camera zooms out to see an AT-AT walk toward the camera on a rocky surface, while several landspeeders fire at it. The camera pans out and through the letters of the LucasArts logo, which are emitting light, as the Golden Guy appears and an orb of light spins behind him like the Star Wars: Shadows of the Empire variant.
  • On Star Wars: Episode I - Battle for Naboo, several droids on STAP hoverbikes move over a snowy surface, with the Golden Guy riding one in front. The droids shoot at the Golden Guy, who crashes into the shield, forming an explosion and the full logo, which rises up as several N-1s pass by, knocking it over.
  • On Star Wars: Starfighter, one of the titular Naboo Starfighters from the game flies past the logo, making the Golden Guy duck and the arc above him spin. He looks around a bit as the logo wobbles, and then jumps to grab the side of the shield as it is revealed the logo is on top of the same Starfighter, which flies off and towards the camera.
  • On Star Wars: Galactic Battlegrounds, the camera moves over a scope view of a desert-landscape, with a large LucasArts logo on the right, until several droids poke their arms out of the sand and shoot toward the camera. The screen goes white, and the logo appears. After a while, the Golden Guy is knocked over to reveal another droid, which shoots at the camera.
  • On Star Wars: Rogue Squadron II - Rogue Leader, what appears to be the surface of the Death Star apepars, as a crowd of stormtroopers dance on top of yellow squares, and then proceed to kick them up and hold them. The screen pans above them to reveal they are in the shape of the Golden Guy, which crossfades to the normal logo as the shield fades in beside him. The logo then explodes as an X-Wing flies by.
  • On Star Wars: Obi-Wan'', the Golden Guy (in a solid yellow this time, unlike the usual gritty texture) walks from the left of the screen, stopping to scratch his head, wondering where the shield has gone. He then uses a force power to bring the shield toward him, but has difficulty doing so. After a few tries, the shield comes hurtling toward the Golden Guy, knocking him over. He crawls back onto his usual space on the shield and raises his arms, a bright glow that fills the screen creating the arch.
  • On Star Wars: Jedi Starfighter, the logo fades in, but the Golden Guy has his hands down, not holding the arch. A sheet of paper floats down and falls on the top of the shield, the Golden Guy looking over at it. He grabs the paper and folds it into a paper airplane, throwing it toward the camera. The game's titular vehicle then flies right past the logo, making the Golden Guy duck and hide on the shield, and back around it. The paper airplane then comes floating back toward him, which he grabs and holds up, turning into the arch.
  • On Star Wars: Jedi Knight II - Jedi Outcast and Indiana Jones and the Emperor's Tomb, the logo (minus the arch) slams down onto a black background, bouncing from the impact. The arch is drawn by a ball of light.
  • On Star Wars: The Clone Wars (2002 video game), a flash of light reveals the Golden Guy, marching with the arch over his shoulder like a gun (obviously mimicking the Clone Troopers), as the camera moves back to reveal many clones of the Golden Guy doing the same, as a flash reveals them marching in the shape of the LucasArts logo as it pans out, and the arch is drawn like the last variant.
  • On Star Wars: Bounty Hunter, the logo flips into view, similarly to the Star Wars: Shadows of the Empire variant, as something passes the logo, grabbing the Golden Guy's attention. It then flies behind him, startling him and making him look back. Jango Fett peeks up from the left of the screen as the Golden Guy turns to face him, as he ties the Golden Guy up and drags him away aside from the arch, which falls off. Jango then flies down onto the logo in place of the Golden Guy, and draws in the arch, holding it up.
  • On Gladius, the arch starts to glow blue as the Golden Guy notices and grabs it, becoming a sword, and holds it up triumphantly as it starts to spark. The Golden Guy is then electrocuted (in cartoonish fashion, as he jutters and his skeleton appears for a brief moment) as he drops the sword. Tired, he tries to touch it again, but gets shocked, before grabbing it and holding it above him, turning back into the arch.
  • On Armed & Dangerous, three Golden Guys are seen with the shield: one sitting close to the screen drinking from a cup, one standing on the shield holding a gun, and a smaller one wearing a mining helmet sitting on the shield. The closest Golden Guy throws his cup into the sky, as the one with the gun tries to shoot it. The other two run off as the armed one keeps shooting the cup, which falls back down in one piece. The cup then explodes as the Golden Guy tiredly looks at it and celebrates, holding his hands up and forming the arc.
  • On RTX: Red Rock, the camera pans over the surface of Mars as dust flies by, revealing the LucasArts logo hidden under the sand, minus the Golden Guy. The background becomes black as an L.E.D. (an alien species from the game) teleports onto the shield, but is hit with a laser, while the Golden Guy teleports soon after.
  • On Star Wars: Jedi Knight - Jedi Academy, a blue shine passes over the logo, and the arch turns into two lightsabers, which the Golden Guy grabs and connects together to create a two-sided lightsaber. He deflects a few incoming lasers and uses Force Lightning on something off-screen, and holds his hands up as the lightsaber turns back into the arch.
  • On Star Wars: Rogue Squadron III - Rebel Strike, the logo appears as usual, except the Golden Guy begins to move his leg. The camera zooms out to reveal the logo in on the chest of Darth Vader, who is dancing on a glowing disco floor along with Luke Skywalker, C-3PO, R2-D2, Chewbacca, Han Solo, Lando Calrissian, and Leia. We go over several shots of them dancing, even with a disco ball resembling the Death Star which fires green lasers, as the floor tiles light up to reveal the Factor 5 logo.
  • On <u.Secret Weapons Over Normandy, the Golden Guy looks around and jumps in shock and ducks in cover (the arch falls off as well), as the camera zooms out to reveal two warplanes fly by the screen, with one shooting down the other. The logo zooms back into the logo, as the Golden Guy wipes his head, giving off a few sparks, and raising his hands back up to form the arch.
  • On Wrath Unleashed, the logo starts out normal. Then, there is a close-up of the Golden Guy's head. He sees something offscreen that surprises him. It is then shown that one of the fire dragons from the game is floating next the logo. The Golden Guy grabs the arch and uses it as a shield to block its incoming fire breath, and then uses it to give out flames which sends the dragon off, as the Golden Guy puts the arch back in place and the camera zooms back in. Finally, the logo shines.
  • On the video game adaptation of Star Wars: Episode III - Revenge of the Sith, the logo zooms back while emitting light. The light dissipates, and the logo shines once.

Technique: Usually CGI or sprite-based animation.

Audio: Depends on the variant.

Audio Variants:

  • On Star Wars: Rebel Assault II - The Hidden Empire, the sound of a plane passing by followed by an explosion are heard.
    • On the PlayStation version, there is an ethereal rising synth note.
  • On Star Wars: Dark Forces, there is a slam/whoosh noise followed by a synth note and droning.
  • On Mortimer and the Riddles of the Medallion, a somewhat ominous choir theme.
  • On Star Wars: Shadow Of The Empire, a jet engine sound with an explosion and white noise.
  • On Star Wars: Jedi Knight - Dark Forces II, a jet engine sound that segues into a drawn-out synth note.
  • On Herc's Adventures, a calm violin tune with several xylophone notes.
  • On Star Wars: Rogue Squadron, the noises of the various vehicles moving and firing are heard, with a triumphant, John Williams-style fanfare as the logo is revealed.
  • On Star Wars: X-Wing Alliance, there are the sounds of the ships flying by and the lasers of the X-Wing, and a spinning noise as the Golden Guy spins, with a few creaks and the sound of a metal door closing at it stops.
  • On the Nintendo 64 version of Star Wars: Episode I Racer, a phasing noise.
  • On the PC and Sega Dreamcast version of Star Wars: Episode I Racer, the noises of the vehicles passing by, followed by an explosion sound when the logo breaks apart with a dramatic trumpet fanfare, then the sounds of the droids and a playful fanfare with the sounds of fire, and finally a bombastic fanfare (taken from the The Phantom Menace score) when the final animation plays, with a whoosh as the light shines.
  • On Indiana Jones & The Infernal Machine, there are the sounds of the turning of the gears, a slam as the square stops, and several more slamming sounds as the name appears.
  • On Star Wars: Episode I - Jedi Power Battles, a piece of music from the Episode I soundtrack, with a slam as the logo stops moving, along with the sounds of the laser shots and lightsaber.
  • On Star Wars: Force Commander, the sound of thunder with a dramatic score and the pounding noises of the AT-AT walking, with the firing of the ships behind it, which segues to a triumphant fanfare as the logo is revealed.
  • On Star Wars: Episode I - Battle for Naboo, a dramatic fanfare with the sounds of lasers firing and the logo being knocked over at the end.
  • On Star Wars: Starfighter, a calming piece of music from the game, with the sounds of the ships passing by.
  • On Star Wars: Galactic Battlegrounds, the droids' noises and their shooting are heard, and there is a phaser sound as the full logo is shown.
  • On Star Wars: Rogue Squadron II - Rogue Leader, there is the famous Mos Eisley cantina music, which segues into a majestic fanfare as the logo is revealed, and the explosion.
  • On Star Wars: Obi-Wan, there is a mystical track along with the Golden Guy's steps and head-scratch, which becomes a more powerful fanfare as he uses the force. There is also a thud as he is knocked over, and the music calms down once the logo is formed.
  • On Star Wars: Jedi Starfighter, there is a calming tune while the paper falls, the sounds of the Jedi Starfighter while the music becomes a bit more tense, and the sheen as the arc appears.
  • On Star Wars: Jedi Knight II - Jedi Outcast, a slamming sound against tense music, with the sound of a lightsaber while the arch is drawn.
  • On Star Wars: The Clone Wars (2002 video game), there is a phasing noise during the light flash, with a dramatic fanfare with the marches of the Golden Guys, and a whoosh as the logo is revealed and arch is drawn.
  • On Star Wars: Bounty Hunter, the logo starts with a calming track, and the sounds of Jango Fett flying by, with a cowbell noise as the Golden Guy is startled. The fanfare becomes more dramatic as we hear the rope latching onto the Golden Guy,
  • On Gladius, there is the Golden Guy being electrocuted and shocked against a triumphant fanfare while he holds up the sword, followed by a calmer fanfare after, and a grating noise as the final arch is drawn.
  • On Indiana Jones and the Emperor's Tomb, there is a piece of Indiana Jones-esque music, with a whip crack as the arch is formed.
  • On Armed & Dangerous, there is whistling, the sipping of a drink, a whoosh as the cup is thrown, the sounds of the gunshots, the cup exploding, and a short western sting as the logo ends.
  • On RTX: Red Rock, there are the sounds of the dust scattering with an ethereal synth note, the teleporting of the L.E.D. and it being shot, and a synth tune as the logo is finished.
  • On Star Wars: Jedi Knight - Jedi Academy, there is the sound of a lightsaber, laser projectiles being deflected, lightning, and a whoosh with a droning noise at the end.
  • On Star Wars: Rogue Squadron III - Rebel Strike, Meco's disco remix of the Star Wars theme plays.
  • On Secret Weapons Over Normandy, there is the sound of the jet engines and explosions and a triumphant tune, with a drumbeat at the end and a synth "ding" as the arch appears.
  • On Wrath Unleashed, there are white noises, the noises of the dragon, a tense string tune, and a glimmering sound.
  • On Star Wars: Episode III - Revenge of the Sith, there is a whoosh noise with Darth Vader's signature breathing.
  • For all other games with this logo, either the opening theme of the game or none.

Availability: It was seen on titles from the era, starting with Full Throttle and ending with Star Wars: Episode III - Revenge of the Sith, although it's also seen on early trailers for Star Wars: Battlefront II (2005) and Star Wars: Empire at War.

3rd Logo (October 31, 2005-November 8, 2012)

Visuals: On a black (or white) background is a stylized yellow figure (a redesigned Golden Guy with a more refined, rounded and cartoony look), almost looking like he's jumping or taking a large step. The arch he's holding is also more notably spiked. Below is the curved text "LUCASARTS" (stylized in the same way as the Industrial Light & Magic and Lucasfilm Animation logos).

Variants:

  • Several games, like the PSP version of Star Wars: The Force Unleashed, Fracture and Star Wars: The Clone Wars - Lightsaber Duels, have an animation where the logo emits a shine of light, which dies down as the logo slowly zooms toward the camera.
  • On the console versions of Star Wars: Battlefront II (2005), the entire logo is yellow, and has the byline "A LUCASFILM COMPANY" below. The byline also appears on Star Wars: The Clone Wars - Jedi Alliance on Nintendo DS.
  • On the Nintendo DS version of LEGO Star Wars II: The Original Trilogy, the logo is revealed from the inside of a LEGO version of the Millenium Falcon, which flies onto the screen.
  • On Thrillville, there are two carts, a blue bumper cart with a guy in the seat, and a red bumper cart with a girl, and they move down the rails into each other. They do not crash, but make the LucasArts logo to light up at the moment of their meet, and they continue moving.
  • On Thrillville: Off the Rails, the camera moves down to reveal a rollercoaster with two carts on either side (a blue cart with a girl, a red cart with a boy), which begin to ride towards each other as shots of their excited expressions, hands up in the air, are shown. The carts jump off a ramp and pass by each other, the Golden Guy being formed as the two kids high five. The LucasArts name appears below.
  • On the Nintendo DS version of LEGO Star Wars: The Complete Saga, the logo is superimposed onto a starfield background.
  • On Star Wars: The Force Unleashed and Star Wars: The Force Unleashed II, a 3D version of the Golden Guy jumps from the left side of the screen. He throws a red lightsaber (which is Starkiller's (the main protagonist of The Force Unleashed) lightsaber) to the left. It circles around and cuts the ring arc over the top of the Golden Guy. The Golden Guy then uses Force Lightning (a move from the game) to draw out the name below, and then uses a force push to finalize the logo. The Golden Guy then moves into its traditional stance. On the Nintendo DS version of Star Wars: The Force Unleashed II, the Singapore division byline appears below.
  • On Indiana Jones and the Staff of Kings, the Golden Guy (dressed as Indy, with his signature hat and pouch) swings away from a rolling boulder, then from some jumping sawblades, before swinging toward the camera and stopping in the center of the screen, as he is shot at with several darts, which he dodges. More darts create an arch above him, which he jumps up to hold as the logo is formed and shines, copyright info below.
  • On The Secret of Monkey Island: Special Edition, a sprite of the game's main character Guybrush Threepwood (as he appeared in the original game) walks in, take out a treasure map and find a red X on the ground. He digs it out to find a treasure chest, which opens up to reveal a pixelated Golden Guy, which flies out and forms the full logo with copyright info underneath.
  • On The Secret of Monkey Island 2: LeChuck's Revenge - Special Edition, two gray monkeys run onto the screen and dance, until the Golden Guy comes in to shoo them away. He then dances a bit before a monkey comes in and scares him, forming the logo.

Technique: None for the normal variants; CGI on the other variants.

Audio: None, or the game's opening theme for the normal variant.

Audio Variants:

  • On Thrillville, a girl says "WEEE!!!" and a boy laughs, and then a bump sound is heard, and a ding is heard after the LucasArts logo finishes lighting up.
  • On Thrillville: Off the Rails, the carts are heard riding up the tracks, and whimsical music plays as the kids cheer. A shining sound is heard when the Golden Guy is formed, and a ding when the name appears.
  • On Star Wars: The Force Unleashed and Star Wars: The Force Unleashed II, there is the sound of a lightsaber cutting the ring, and the force moves used by the Golden Guy, as well as music from the game during the logo formation. Listen closely and the Golden Guy can be heard grunting.
  • On Indiana Jones and the Staff of Kings, there is a dramatic, Indy-style fanfare with the Golden Guy yelling while swinging, along with the sawblades and the darts being shot, with a whoosh when the logo is formed.
  • On The Secret Of Monkey Island: Special Edition, there is tropical music, Guybrush's hmm, him digging, and saying "Wow!", with a short flute tune when the logo is revealed.
  • On The Secret Of Monkey Island 2: LeChuck's Revenge - Special Edition, there is upbeat tribal music (which slows down as the Golden Guy first appears), the monkey's voices, which ends with a short flute tune when the logo is formed.

Availability:

  • It was seen on Star Wars games from the era and others like Thrillville and Thrillville: Off the Rails.
  • It first appeared on Star Wars: Battlefront II (2005) and last appeared on Angry Birds Star Wars.
Lucasfilm Games (1982-1993)
LucasArts
Lucasfilm Games