Monolith Productions

From the Audiovisual Identity Database, the motion graphics museum

Not to be confused with Monolith Software.


Background

Monolith Productions was founded on October 15, 1994 by Jace Hall, Garret Price, Toby Gladwell, Bryan Bouwman, Brian Goble, Paul Renault, and Brian Waite. According to Goble, the name "Monolith" was "semi-mysterious, wasn't taken, and was 8 characters". Monolith is known for Blood, No One Lives Forever, Condemned, the F.E.A.R. series, and Middle-Earth: Shadow of Mordor. Monolith would develop their LithTech engine, and in 2004, they were acquired by Warner Bros. Interactive Entertainment.


1st Logo (1995)


Visuals: On a space background, two giant slabs pass the screen and rotate on their sides, with visible diagonal slopes. As the camera passes the slabs, metal faces emerge from the walls and the camera takes a sharp turn around and above the slabs, eventually rotating into place. This reveals a giant monolith with several cuts in it, forming a (very wonky-looking) "M" with several different details. Below it is the text "M O N O L I T H" in an Impact-like font. The monolith shines with a pinkish sheen as it slowly zooms in.

Technique: CGI.

Audio: Low-toned drones are heard throughout, with metallic slashing noises and a quiet 5-note tune. A quiet sound of wind can be heard after the tune.

Availability: This was a pre-release animation for a technological demo.

2nd Logo (September 5, 1997-September 21, 1999)


Visuals: On a black background, fog can be seen drifting across the screen. This is before a laser carves out a triangle and three searchlights appear over the surface. Another triangle is drawn, followed by an inverted triangle, in which the screen flashes and reveals a refined version of the logo from before. The searchlights focus on the bottom of the monolith as "MONOLITH", this time in a slender font, emerges from the bottom with a relief effect. The laser then returns to write the word "PRODUCTIONS" in a different font, with steam coming off of it. The URL "www.lith.com" then appears below.

Technique: CGI.

Audio: Helicopter rotors and voice recordings can be heard throughout the logo. Laser sounds can also be heard and one final note is held out until the end.

Availability:

  • Seen on the US version of both Rage of Mages chapters.
  • On the original Russian version, it's replaced with the Nival and Buka logos.
  • Also appeared on Blood 2, Claw, and Shogo: Mobile Armor Division as well.

3rd Logo (1998-2005)


Visuals: On a black background, a quick shot of a dimly lit gear quickly passes the screen before slowing down. The gear then fades to some letters quickly passing over each other and zooming in, all in a stylized font. Another shot of the gear appears, but at a different angle and switches over to a quick pass-over shot of the letters, making the word "MONOLITH". It then fades to a slab with the letters cut out of it, with smoke pouring out of it. More shots of the gear and letters follow before revealing a zombie-like figure moving in the smoke. Shots of the letters with the figure in it move across the screen before it suddenly rushes towards the screen multiple times, before finally zooming out to the text fully in frame.

Technique: Live-action combined with 2D computer graphics.

Audio: Sounds of gears, metal clanging, and the metallic swooshes from before take over at the end and suddenly stops, leaving an echo for a bit.

Availability: Seen on several games, like The Operative: No One Lives Forever.

4th Logo (November 3, 2004-)


Visuals: On a black background, a red material slowly forms up and reveals the new Monolith logo, with "MONOLITH" in a different stylized font than before and a red trapezoid with another trapezoid cut into it, but having a different shape and facing the opposite way. The material forming the text slowly turns gray and a small light starts to emerge from the center. It then flashes, solidifying the logo and turning the background white, as well as the logo shaking for a bit.

Variants:

  • On some games, the logo is still.
  • On the Wonder Woman video game trailer, the logo is made of metal.

Technique: CGI with 2D effects.

Audio: A low wind sound, and, when the flash happens, a bass sound.

Availability:

  • Seen on new games, starting with the Xbox port of Tron 2.0 (subtitled Killer App there).
  • Also seen on games like F.E.A.R.
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