Nickelodeon Games

From the Audiovisual Identity Database, the motion graphics museum


Background

Nickelodeon Games (formerly Nick Games from 2002-2008, Nickelodeon Software from 1997-2002, and Nickelodeon Interactive from 1993-1997) is the video gaming division of Nickelodeon. It was originally a part of Viacom Consumer Products, with early games being published by Viacom New Media. They started a long-standing relationship with game publisher THQ with the release of their Ren & Stimpy game for Nintendo consoles in 1992, followed up by a full-fledged console deal in 1998 with several Rugrats titles. The deal expanded in 2001, when THQ acquired some assets from Mattel Interactive, namely the computer publishing rights, and all video game rights to The Wild Thornberrys. Nickelodeon also worked alongside THQ on an original game concept, Tak and the Power of Juju, which was later turned into an animated TV series.


Nickelodeon Interactive

Logo (April 1, 1994-November 19, 2004)

Visuals: The standard Nickelodeon television logos from the era, with the name painted on various objects, depending on the game:

  • Aaahh!!! Real Monsters (Genesis/SNES): A bat.
  • Rocko's Modern Life: Spunky's Dangerous Day (SNES): A bone on a purple background with doodles of a bone, cake, a heart, a tennis ball, a TV, a stopwatch, a swirly pattern, a fork, and an arrow.
  • The Ren & Stimpy Show: Time Warp (SNES): A splat, sharing the screen with the THQ logo.
  • Are You Afraid of the Dark?: The Tale of Orpheo's Curse (DOS): The logo is formed from a campfire, and the name fades one by one.
  • Rugrats: Search for Reptar (PSX): An odd star-like creature, which zooms in and swirls.
  • Rugrats: Studio Tour / Totally Angelica (PSX) and Scavenger Hunt (N64): A baby bottle.
  • Rugrats: Mystery Adventures (PC): A regular orange mouse seen from the top, which lights up.
  • The Rugrats Movie (GB/GBC) / Rugrats: Time Travellers (GBC) / Rugrats: Castle Capers (GBA) - A footprint. For the latter, the logo looks slightly different, with the toes being smaller and separated from the rest of the foot.
  • SpongeBob SquarePants: Legend of the Lost Spatula (GBC): A shell-like form.
  • The Wild Thornberrys: Chimp Chase (GBA): A crocodile on a green patterned background.
  • Rocket Power: Dream Scheme (GBA): An oddly deranged splat.
  • The Wild Thornberrys: Rambler (GBC): A leaf with a bite taken out of it, sharing the screen with the Klasky Csupo logo.
  • SpongeBob SquarePants: SuperSponge (GBA and PSX): A jellyfish.
  • Jimmy Neutron: Boy Genius (GBA): A rocket, which flies over the screen.
  • SpongeBob SquarePants: SuperSponge (PSX, July 12, 2001 Build): A titanic.
  • Dora the Explorer: Super Star Adventures! (European version): A puffy cloud.

Technique: A still, sprite-based graphic. For the Rugrats: Search for Reptar variant, CGI by Tom Cushwa.

Audio: None.

Audio Variants:

  • On Rugrats: Search for Reptar, half of the familiar "Nick Nick Nick" jingle performed by The Jive Five plays.
  • On Rocko's Modern Life: Spunky's Dangerous Day, the opening theme of the game is heard.

Availability: Seen on the games listed above.

Nickelodeon Software

1st Logo (1998-January 1, 2001)


Visuals: There is a wind-up mouse that says "NICKELODEON" falling from the top of the screen to the bottom. Then it goes back and forth and then drives up the wall and falls back down as the wind-up handle stops to spin.

Variants:

  • There is a still version with the mouse bigger and at the center of the screen.
  • A 60fps version exists on some games.

Technique: CGI by Tom Cushwa.

Audio: A wheeze as the mouse falls down, then the sound of the mouse and the wind-up handle spinning, boinging noises as the mouse rocks back and forth, one fart noise as the mouse is spinning, then another fart noise when the mouse hits the corner, then a "BOING!", then the sounds of the wind-up handle stopping to spin, or the theme song of the game. None for the still version.

Audio: A version exists where most of the sound effects (such as the louder "wheezing" noise, the boinging noises, and the farts) are absent, and the mouse has a different noise at the beginning.

Availability: The still version appears on Nicktoons Racing for Game Boy Color. The animated version appears on The Wild Thornberrys: Rambler, Rugrats: Totally Angelica (Game Boy Color version), The Wild Thornberrys: Animal Adventures for PSX and three games for the PC: CatDog: Quest for the Golden Hydrant, Rugrats in Paris, and Rugrats Adventure.

2nd Logo (October 21, 2001, 2006-October 27, 2009)

Visuals: The print version of the Nickelodeon "splat" logo and its variations from the time.

Variants:

  • On Drawn to Life: SpongeBob SquarePants Edition, the splat is different.
  • There was also a custom variant on Rugrats: All Growed Up, where it uses the Electron shape from the 20th Nickelodeon Productions logo in a black background.

Technique: A still, sprite-based graphic.

Audio: None.

Availability: Seen on SpongeBob SquarePants: Globs of Doom, Naked Brothers Band (with black background), The Backyardigans, and iCarly, all for the Nintendo DS. The 2001 variant was seen on Rugrats: All Growed Up.

Nick Games

1st Logo (November 26, 2002-2008)


Visuals: On a white background, an orange object blurs in from the somewhat-bottom-left to the bottom-center, revealing it is a 2D 8-bit robot composed of large pixels. It then moves towards the camera, and stops as it mildly sways. Then, it blinks, and spins around rapidly. When it stops spinning, the word "NICK" (in its 1984-2009 font called "Balloon") appears on the robot. The word "GAMES" (in an 8-bit font) swings up from the bottom and lands on the robot's feet, bouncing it a bit, and it blinks one last time before the screen fades out.

Variants:

  • A still variant exists. It can be found on games for cartridge-based handheld consoles and Vtech's V.Flash system.
  • On the arcade game SpongeBob SquarePants: Bikini Bottom Bowling, the still logo is on a background with bubbles.
  • The motion variant was also rendered interlaced for 60fps deinterlacing display on TVs in some games.
  • A short version exists that starts with the robot spinning.
  • A widescreen version exists on some games like Avatar: The Last Airbender: The Burning Earth and SpongeBob SquarePants: The Yellow Avenger.

Technique: 2D-style CGI.

Audio: A descending chiptune theme with some sound effects as the robot moves, which stops as the robot comes to us. A brief "boom" is heard as the robot blinks, and we hear a loud whirl as it spins. We then end with a robotic voice saying "Nick Games", and 2 brief chiptune notes.

Audio Variants:

  • On the PlayStation 2 version of Tak and the Power of Juju, everything plays at a higher pitch.
  • None for the still version.

Availability: Seen on almost every Nickelodeon game from the period, such as Rugrats: Royal Ransom, SpongeBob SquarePants: Battle for Bikini Bottom, The Fairly OddParents: Breakin' Da Rules, Tak and the Power of Juju, and Nicktoons Unite! (as well as its sequels Nicktoons: Battle for Volcano Island and Nicktoons: Attack of the Toybots), among others. The short version appeared on Rugrats: Munchin Land and Nickelodeon Toon Twister 3D.

2nd Logo (2003-2004)

Visuals: The camera moves forward as many orange raindrops fall from the skies and create splats on the ground. Then the screen zooms very closely to the vertical Nickelodeon splat, making the text say "NICKELO", so the name doesn't even fit the screen.

Technique: A mix of CGI and 2D animation.

Audio: Sounds of falling goo.

Audio Variant: The original version has stock splat sounds and a male voiceover saying "Now back to the show." over upbeat Asian-sounding music (titled "Samurai Swing" and previously used in Nickelodeon's 1993-98 next IDs).

Availability: First used as a generic break bumper on Nickelodeon in 2003-04, and it later appeared on the game SpongeBob SquarePants Typing.

3rd Logo (2008-January 19, 2010)


Visuals: Over a black background is the Nickelodeon splat logo of the time. Then it turns into a star-like object with an orbit around it. It then turns into a planet, with abstract objects, buildings, and creatures. It spins for a second, then zooms in, then zooms back out. A hand appears from behind the planet, and "wipes out" the planet and pulls the splat logo back to itself on a black background. Then it fades-out.

Technique: CGI from Freestyle Collective.

Audio: First a drilling sound, then skateboard and chiptune noises, and finally some static sounds.

Availability: Seen on Nickelodeon games from the time, such as SpongeBob SquarePants featuring Nicktoons: Globs of Doom, SpongeBob's Truth or Square, iCarly and Ni Hao, Kai-Lan: Super Game Day, all for Wii. Also found on The Wonder Pets! Join the Circus for the PC.

Nickelodeon Games

1st Logo (2009-)


Visuals: There is an orange letter "i" jumping from a letter "n" and sliding off a letter "c". The "i" then lands on the letter "k" from the current logo and does a front flip. Then it jumps down and we see other letters forming the 2009-present Nickelodeon logo falling to the ground, the "i" then grows in size to match the other letters, and the logo zooms out to reveal the full logo. The animation doesn't match the current Nickelodeon logo on TV.

Variants:

  • A still version is more commonly used.
  • Sometimes, the logo is in print form and on a black background.
  • On Nickelodeon All-Star Brawl and its sequel, the print logo is used on a white background.
  • On Rugrats: Adventures in Gameland, the 2023 print logo appears over a black background.

Technique: CGI or Flash animation. This and the next two logos were storyboarded and animated by Robert Kohr. The three game slates were animated in Blender, composited in After Effects, and rendered on twelve Mac Pros over a weekend. For the still version, a digital graphic.

Audio: Several hopping bumps, along with some electronic music which concludes with the "Nickelodeon" part of the "Nick Nick Nick" jingle. Composed by Sacred Noise.

Audio Variant: None or the opening theme for the still version.

Availability:

  • The still version is seen in a lot of games on minor platforms like Nintendo DS, Nintendo 3DS, iPhone, iPod Touch and iPad, along with some console games like iCarly 2, the Nickelodeon Kart Racers trilogy, SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated, and the aforementioned Nickelodeon All-Star Brawl with its aforementioned sequel.
  • The animated version is rare, and was only seen on two games: Dora's Big Birthday Adventure for PC/PS2/Wii and Nickelodeon Fit for Wii.
  • The "movies" variant appears on The Last Airbender.
  • The black background version only appears on SpongeBob's Boating Bash.

2nd Logo (April 10-November 8, 2011)


Visuals: An orange letter "i" stands in front of a big white button. It looks left to right, then jumps onto the button, turning it light orange. The 2009-present Nickelodeon logo falls from above, including the letter and clearing the button.

Technique: CGI.

Audio: Several slide whistle sound effects as the letter "i" looks around, followed by the ending of the Nick jingle. Composed by Sacred Noise.

Availability: Appeared on four games: SpongeBob SquigglePants, SpongeBob's Surf & Skate Roadtrip, Victorious: Taking the Lead, and the Nintendo DS version of Nicktoons MLB. Also seen on several games released on iPod Touch and iPad.

3rd Logo (September 13, 2011-February 3, 2015)


Visuals: There are many orange cubes floating in the sky. As it rotates, they fall to the ground, forming an object that we see from its side, then it becomes solid, zooms out and rotates to full view as the regular Nickelodeon logo.

Variant: On the 3DS port of Nicktoons MLB, the logo is still and zooms in.

Technique: CGI.

Audio: The Nickelodeon jingle, in a computerized format.

Availability: It was first seen on Nicktoons MLB, and was seen on certain games released afterwards, like Nickelodeon Dance, Nickelodeon Dance 2, Teenage Mutant Ninja Turtles: Out of the Shadows (the 2013 Xbox 360 game), SpongeBob SquarePants: Plankton’s Robotic Revenge and SpongeBob HeroPants.