PlayStation Studios

From the Audiovisual Identity Database, the motion graphics museum


Not to be confused with PlayStation Originals and PlayStation Productions.

Background

On September 14, 2005, Sony Computer Entertainment (SCE), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president. Shuhei Yoshida succeeded him in May 2008. Following the 2016 reorganization of SCE into Sony Interactive Entertainment (SIE), Yoshida reported to Shawn Layden. When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.

SIE announced the formation of PlayStation Studios in May 2020 as a brand to be formally introduced alongside the PlayStation 5 that released later that year. PlayStation Studios is to serve as the brand for its first-party game development studios, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations.

Logo (May 12, 2020-)

Visuals: Same as the PlayStation Originals logo, but footages of PlayStation games are shown, which depend on the game. While continuing like PlayStation Originals, the shapes instead make way for the PlayStation Studios logo, which consists of the PlayStation logo in a white box above the word "STUDIOS".

Trivia: Depending on the game, the logo is rendered in 4K resolution at either 30fps or 60fps.

Variant:

  • The standard version features (in order) Nathan Drake from Uncharted 4: A Thieves' End, Aloy from Horizon: Zero Dawn, the titular characters from the 2016 video game version of the movie, Ratchet & Clank (two different shots are used in both the full and short versions, respectively, while the first shot is used in the short version), Kratos from the 2018 reboot of God of War, Sackboy from LittleBigPlanet 3 and Ellie from The Last of Us Part II.
    • Modified variants of the standard version can be found on Destruction AllStars, Firewall and Rise of the Ronin.
  • A short version, which only shows the logo being formed, exists. This can be seen on trailers of the company's games. On Ghost of Tsushima: Director's Cut, it's cropped to 21:9 (which mirrors the Widescreen Mode in-game). A VR version can also be found in Firewall Ultra (running at 30fps).
  • A VR version, which has been fully re-rendered in a 110° viewing angle and is different than the non-VR version, can be seen in Horizon: Call of the Mountain (running at 30fps) for the PlayStation VR2 with head movement at up to 120fps.
  • On the trailer for Hideo Kojima: Connecting Worlds, the print logo appears beside the Kojima Productions and Filmworks logos.
  • While MLB: The Show games featured MLB players, two clips from MLB: The Show 21 were carried over to MLB: The Show 22.

Technique: Same as the PlayStation Originals logo.

Audio: A slightly extended, reorchestrated version of the PlayStation Originals music. Composed by Ed Kocher and Christopher Lennertz.

Audio Variant: On the MLB The Show video games and Returnal, the ending part of the music is different.

Availability:

  • It was first uploaded on YouTube on May 12, 2020 on the official PlayStation YouTube channel and its first in-game appearance was Astro's Playroom, which was released as a pre-installed game on every PlayStation 5, alongside the 2020 remake of Demon's Souls, Marvel's Spider-Man: Miles Morales, Marvel's Spider-Man Remastered and Sackboy: A Big Adventure, with two games also available on PlayStation 4. Since then, it has been seen on most of the company's PS4/PS5 games.
  • The logo can also be seen on all of the company's PC releases starting with the PC release of Days Gone in 2021, as well as on current and future MLB: The Show video games on other platforms (other than the PS4/PS5), starting with MLB: The Show 21 on Xbox One/Xbox Series X/S.
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