PlayStation Studios

From the Audiovisual Identity Database, the motion graphics museum

Revision as of 06:57, 12 October 2022 by SuperMax124 (talk | contribs) (Text replacement - "'''FX/SFX''':" to "'''FX/SFX:'''")


Not to be confused with PlayStation Originals and PlayStation Productions.

Background

On September 14, 2005, Sony Computer Entertainment (SCE), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president. Shuhei Yoshida succeeded him in May 2008. Following the 2016 reorganization of SCE into Sony Interactive Entertainment (SIE), Yoshida reported to Shawn Layden. When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.

SIE announced the formation of PlayStation Studios in May 2020 as a brand to be formally introduced alongside the PlayStation 5 that released later that year. PlayStation Studios was to serve as the brand for its first-party game development studios, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations.

(May 12, 2020- )

Logo: Same as the PlayStation Originals logo, but the clips from the Ratchet & Clank film are replaced by the footages of games by PlayStation, which depends on the game. After a few minutes, the shapes zoom out. A second later, the shapes make way for the PlayStation Studios logo, which consists of the PlayStation logo above the word "STUDIOS".

Trivia: Depending on the game, the logo is rendered at a 4K resolution at either 30 frames per second (which it can be seen on the 2020 remake of Demon Souls, Destruction Allstars, Ghost Of Tsushima: Director's Cut, all MLB The Show video games starting with MLB The Show 21, Ratchet & Clank: Rift Apart, Spider-Man: Miles Morales, and Spider-Man: Remastered, as well as on the PC version of God of War when starting up those games) or 60 frames per second (which it can be seen on Astro's Playroom, Death Stranding: Director's Cut, Gran Turismo 7, Horizon Forbidden West, Returnal, Sackboy: A Big Adventure, and Uncharted: Legacy of Thieves Collection, as well as on the PC version of Days Gone, when starting up those games).

Variant: A short version, which only shows the PlayStation Studios logo being formed, exists. This can be seen on trailers of PlayStation Studios games.

FX/SFX: Same as the PlayStation Originals logo. It can run at either 30fps or 60fps.

Music/Sounds: A reorchestrated and extended version of the PlayStation Originals logo's music.

Availability: Current. It was first uploaded on YouTube on May 12, 2020 on the official PlayStation YouTube channel and its first in-game appearance can be seen in the 2020 video game Astro's Playroom, which it was released as a pre-installed game on every PlayStation 5. Since its release, it can be seen on most of the company's PS4/PS5 games that are mentioned in the Trivia section. The logo can also be seen on all of the company's PC releases starting with the PC release of Days Gone in 2021, as well as on current and future MLB The Show video games on other platforms (other than the PlayStation 4/PlayStation 5), starting with MLB The Show 21 (which it's worth noting that the series is considered to be the sole baseball simulation video game on the console market since 2014).


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