Eidos Interactive: Difference between revisions

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===Background===
===Background===
'''Eidos Video Technologies''' was founded in 1990 a video compression company, developing the RPL video format, which was later massively used in the company's games. In 1995, Eidos took over [[Domark Group (UK)|Domark]], [[Big Red Games (UK)|Big Red Games]], and [[Simis Limited (UK)|Simis Group]], merging them into '''Eidos Interactive'''. The Domark name was still used for one year after the demise. In 1996, Eidos acquired [[U.S. Gold (UK)|U.S. Gold]] along with [[Core Design (UK)|Core Design]]. In 2005, [[SCI Entertainment Group (UK)|SCi Group]] bought Eidos and adopted its name, and in 2009, the Japanese company [[Square Enix (Japan)|Square Enix]] purchased Eidos and turned it into Square Enix Europe. In May 2022, Embracer Group made a deal with Square Enix to acquire the assets of Square Enix Europe, which includes Eidos-Montréal, [[Crystal Dynamics]] and Square Enix Montreal.
'''Eidos Interactive ''' was founded in September 1995 as a result of a merger between four different video game companies: [[Eidos Video Technologies|'''Eidos''' Video Technologies]], [[Domark Group]], Big Red Games, and [[Simis Limited|Simis Group]]. In 1996, Eidos acquired [[U.S. Gold]] along with [[Core Design]]. In 2005, the [[SCI Entertainment Group|SCi Group]] bought Eidos and adopted its name, and in 2009, Japanese company [[Square Enix]] purchased Eidos and turned it into Square Enix Europe.


{{ImageTOC
===1st Logo (1995)===
|ZjoSk3BLtzAnSunohuHBOQ16437.png|1st Logo (Still variants) (April 19, 1996-2002)
[[File:Download (4).png|center|350px]]
|Download (6).png|2nd Logo (April 1997-January 9, 2003)
|Download (5).png|3rd Logo (July 1, 2000-March 28, 2002)
|Eidos Interactive (2002) (From - Hitman 2 Silent Assassin).jpg|4th Logo (Hitman series custom variant) (November 19, 2000-June 27, 2003)
|Download (7).png|5th Logo (March 21, 2002-August 29, 2003)
|Download (9).png|6th Logo (October 7, 2003-January 18, 2006)
|Download (8).png|7th Logo (Deus Ex: Invisible War custom variant) (December 2, 2003-March 5, 2004)
|Download (10).png|8th Logo (Conflict: Global Terror custom variant) (September 30-October 6, 2005)
|Download (11).png|9th Logo (March 17, 2006-March 3, 2009)
}}


===1st Logo (Still variants) (April 19, 1996-2002)===
'''Logo''': The word "EIDOS" in its corporate font is in {{color|blue}} and has light blinks on its surface. Below, we can read: "'''VIDEO COMPRESSION SYSTEMS'''".
<gallery mode="packed" heights="200">
Eidos Interactive (1996) (From - Master of Dimensions).jpg
8yUMLm1BDjl4VbUF0eH50Q18491.png
ZjoSk3BLtzAnSunohuHBOQ16437.png
Eidos Interactive (1998) (From - Tomb Raider Greatest Hits).jpg
</gallery>


'''Visuals:''' On a black or white background is the Eidos logo in either white, black or {{color|blue}}.
'''FX/SFX''': None.


'''Music/Sounds''': None.
'''Variants:'''
* The still white version on a black background is seen on several games, like the 1998 "Greatest Hits" release of the first ''Tomb Raider'' game for the PlayStation.
* Sometimes, the background is white and the logo is clean {{color|blue}}. This is also seen on some copies of ''Tomb Raider''.
* On ''Speed Demons'', the still logo is surrounded by {{color|blue}} light.
* On ''Master of Dimensions'', the logo is black on white.


'''Technique:''' A still graphic.
'''Availability''': Seen on ''Lords of Midnight''.


'''Audio:''' None.
'''Editor's Note''': This is the only logo from when Eidos was still a video compression company.


'''Availability:''' Seen on some Eidos games from the late 1990s until 2002.
===2nd Logo (April 19, 1996-March 28, 2002)===
[[File:Download (5).png|center|350px]]
{{YouTube|id=MPE_gXSuY7Q}}


===2nd Logo (April 1997-January 9, 2003)===
'''Logo''': Many {{color|purple}} debris and chips move over a dark background. They come together, then disperse, then combine again into a cloud and form a {{color|#E0B0FF|light purple}} "EIDOS" logo in its corporate font, with "INTERACTIVE" below. Then the logo dissolves into fragments.
<gallery mode="packed" heights="200">
Eidos Interactive (1997) (From - Swagman).jpg
Download (6).png
Eidos Interactive (1998) (From - Final Fantasy VII, PC).jpg
</gallery>
{{YouTube|id=7_nS8vz2Jfk|id2=SKp5vdt6clE|id3=kM_JNgErqvU|id4=AQ0CY82CIz4|id5=y0zz5ykJ1As}}


'''Visuals:''' There is a bright flash, followed by an "E" zooming out of the screen on a water-like {{color|blue}} background, then "I", "D", "O" and "S" coming from the top-right of the screen, each with a {{color|blue}} light ray-like effect. Then, "INTERACTIVE" zooms under the word "EIDOS" while the light rays dim out, causing the light to appear behind the logo, making it glow as it zooms back slowly. Then "PRESENTS" zooms under the logo with light ray effects, dims out and glows as well. Then at the end, a bright light fills the entire screen, leaving it white, before fading to black.
'''Variants''':
*The still white version on a black background is seen on several games, like the 1998 "Greatest Hits" release of the first ''Tomb Raider'' game for the PlayStation.
*On some copies of ''Tomb Raider'', the logo is {{color|blue}} on a white background.
*On ''Speed Demons'', the still logo is surrounded by {{color|blue}} light.
*On ''Master of Dimensions'', the logo is black on white.


'''Variants:'''
'''FX/SFX''': The moving fragments.
* There is a prototype variant of the logo where there is no bright flash at the beginning, and the {{color|blue}} water-like background is different. Plus, the logo is drastically larger, filling up almost the entire width of the screen. After the the logo forms, "PRESENTS" fades in under the logo. Then the whole logo, along with "PRESENTS", dissolves. A slowed-down and stretched version of this variant can be seen on ''Swagman''.
* On ''Conquest Earth: First Encounter'', the prototype logo fades into the [[Data Design Interactive|Data Design Interactive]] logo.
* There is a different logo on various games. The animation at the first ten approximate seconds is mostly the same, but there is no "PRESENTS" under the logo. There is no bright flash at the end, instead, the logo dissolves into debris. Then it cuts into a black screen a second later. Sometimes, it freezes and fades out after the animation finishes. The bright flash at the first split second is also slightly different (and it looks better).
* On Core Design games, the logo proceeds as normal (see above), but after the logo dissolves, it fades into the word "PRESENTS" placed on a space background, and the Core Design logo proceeds. This is seen on all the PlayStation and PC ''Tomb Raider'' games (except the first one), ''Fighting Force 1 & 2'', and other Core Design games for the PlayStation and PC. This variant was introduced on October 31, 1997 with the releases of ''Tomb Raider II'' and ''Fighting Force''.


'''Technique:''' CGI.
'''Music/Sounds''': Whooshing sounds, followed by a quiet synth hum and a loud explosion sound.


'''Audio:''' There are three known soundtracks to this logo:
'''Availability''': Seen on games from the late 1990s. The animated logo has appeared on Eidos games from 2000-2001. The last games to have this logo were ''Wave Rally'' and ''Blood Omen 2'' for the Xbox.
* A flashing sound, followed by a long synthesised ambient chord and five whoosh sounds. On Eidos/Core Design games, this tune is extended to transition into the Core Design logo. This is the main variant.
* A synthesised bass chord, followed by five whoosh sounds and finally a crumbling sound. Used mostly on the "PRESENTS"-less variant.
* A strange droning sound. This has only been spotted on ''Swagman'', ''Deathtrap Dungeon'', and ''F1 World Grand Prix: Season 1999'' so far (the former using the prototype logo).


'''Editor's Note''': None.
'''Availability:'''
* Seen on ''Tomb Raider'' games starting with ''Tomb Raider II'' (the first game, along with ''Fighting Force'', to use the regular version of the logo), on ''Final Fantasy VII'' (PC version), ''Fear Effect'', ''Thief'' and ''Thief II'', among other games. By 2000, it was only seen on Core Design games until 2002.
* The prototype variant appears on ''Swagman'', ''Conquest Earth: First Encounter'' and other early PC titles.
* One of the last games to use this logo was ''Thunderhawk: Operation Phoenix'' (aka ''Thunderstrike: Operation Phoenix'' in North America and Japan).


===3rd Logo (April 1997-January 9, 2003)===
===3rd Logo (July 1, 2000-March 28, 2002)===
<gallery mode="packed" heights="200">
[[File:Download (6).png|center|350px]]
Download (5).png
{{YouTube|id=7_nS8vz2Jfk|id2=kM_JNgErqvU|id3=AQ0CY82CIz4|id4=hfdWZZzK68E}}
</gallery>
'''Nickname''': "Letter-by-Letter Flashing"
{{YouTube|id=MPE_gXSuY7Q}}


'''Visuals:''' Many {{color|darkviolet|purple}} debris and chips move over a dark background. They come together, then disperse, then combine again into a cloud and form a {{color|#E0B0FF|light purple}} "EIDOS" logo in its corporate font, with "INTERACTIVE" below. Then the logo dissolves into fragments.
'''Logo''': We see a bright flash, followed by an "E" zooming out of the screen on a water-like {{color|blue}} background, then "I", "D", "O" and "S" coming from the top-right of the screen, each with a {{color|blue}} light ray-like effect. Then, "INTERACTIVE" zooms under the word "EIDOS" while the light rays dim out, causing the light to appear behind the logo, making it glow as it zooms back slowly. Then "PRESENTS" zooms under the logo with light ray effects, dims out and glows as well. Then at the end, a bright light fills the entire screen, leaving it white, before fading to black.


'''Variants''':
'''Technique:''' CGI.
*There is a prototype variant of the logo where there is no bright flash at the beginning, and the {{color|blue}} water-like background is different. Plus, the logo is drastically larger, filling up almost the entire width of the screen. After the the logo forms, "PRESENTS" fades in under the logo. Then the whole logo, along with "PRESENTS", dissolves. A slowed-down and stretched version of this variant can be seen on ''Swagman''.
*On ''Conquest Earth: First Encounter'', the prototype logo fades into the [[Data Design Interactive (UK)|Data Design Interactive]] logo.
*There is a different logo on various games. The animation at the first ten approximate seconds is mostly the same, but there is no "PRESENTS" under the logo. There is no bright flash at the end, instead, the logo dissolves into debris. Then it cuts into a black screen a second later. Sometimes, it freezes and fades out after the animation finishes. The bright flash at the first split second is also slightly different (and it looks better).
*On Core Design games, the logo proceeds as normal (see above), but after the logo dissolves, it fades into the word "PRESENTS" placed on a space background, and the Core Design logo proceeds. This is seen on all the PlayStation and PC ''Tomb Raider'' games (except the first one), ''Fighting Force 1 & 2'', and other Core Design games for the PlayStation and PC. This variant was introduced on October 31, 1997 with the releases of ''Tomb Raider II'' and ''Fighting Force''.
*Sometimes, the background is white and the logo is clean {{color|blue}} and still.


'''Audio:''' Whooshing sounds, followed by a quiet synth hum and a loud explosion sound.
'''FX/SFX:''' The bright flash, the moving letters "E-I-D-O-S", the "INTERACTIVE/PRESENTS" zooming under the logo, the bright flash at the end.


'''Availability:''' Seen on Eidos games from 2000-2002. The last games to have this logo were ''Wave Rally'' and ''Blood Omen 2'' for the Xbox.
'''Music/Sounds''': There are three known soundtracks to this logo:
*A flashing sound, followed by a long synthesised ambient chord and five whoosh sounds. On Eidos/Core Design games, this tune is extended to transition into the Core Design logo. This is the main variant.
*A synthesised bass chord, followed by five whoosh sounds and finally a crumbling sound. Used mostly on the "PRESENTS"-less variant.
*A strange droning sound. This has only been spotted on ''Swagman'', ''Deathtrap Dungeon'', and ''F1 World Grand Prix: Season 1999'' so far (the former using the prototype logo).


===4th Logo (''Hitman'' series custom variant) (November 19, 2000-June 27, 2003)===
'''Availability''': Common.
<gallery mode="packed" heights="200">
*Seen on ''Tomb Raider'' games starting with ''Tomb Raider II'' (the first game, along with ''Fighting Force'', to use the regular version of the logo), on ''Final Fantasy VII'' (PC version), ''Fear Effect'', ''Thief'' and ''Thief II'', among other games. By 2000, it was only on Core Design games until 2002.
Eidos Interactive (2002) (From - Hitman 2 Silent Assassin).jpg
*The prototype variant appears on ''Swagman'', ''Conquest Earth: First Encounter'' and some other PC titles.
Eidos Interactive (2001) (unspecified source 1).jpg
*One of the last games to use this logo was ''Thunderhawk: Operation Phoenix'' (aka ''Thunderstrike: Operation Phoenix'' in North America and Japan).
Eidos Interactive (2001) (unspecified source 2).jpg
</gallery>
{{YouTube|id=pWoj_DA-7TE}}


'''Visuals:''' The screen fades in to fog, and as it clears, {{color|grey}} texture-less buildings set under a fast-flowing storm of clouds with thunder lighting it up a bit. The "EIDOS" letters are seen spinning in the air and slowly descending. The camera pans rapidly down to a chequered floor as the letters slam down to it. The logo gets brighter from above and after a few seconds panning slowly up, the chequered floor fades out, leaving the {{color|lightblue|light blue}} logo on a black background.
'''Editor's Note''': None.


'''Variant:''' On ''Hitman: Codename 47'', only the chequered floor or the fog is seen as the letters appear from above spinning in and landing. Here, the floor/fog doesn't fade out.
===4th Logo (March 21, 2002-August 27, 2003)===
[[File:Download (7).png|center|350px]]
{{YouTube|id=veHqE5ZnGc8}}


'''Technique:''' In-engine 3D animation.
'''Logo''': On a cloudy background with the sun far away, the {{color|lightgray|light silver}} letters "E-I-D-O-S" slide one-by-one into view, collecting together into a word, which rotates. The letters of "INTERACTIVE" appear below for left side to right. The logo hangs tilted a bit, but keeps slowly rotating.


'''Audio:''' Wind and thunder, followed by slams as the letters land, an echoing synth choir and droning sounds. The wind and thunder continue throughout. This was composed by Jesper Kyd, who also worked on the two games' soundtracks.
'''FX/SFX''': The letters sliding.


'''Availability:''' It only appears on ''Hitman: Codename 47'' and ''Hitman 2: Silent Assassin''.
'''Music/Sounds''': Whooshing letters and rotation noise.


===5th Logo (March 21, 2002-August 29, 2003)===
'''Availability''': Seen on games from the time, namely ''Praetorians'', ''Swingerz Golf'', ''Legacy of Kain: Blood Omen 2'', ''Republic: The Revolution'' and ''Tomb Raider: The Angel of Darkness''.
<gallery mode="packed" heights="200">
Download (7).png
</gallery>
{{YouTube|id=veHqE5ZnGc8}}


'''Visuals:''' On a cloudy background with the sun far away, the {{color|lightgray|light silver}} letters "E-I-D-O-S" slide one-by-one into view, collecting together into a word, which rotates. The letters of "INTERACTIVE" appear below for left side to right. The logo hangs tilted a bit, but keeps slowly rotating.
'''Editor's Note''': None.


'''Technique:''' CGI.
===5th Logo (October 7, 2003-January 18, 2006)===
[[File:Download (9).png|center|350px]]
{{YouTube|id=K84QKWdasgc}}


'''Audio:''' Whooshing letters and rotation noise.
'''Logo''': From a white water surface, the letters of "EIDOS" in a more lowercase font, made of crystal, emerge one-by-one. A crystal, curvy right arrow flies from the left and stops to the right of the "S". Then the logo becomes {{color|purple}}.


'''Availability:''' Seen on games from the time, namely ''Praetorians'', ''Swingerz Golf'', ''Legacy of Kain: Blood Omen 2'', ''Republic: The Revolution'' and ''Tomb Raider: The Angel of Darkness''.
'''Variants''': Some games in late 2003-early 2004 (before the animated variant launched) had prototypes, such as:
*''Commandos 3: Destination Berlin'': there's nothing more but the still logo.
*''Backyard Wrestling'': Two wrestlers beat each other in front of the logo, which moves a bit.
*''Legacy of Kain: Defiance'': The logo is still, but after the show, it distorts and zooms away.


===6th Logo (October 7, 2003-January 18, 2006)===
'''FX/SFX''': The logo.
<gallery mode="packed" heights="200">
Download (9).png
Eidos Interactive (2003) (From - Backyard Wrestling).jpg
Eidos Interactive (2003) (From - Legacy of Kain Defiance).jpg
</gallery>
{{YouTube|id=K84QKWdasgc}}


'''Visuals:''' From a white water surface, the letters of "EIDOS" in a more lowercase font, made of crystal, emerge one-by-one. A crystal, curvy right arrow flies from the left and stops to the right of the "S". Then the logo becomes {{color|darkviolet|purple}}.
'''Music/Sounds''': Water sounds, then a sound of flowing point, and one little "pimm!"-like sound. Sometimes a male announcer says: "EIDOS!"


'''Variants:''' Some games in late 2003-early 2004 (before the animated variant launched) had prototypes, such as:
'''Availability''': Seen on ''Thief: Deadly Shadows'', ''Hitman Contracts'', ''25 to Life'', ''Smart Bomb'', ''Get on da Mic'', and ''Project Snowblind''.
* ''Commandos 3: Destination Berlin'': there's nothing more but the still logo.
* ''Backyard Wrestling'': Two wrestlers beat each other in front of the logo, which moves a bit.
* ''Legacy of Kain: Defiance'': The logo is still, but after the show, it distorts and zooms away.


'''Editor's Note''': None.
'''Technique:''' CGI.


'''Audio:''' Water sounds, then a sound of flowing point, and one little "pimm!"-like sound. Sometimes a male announcer says "EIDOS!"
===6th Logo (December 2, 2003)===
[[File:Download (8).png|center|350px]]


'''Availability:''' Seen on ''Thief: Deadly Shadows'', ''Hitman Contracts'', ''25 to Life'', ''Smart Bomb'', ''Get on da Mic'', and ''Project Snowblind''.
'''Logo''': We see many {{color|purple}} lights moving and crossing the screen. The Eidos logo zooms in from the center, where the intensity of lights is maximal. Then the background becomes still {{color|purple}}.


===7th Logo (''Deus Ex: Invisible War'' custom variant) (December 2, 2003-March 5, 2004)===
'''FX/SFX''': The lights.
<gallery mode="packed" heights="200">
Download (8).png
</gallery>
{{YouTube|id=ErRAtcuyOGo}}


'''Visuals:''' There is many {{color|darkviolet|purple}} lights moving and crossing the screen. The Eidos logo zooms in from the centre, where the intensity of lights is maximal. Then the background becomes still {{color|darkviolet|purple}}.
'''Music/Sounds''': Electric-like sounds and two calm whooshes.


'''Technique:''' CGI.
'''Availability''': Used on ''Deus Ex: Invisible War''.


'''Audio:''' Electric-like sounds and two calm whooshes.
'''Editor's Note''': None.


'''Availability:''' Seen only on ''Deus Ex: Invisible War''.
===7th Logo (September 9, 2005)===
[[File:Download (10).png|center|350px]]


===8th Logo (''Conflict: Global Terror'' custom variant) (September 30-October 6, 2005)===
'''Logo''': We see a zooming (possible through a sniper rifle). There is a vague spot on the screen, and the zooming regulator moves to get a clear view of this figure. We see it is an "EIDOS" logo. Then the screen turns out.
<gallery mode="packed" heights="200">
Download (10).png
</gallery>
{{YouTube|id=5n0C7gllVBQ}}


'''Visuals:''' There is a zooming (possible through a sniper rifle). There is a vague spot on the screen, and the zooming regulator moves to get a clear view of this figure. There is it is an "EIDOS" logo. Then the screen turns out.
'''FX/SFX''': The whole action.


'''Technique:''' CGI.
'''Music/Sounds''': Static digital noises.


'''Audio:''' Digital static noises.
'''Availability''': Seen on ''Conflict: Global Terror''.


'''Availability:''' Seen only on ''Conflict: Global Terror''.
'''Editor's Note''': None.


===8th Logo (March 17, 2006-March 3, 2009)===
===9th Logo (March 17, 2006-March 3, 2009)===
<gallery mode="packed" heights="200">
[[File:Download (11).png|center|350px]]
Download (11).png
Eidos Interactive (2006) (From - Urban Chaos Riot Response).jpg
XWNwZE2bH4hy9uevx 8R9Q36795.jpeg
KfLGsAsh-dssilr3t2xuSg12033.jpeg
</gallery>
{{YouTube|id=M12jfuhWzLQ}}
{{YouTube|id=M12jfuhWzLQ}}


'''Logo''': Against a white background, many {{color|blue}} or {{color|purple}} chips move and zoom out to combine into the Eidos logo made in 3D. The logo hangs for a few seconds, then quickly zooms in and we fly through the letter "O".
'''Visuals:''' Against a white background, many {{color|blue}} or {{color|darkviolet|purple}} chips move and zoom out to combine into the Eidos logo made in 3D. The logo hangs for a few seconds, then quickly zooms in and we fly through the letter "O".

'''Variant''': A different logo is used on ''Urban Chaos: Riot Response'': The logo flickers over a big concrete-like figure on the background.


'''Variants:'''
'''FX/SFX''': The chips and the logo moving.
*On ''Urban Chaos: Riot Response'', the logo flickers over a big concrete-like figure on the background.
*On ''Bionicle Heroes'', the Piraka break through the logo into LEGO bricks, which continues to the [[Traveller's Tales|TT Games]] logo.


'''Technique:''' CGI.
'''Music/Sounds''': A long, fading, metallic whoosh.


'''Audio:''' A long, fading, metallic whoosh.
'''Availability''': Rather common. Seen on games by Eidos after the SCi acquisition, such as ''Just Cause'', ''Commandos: Strike Force'' or ''Shellshock 2.''


'''Availability:''' Rather common. Seen on games from Eidos after the SCi acquisition, such as ''Just Cause'', ''Commandos: Strike Force'' or ''Shellshock 2''.
'''Editor's Note''': None.


{{Chronology|[[Eidos Video Technologies]]<br>[[Domark Group]]<br>Big Red Games<br>[[Simis Limited|Simis Group]]}}
{{Video Game-Navbox}}
[[Category:British video game logos]]
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Latest revision as of 08:36, 5 April 2024

Background

Eidos Interactive was founded in September 1995 as a result of a merger between four different video game companies: Eidos Video Technologies, Domark Group, Big Red Games, and Simis Group. In 1996, Eidos acquired U.S. Gold along with Core Design. In 2005, the SCi Group bought Eidos and adopted its name, and in 2009, Japanese company Square Enix purchased Eidos and turned it into Square Enix Europe.



1st Logo (Still variants) (April 19, 1996-2002)

Visuals: On a black or white background is the Eidos logo in either white, black or blue.

Variants:

  • The still white version on a black background is seen on several games, like the 1998 "Greatest Hits" release of the first Tomb Raider game for the PlayStation.
  • Sometimes, the background is white and the logo is clean blue. This is also seen on some copies of Tomb Raider.
  • On Speed Demons, the still logo is surrounded by blue light.
  • On Master of Dimensions, the logo is black on white.

Technique: A still graphic.

Audio: None.

Availability: Seen on some Eidos games from the late 1990s until 2002.

2nd Logo (April 1997-January 9, 2003)


Visuals: There is a bright flash, followed by an "E" zooming out of the screen on a water-like blue background, then "I", "D", "O" and "S" coming from the top-right of the screen, each with a blue light ray-like effect. Then, "INTERACTIVE" zooms under the word "EIDOS" while the light rays dim out, causing the light to appear behind the logo, making it glow as it zooms back slowly. Then "PRESENTS" zooms under the logo with light ray effects, dims out and glows as well. Then at the end, a bright light fills the entire screen, leaving it white, before fading to black.

Variants:

  • There is a prototype variant of the logo where there is no bright flash at the beginning, and the blue water-like background is different. Plus, the logo is drastically larger, filling up almost the entire width of the screen. After the the logo forms, "PRESENTS" fades in under the logo. Then the whole logo, along with "PRESENTS", dissolves. A slowed-down and stretched version of this variant can be seen on Swagman.
  • On Conquest Earth: First Encounter, the prototype logo fades into the Data Design Interactive logo.
  • There is a different logo on various games. The animation at the first ten approximate seconds is mostly the same, but there is no "PRESENTS" under the logo. There is no bright flash at the end, instead, the logo dissolves into debris. Then it cuts into a black screen a second later. Sometimes, it freezes and fades out after the animation finishes. The bright flash at the first split second is also slightly different (and it looks better).
  • On Core Design games, the logo proceeds as normal (see above), but after the logo dissolves, it fades into the word "PRESENTS" placed on a space background, and the Core Design logo proceeds. This is seen on all the PlayStation and PC Tomb Raider games (except the first one), Fighting Force 1 & 2, and other Core Design games for the PlayStation and PC. This variant was introduced on October 31, 1997 with the releases of Tomb Raider II and Fighting Force.

Technique: CGI.

Audio: There are three known soundtracks to this logo:

  • A flashing sound, followed by a long synthesised ambient chord and five whoosh sounds. On Eidos/Core Design games, this tune is extended to transition into the Core Design logo. This is the main variant.
  • A synthesised bass chord, followed by five whoosh sounds and finally a crumbling sound. Used mostly on the "PRESENTS"-less variant.
  • A strange droning sound. This has only been spotted on Swagman, Deathtrap Dungeon, and F1 World Grand Prix: Season 1999 so far (the former using the prototype logo).

Availability:

  • Seen on Tomb Raider games starting with Tomb Raider II (the first game, along with Fighting Force, to use the regular version of the logo), on Final Fantasy VII (PC version), Fear Effect, Thief and Thief II, among other games. By 2000, it was only seen on Core Design games until 2002.
  • The prototype variant appears on Swagman, Conquest Earth: First Encounter and other early PC titles.
  • One of the last games to use this logo was Thunderhawk: Operation Phoenix (aka Thunderstrike: Operation Phoenix in North America and Japan).

3rd Logo (July 1, 2000-March 28, 2002)


Visuals: Many purple debris and chips move over a dark background. They come together, then disperse, then combine again into a cloud and form a light purple "EIDOS" logo in its corporate font, with "INTERACTIVE" below. Then the logo dissolves into fragments.

Technique: CGI.

Audio: Whooshing sounds, followed by a quiet synth hum and a loud explosion sound.

Availability: Seen on Eidos games from 2000-2002. The last games to have this logo were Wave Rally and Blood Omen 2 for the Xbox.

4th Logo (Hitman series custom variant) (November 19, 2000-June 27, 2003)


Visuals: The screen fades in to fog, and as it clears, grey texture-less buildings set under a fast-flowing storm of clouds with thunder lighting it up a bit. The "EIDOS" letters are seen spinning in the air and slowly descending. The camera pans rapidly down to a chequered floor as the letters slam down to it. The logo gets brighter from above and after a few seconds panning slowly up, the chequered floor fades out, leaving the light blue logo on a black background.

Variant: On Hitman: Codename 47, only the chequered floor or the fog is seen as the letters appear from above spinning in and landing. Here, the floor/fog doesn't fade out.

Technique: In-engine 3D animation.

Audio: Wind and thunder, followed by slams as the letters land, an echoing synth choir and droning sounds. The wind and thunder continue throughout. This was composed by Jesper Kyd, who also worked on the two games' soundtracks.

Availability: It only appears on Hitman: Codename 47 and Hitman 2: Silent Assassin.

5th Logo (March 21, 2002-August 29, 2003)


Visuals: On a cloudy background with the sun far away, the light silver letters "E-I-D-O-S" slide one-by-one into view, collecting together into a word, which rotates. The letters of "INTERACTIVE" appear below for left side to right. The logo hangs tilted a bit, but keeps slowly rotating.

Technique: CGI.

Audio: Whooshing letters and rotation noise.

Availability: Seen on games from the time, namely Praetorians, Swingerz Golf, Legacy of Kain: Blood Omen 2, Republic: The Revolution and Tomb Raider: The Angel of Darkness.

6th Logo (October 7, 2003-January 18, 2006)


Visuals: From a white water surface, the letters of "EIDOS" in a more lowercase font, made of crystal, emerge one-by-one. A crystal, curvy right arrow flies from the left and stops to the right of the "S". Then the logo becomes purple.

Variants: Some games in late 2003-early 2004 (before the animated variant launched) had prototypes, such as:

  • Commandos 3: Destination Berlin: there's nothing more but the still logo.
  • Backyard Wrestling: Two wrestlers beat each other in front of the logo, which moves a bit.
  • Legacy of Kain: Defiance: The logo is still, but after the show, it distorts and zooms away.

Technique: CGI.

Audio: Water sounds, then a sound of flowing point, and one little "pimm!"-like sound. Sometimes a male announcer says "EIDOS!"

Availability: Seen on Thief: Deadly Shadows, Hitman Contracts, 25 to Life, Smart Bomb, Get on da Mic, and Project Snowblind.

7th Logo (Deus Ex: Invisible War custom variant) (December 2, 2003-March 5, 2004)


Visuals: There is many purple lights moving and crossing the screen. The Eidos logo zooms in from the centre, where the intensity of lights is maximal. Then the background becomes still purple.

Technique: CGI.

Audio: Electric-like sounds and two calm whooshes.

Availability: Seen only on Deus Ex: Invisible War.

8th Logo (Conflict: Global Terror custom variant) (September 30-October 6, 2005)


Visuals: There is a zooming (possible through a sniper rifle). There is a vague spot on the screen, and the zooming regulator moves to get a clear view of this figure. There is it is an "EIDOS" logo. Then the screen turns out.

Technique: CGI.

Audio: Digital static noises.

Availability: Seen only on Conflict: Global Terror.

9th Logo (March 17, 2006-March 3, 2009)


Visuals: Against a white background, many blue or purple chips move and zoom out to combine into the Eidos logo made in 3D. The logo hangs for a few seconds, then quickly zooms in and we fly through the letter "O".

Variants:

  • On Urban Chaos: Riot Response, the logo flickers over a big concrete-like figure on the background.
  • On Bionicle Heroes, the Piraka break through the logo into LEGO bricks, which continues to the TT Games logo.

Technique: CGI.

Audio: A long, fading, metallic whoosh.

Availability: Rather common. Seen on games from Eidos after the SCi acquisition, such as Just Cause, Commandos: Strike Force or Shellshock 2.

Eidos Video Technologies
Domark Group
Big Red Games
Simis Group
Eidos Interactive
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