Acclaim Entertainment: Difference between revisions

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{{PageButtons|Logo Variations=1|Acclaim Entertainment}}
{{PageButtons|Logo Variations=1|Acclaim Entertainment}}
{{About|the video game logos used by Acclaim Entertainment|the television logo|Acclaim Entertainment Television}}
{{About|the video game logos used by Acclaim Entertainment|the television logo|Acclaim Entertainment Television}}
{{PageCredits|description=RetroWeezer95, EnormousRat and Logophile|capture=Logohub|edits=CuriousGeorge60 and others|video=Broken Saw, RVGLP and EnormousRat}}
{{PageCredits|description=RetroWeezer95, EnormousRat and Logophile|capture=Logoarto|edits=CuriousGeorge60 and others|video=Broken Saw, RVGLP and EnormousRat}}
{{Infobox company
| name = Acclaim Entertainment
| image = File:Logo Acclaim.svg
| founded = 1987
| founder = Greg Fischbach<br>Robert Holmes<br>Jim Scoroposki
| subsidiaries = Acclaim Studios<br>[[Acclaim Sports]]<br>[[Club Acclaim]]
| defunct = September 1, 2004
| fate = Chapter 7 bankruptcy
}}


===Background===
===Background===
'''Acclaim Entertainment, Inc.''' was founded in 1987 as a Delaware corporation. Over the next 17 years, the company became a leading worldwide developer, publisher, and mass marketer. The company's headquarters were located in Glen Cove, New York, and their common stock publicly traded on the US Stock Exchange (NASDAQ symbol AKLM). In later years, Acclaim had a reputation for bad-quality games, save for some exceptions such as the ''NBA Jam'' series (which was originally an arcade game developed by [[Midway Games|Midway]] before Acclaim bought the series), the ''NFL Quarterback Club'' series, and the ''Turok'' series.
'''Acclaim Entertainment, Inc.''' was founded in 1987 as a Delaware corporation. Over the next 17 years, the company became a leading worldwide developer, publisher, and mass marketer. The company's headquarters were located in Glen Cove, New York, and their common stock publicly traded on the US Stock Exchange (NASDAQ symbol AKLM). In later years, Acclaim had a reputation for bad-quality games, save for some exceptions such as the ''NBA Jam'' series (which was originally an arcade game developed by [[Midway Games|Midway]] before Acclaim bought the series), the ''NFL Quarterback Club'' series, and the ''Turok'' series.


In September 2004, Acclaim has filed Chapter 7 bankruptcy proceedings, which caused it to be closed. All of its divisions and studios were closed and its assets were liquidated by the end of 2004. These assets were then auctioned off to several companies in the coming years; most of the game library was acquired by Canadian developer Throwback Entertainment in 2006, while the Acclaim brand itself was purchased by independent publisher Collectorvision in May 2016.
In September 2004, Acclaim has filed Chapter 7 bankruptcy proceedings, which caused it to be closed. All of its divisions and studios were closed and its assets were liquidated by the end of 2004. These assets were then auctioned off to several companies in the coming years; most of the game library was acquired by Canadian publisher [[Throwback Entertainment]] in 2006, while the Acclaim brand itself was purchased by independent publisher Collectorvision in May 2016.


{{ImageTOC
{{ImageTOC
|qai1krO5dLGIwkJmEZR4Dg172058.bmp|1st Logo (September 1987-July 1997)
|LnnRhyF-pNgxrrDJfpUHTQ5720.png|1st Logo (December 1988-December 5, 2003)
|LnnRhyF-pNgxrrDJfpUHTQ5720.png|2nd Logo (November 1994-December 5, 2003)
|Acclaim_Entertainment,_Inc._(1990)_(Taken_from_Bigfoot,_NES).png|2nd Logo (January 1989-December 1992)
|NP04WlZTgCwhJZOkkUCw9Q54532.png|3rd Logo (September 4, 1995-August 7, 1998)
|qai1krO5dLGIwkJmEZR4Dg172058.bmp|3rd Logo (February 1992-1998)
|QhmUB7u0hRjjFNnf1_IvaA72938.png|4th Logo (February 29, 1996-November 9, 2000)
|NP04WlZTgCwhJZOkkUCw9Q54532.png|4th Logo (September 4, 1995-August 7, 1998)
|Acclaim Entertainment (2000).png|5th Logo (December 1, 2000-October 4, 2001)
|QhmUB7u0hRjjFNnf1_IvaA72938.png|5th Logo (February 29, 1996-November 9, 2000)
|RbjSbq4PtxQZutL8ZZQcdw8241.jpeg|6th Logo (May 5, 2002-March 11, 2004)
|XfPID50D62NiSowQR-jpqA18475.jpeg|6th Logo (April 14, 1999-October 3, 2002)
|Acclaim NBA Jam.png|7th Logo (September 23-November 7, 2003)
|Acclaim Entertainment (2000).png|7th Logo (December 1, 2000-October 4, 2001)
|IZ9et9MZGuZBc-T5Lma4DQ29297.png|8th Logo (April 29-August 2004)
|RbjSbq4PtxQZutL8ZZQcdw8241.jpeg|8th Logo (May 5, 2002-March 11, 2004)
|Acclaim NBA Jam.png|9th Logo (September 23-November 7, 2003)
|IZ9et9MZGuZBc-T5Lma4DQ29297.png|10th Logo (April 29-August 2004)
}}
}}


===1st Logo (September 1987-July 1997)===
===1st Logo (December 1988-December 5, 2003)===
<tabber>
<gallery mode=packed heights=200>
Images=
AtcbWMHm0cD0Ansc6Oer3g172058.bmp
{{#tag:tabber|
qai1krO5dLGIwkJmEZR4Dg172058.bmp
Standard Variants=
JeZUVNLkWHMggghqvHLAJg7127.jpeg
<gallery mode="packed" heights="150">
MjCxMCbTcZlVS5GiKs_udA9274.jpeg
Acclaim Entertainment, Inc. + Nintendo (1989) (Taken from Wizards & Warriors 2, NES).png
FOvkXzQ-dk29tAA93fJa8Q9899.jpeg
ZNoFVi-AxyAyK-iYIGSsw23173.png
XCAaXBKK5wdS4t5HeBqzSg5711.jpeg
Acclaim Entertainment, Inc. (1994) (Taken from WWF Raw, GG).png
MBT3elrGSKP8AXqHq15gxg6948.jpeg
Acclaim Entertainment, Inc. (1995) (Taken from Frank Thomas Big Hurt Baseball, GG).png
SoCzJIxLTiKt_EMGstse_Q10710.jpeg
Acclaim Entertainment, Inc. (1996) (Taken from Iron Man X-O Manowar in Heavy Metal, GG).png
9d8n8BBI24UL-PiIcQ-Otw5732.jpeg
Acclaim Entertainment, Inc. (2002) (Taken from ZooCube, GBA).png
LnnRhyF-pNgxrrDJfpUHTQ5720.png
O5WwDIGRy-UrzXPW9IKTmA13565.jpeg
FPnkZmms0R4LtfEa9dMn2g27234.png
OqjRxJJz0z6gn1t5hvxxeg9450.jpeg
Acclaim Entertainment (1998).png
Acclaim Entertainment (1999).png
Acclaim Entertainment (2002).png
Acclaim Entertainment (2002) 2.png
</gallery>
{{!}}-{{!}}
"Presents" Variants=
<gallery mode="packed" heights="200">
RiYA3_5njXZHaEJqQrqrew727.png
RiYA3_5njXZHaEJqQrqrew727.png
Acclaim Entertainment Inc. (1989) (Taken from Knight Rider, NES).png
Acclaim Entertainment, Inc. (1990) (Taken from Destination Earthstar, NES).png
Acclaim Entertainment, Inc. (1991) (Taken from Double Dragon III, NES).png
</gallery>
</gallery>
{{!}}-{{!}}
Copyright Notice Variants=
<gallery mode="packed" heights="200">
Acclaim Entertainment, Inc. (1988) (Taken from Othello, NES).png
Acclaim Entertainment, Inc. (1992) (Taken from Double Dragon III, GB).png
Acclaim Entertainment, Inc. (1992) (Taken from Ferrari Grand Prix Challenge, NES).png
Acclaim Entertainment, Inc. (1992) (Taken from Ferrari Grand Prix Challenge, GB).png
</gallery>
{{!}}-{{!}}
In-Credit Variants=
<gallery mode="packed" heights="150">
Acclaim Entertainment, Inc. + Interplay (1990) (Taken from Total Recall, NES).png
Acclaim Entertainment, Inc. (1990) (Taken from Double Dragon II, NES).png
Acclaim Entertainment, Inc. (1990) (Taken from Kwirk, GB).png
Acclaim Entertainment, Inc. (1990) (Taken from The Fortress of Fear, GB).png
Interplay + Acclaim Entertainment, Inc. (1990) (Taken from Swords and Serpents, NES).png
Acclaim Entertainment, Inc. (1991) (Taken from Trog, NES).png
Acclaim Entertainment, Inc. + System-3 (1992) (Taken from Ferrari Grand Prix Challenge, GB).png
</gallery>
}}
</tabber>


'''Logo:''' On a black background, we see the word "'''''A''cclaim'''" in a {{color|gray}}-gradient color, on top of a rainbow gradient arrow-like line facing the left with the C's made of "less than" signs or left arrows [<]. Under the logo is "entertainment, Inc.", which is sometimes spaced to fit the width of the logo.
'''Visuals:''' On a black background, there is the word "'''''A''cclaim'''" in a white color, on top of a rainbow gradient arrow-like line facing the left with the C's made of "less than" signs or left arrows [<]. Under the logo is "entertainment, Inc." or "entertainment", which is sometimes spaced to fit the width of the logo.


'''Trivia:'''
'''Trivia:'''
*In ''Frank Thomas' Big Hurt Baseball'', ''NBA Jam'', and ''NBA Jam: Tournament Edition'', the Acclaim logo can be seen on some posters and walls.
*In ''Frank Thomas' Big Hurt Baseball'', ''NBA Jam'', and ''NBA Jam: Tournament Edition'', the Acclaim logo can be seen on some posters and walls.
*In the intro for ''The Simpsons: Bartman Meets the Radioactive Man'', you can find a comic book in the game with the Acclaim logo on it.
*In the intro for ''The Simpsons: Bartman Meets the Radioactive Man'', you can find a comic book in the game with the Acclaim logo on it.

'''Variants:'''
*On ''Othello'', the arrow line is red.
*On some games, like the Game Boy games of ''Kwirk'' and ''Fortress of Fear: Wizards and Warriors X'' and the NES games of ''Double Dragon II: The Revenge'', ''Total Recall'', ''Swords and Serpents'' and ''Trog!'', the logo is shown within the game's title screen.
*On some games, like the NES and Game Boy games of ''Ferrari Grand Prix Challenge'' and the Game Boy game of ''Double Dragon 3: The Arcade Game'', the logo is within a copyright notice.
*On ''Destination Earthstar'', the whole thing takes place on a space background.
*On the NES game of ''Double Dragon III: The Sacred Stones'', the entire logo is {{color|red}}.
*Sometimes, the text is thinner.
*Sometimes, the word "PRESENTS" is shown below the logo.
*On the ending of ''IronSword: Wizards & Warriors II'', a part of the arrow line is absent, and the [[Nintendo]] logo is shown below the logo.
*On some titles since 1998, "entertainment, inc." is absent. Sometimes, the website URL "www.acclaim.com" in 1999, is under the logo.
*Sometimes, the word "'''''A''cclaim'''" is black and the background is white.
*On [[Realtime Associates, Inc.|Realtime Associates]]-developed games like ''WWF Raw'' for Game Gear, the background and letters are white. The background is black on ''Frank Thomas Big Hurt Baseball'', while ''Iron Man/X-O Manowar in Heavy Metal'' has the text in {{color|gray}}.
*On ''Gladiator: Sword of Vengeance'', the "entertainment inc." text is bold, and in italics.

'''Technique:''' Depends on the variant.

'''Audio:''' None or the opening theme of the game.

'''Availability:''' Seen on various Acclaim games at the time, starting with the NES version of ''Othello'' and continuing until 2003. It is also seen on the Amiga, Atari ST and DOS versions of ''The Simpsons: Bart vs. the Space Mutants'', ''The Simpsons: Bart vs. the World'' and ''Smash T.V.'', the Super Famicom game ''Oomono Black Bass Fishing: Jinzouko-Hen'', and the PC version of ''Trog!'', as well as a prototype NES version of ''Terminator 2: Judgement Day'' (the retail version was published by subsidiary LJN, and lacks the logo thereof).

===2nd Logo (January 1989-December 1992)===
<gallery mode="packed" heights="170">
Acclaim Entertainment, Inc. (1989) (Taken from WWF Wrestlemania, NES).png
Acclaim Entertainment, Inc. (1989) (Taken from Airwolf, NES).png
Acclaim Entertainment, Inc. (1990) (Taken from Bigfoot, NES).png
Acclaim Entertainment, Inc. (1991) (Taken from Smash TV, NES).png
Acclaim Entertainment, Inc. (1992) (Taken from George Foreman's KO Boxing, NES).png
</gallery>
'''Visuals:''' On a black background, an arrow line slides in, with the Acclaim text from the last logo, now in outlines and has "entertainment inc." below the logo. The line flashes, and then the logo shines. The text "{{font|Arial Narrow|'''PRESENTS'''}}" fades in below the logo.

'''Later Variant:''' The arrow line is already there, the company name wipes in and the "PRESENTS" text is there, and the logo shines.

'''Variant:''' On ''Airwolf'', the logo is on the top right of the game's title screen, and the logo is already formed.

'''Technique:''' 2D sprite animation.

'''Audio:''' None.

'''Availability:''' The logo first appeared as a custom variant on the NES game of ''WWF WrestleMania'', and ''Airwolf'', and the standard logo later appears on ''Bigfoot'' for the NES. The later version appears on the NES games ''Smash T.V.'' and ''George Foreman's K.O. Boxing''.

===3rd Logo (February 1992-1998)===
<tabber>
Images=
{{#tag:tabber|
Color/Colour Variants=
<gallery mode="packed" heights="150">
Acclaim Entertainment (1992, blue background).bmp
qai1krO5dLGIwkJmEZR4Dg172058.bmp
Acclaim Entertainment (Warlock, Genesis).png
Acclaim Entertainment (Revolution X, SNES).png
Acclaim Entertainment (Revolution X, Genesis).png
Acclaim Entertainment (Jupiter Strike, PlayStation).png
Acclaim Entertainment, Inc. (1992) (Taken from Bartman Meets RadioActive Man, NES).png
Acclaim Entertainment, Inc. (1995) (Taken from Batman Forever, SNES).png
Acclaim Entertainment, Inc. (1998) (Taken from Brain Drain, SGB).png
Acclaim Japan (1998) (Taken from Brain Drain, SGB).png
</gallery>
{{!}}-{{!}}
Black and White Variants=
<gallery mode="packed" heights="150">
Acclaim Entertainment, Inc. (1993) (Taken from Krusty's Fun House, GB).png
Acclaim Entertainment, Inc. (1993) (Taken from Mortal Kombat, GB).png
Acclaim Entertainment, Inc. (1994) (Taken from Itchy & Scratchy in Miniature Golf Madness, GB).png
Acclaim Entertainment, Inc. (1995) (Taken from Batman Forever, GB).png
Acclaim Entertainment, Inc. (1995) (Taken from Judge Dredd, GB).png
Acclaim Entertainment, Inc. (1995) (Taken from NBA Jam Tournament Edition, GB).png
Acclaim Entertainment, Inc. (1996) (Taken from CutThroat Island).png
</gallery>
}}
</tabber>

'''Visuals:''' On a black background, there is the "'''''A''cclaim'''" text from before, in a {{color|gray}}-gradient color, on top of a rainbow gradient arrow-like line facing the left, which slides in from the right, with the C's made of "less than" signs or left arrows [<]. Under the logo is "entertainment, Inc.", which is sometimes spaced to fit the width of the logo.


'''Variants:'''
'''Variants:'''
*The animated version is when the arrow-line is {{color|gray}} or sometimes black. Then the rainbow gradient arrow-line slides into the logo.
*Sometimes, the animated version has the arrow-line is {{color|gray}} before the rainbow gradient arrow-line slides into the logo.
*A more common still version exists.
*Sometimes, the "'''''A''cclaim'''" text is white.
*Sometimes, the "'''''A''cclaim'''" text is white.
*On ''Warlock'' for Sega Genesis, the logo falls into view themed on an avalanche.
*On ''Warlock'' for Sega Genesis, the logo falls into view themed on an avalanche.
Line 47: Line 169:
*On ''Super Smash T.V.'', and ''George Foreman's KO Boxing'' for SNES, the {{color|blue}}-gradient lines appear above and below the screen respectively. Later versions of the latter game have the {{color|blue}}-gradient lines removed.
*On ''Super Smash T.V.'', and ''George Foreman's KO Boxing'' for SNES, the {{color|blue}}-gradient lines appear above and below the screen respectively. Later versions of the latter game have the {{color|blue}}-gradient lines removed.
*On some games like the Game Boy version of ''Cutthroat Island'', "entertainment, inc." is absent.
*On some games like the Game Boy version of ''Cutthroat Island'', "entertainment, inc." is absent.
*An 8-bit version appears on the NES game of ''The Simpsons: Bartman Meets Radioactive Man''.
*On the NES and Game Boy versions of ''Krusty's Fun House'', the arrow line is gray.
'''Technique:''' 2D sprite animation.


'''FX/SFX:''' Depends on the variant.
'''Audio:''' None, or the opening theme of the game.


'''Audio Variant:''' On the SNES versions of ''Super Smash T.V.'' and ''George Foreman's K-O Boxing'', a mystical chime sound is heard, which was later reused for the [[LJN Ltd.|LJN]] logo on ''NBA All-Star Challenge''for the SNES.
'''Music/Sounds:''' None, or the opening theme of the game.

'''Music/Sounds Variant:''' On the SNES versions of ''Super Smash T.V.'' and ''George Foreman's K-O Boxing'', the mystical chime sound from the [[LJN Ltd.|LJN]] logo is heard.


'''Availability:''' Seen on Acclaim games from the time, including ''Mortal Kombat 1'' and ''2''.
'''Availability:''' Seen on Acclaim games from the time, including ''Mortal Kombat 1'' and ''2''.
*The logo made its debut on the SNES version of ''Super Smash T.V.''.
*This is also seen on the PlayStation and Sega Saturn games ''Street Fighter: The Movie'', ''WWF WrestleMania: The Arcade Game'', ''Bust-A-Move 2 Arcade Edition'' and ''Psychic Force''.
*This is also seen on the PlayStation and Sega Saturn games ''Street Fighter: The Movie'', ''WWF WrestleMania: The Arcade Game'', ''Bust-A-Move 2 Arcade Edition'' and ''Psychic Force''.
*It even appeared on UK releases of ''Mortal Kombat 3'' for Game Boy and Game Gear and ''Ultimate Mortal Kombat 3'' for SNES and Genesis, since Acclaim distributed the titles outside the USA.
*It even appeared on the UK releases of ''Mortal Kombat 3'' for Game Boy and Game Gear and ''Ultimate Mortal Kombat 3'' for SNES and Genesis, since Acclaim distributed the titles outside of the USA.
*It also appears on ''Numbers Paradise'' on the Super Famicom.
*The logo oddly appears on the SNES game of ''Alien 3'', despite the fact that the game was published under the LJN label, instead of the company's own logo.


===2nd Logo (November 1994-December 5, 2003)===
===4th Logo (September 4, 1995-August 7, 1998)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
ZNoFVi-AxyAyK-iYIGSsw23173.png
ISN4JDeik3WL5Q7qSFmCtA24065.png
LnnRhyF-pNgxrrDJfpUHTQ5720.png
XfPID50D62NiSowQR-jpqA18475.jpeg
O5WwDIGRy-UrzXPW9IKTmA13565.jpeg
FPnkZmms0R4LtfEa9dMn2g27234.png
OqjRxJJz0z6gn1t5hvxxeg9450.jpeg
</gallery>

'''Logo:''' We see the Acclaim logo from before, but the word "'''''A''cclaim'''" is bolder, is in plain white, and the "C" arrows are straighter. Also, "entertainment, inc.", or "entertainment" is under the logo like before.

'''Variants:'''
*On some titles since 1998, "entertainment, inc." is absent. Sometimes, the website URL "www.acclaim.com" in 1999, is under the logo.
*Sometimes, the word "'''''A''cclaim'''" is black and the background is white.
*On [[Realtime Associates, Inc.|Realtime Associates]]-developed games like ''WWF Raw'' for Game Gear, the background and letters are white. The background is black on ''Frank Thomas Big Hurt Baseball'', while ''Iron Man/X-O Manowar in Heavy Metal'' has the text in {{color|gray}}.
*On some games like ''Machines'', ''Trickstyle'', ''Burnout 2: Point of Impact'' and ''Shadow Man'', the logo is in high-quality 3D, and the word "'''''A''cclaim'''" is a bit {{color|green}} and has a metallic shine, but on ''Shadow Man'', it's on a background.
*On ''Gladiator: Sword of Vengeance'', the "entertainment inc." text is bold, and in italics.

'''FX/SFX:''' Depends on the variant.

'''Music/Sounds:''' None or the opening theme of the game.

'''Availability:''' Seen on various Acclaim games at the time. It was also used in tandem with the previous logo until 1997.

===3rd Logo (September 4, 1995-August 7, 1998)===
<gallery mode=packed heights=200>
NP04WlZTgCwhJZOkkUCw9Q54532.png
NP04WlZTgCwhJZOkkUCw9Q54532.png
NbhIswIXTP8RXupyvNdTMQ5541.gif
NbhIswIXTP8RXupyvNdTMQ5541.gif
</gallery>
</gallery>


'''Logo:''' We see the Acclaim logo, but the "'''''A''cclaim'''" typeface is in a 3D style and "entertainment, inc", is in {{color|darkblue|dark blue}}. A light blink appears behind, shining on the logo.
'''Visuals:''' There is the Acclaim logo, but is at a slight downward-facing angle, the "'''''A''cclaim'''" typeface is in a 3D style, and "entertainment, inc", is in {{color|darkblue|dark blue}}. A light blink appears behind, shining on the logo.


'''Variants:'''
'''Variants:'''
*On Genesis games, there is no light blink and the logo is more {{color|blue}}.
*On Genesis games, there is no light blink and the logo is more {{color|blue}}.
*On ''Batman and Robin'', the logo is set behind the game's opening.
*On ''Batman and Robin'', the logo is set behind the game's opening.
*On''Frank Thomas Big Hurt Baseball'' for Genesis, the colored arrow-line slides in from the right like in the animated variant of the first logo.
*On ''Frank Thomas Big Hurt Baseball'' for Genesis, the colored arrow-line slides in from the right like in the animated variant of the first logo.


'''FX/SFX:''' Just the fade in and out.
'''Technique:''' Just the fade in and out.


'''Music/Sounds:''' None or the opening theme of the game.
'''Audio:''' None or the opening theme of the game.


'''Availability:''' Seen on Acclaim titles from this time period, in tandem with the previous and next logos.
'''Availability:''' Seen on Acclaim titles from this time period, in tandem with the previous and next logos.
*Games that have this variant include ''NBA Jam: Tournament Edition'' (Sega 32X, PlayStation, Saturn, PC and Atari Jaguar versions), ''NFL Quarterback Club'' (Sega 32X Version), ''Rise 2: Resurrection'', ''D'', ''Revolution X'' (PlayStation, Saturn and PC versions), ''Batman Forever: The Arcade Game'', the SNES and Sega Genesis versions of ''Frank Thomas Big Hurt Baseball'', ''NFL Quarterback Club 96'' and ''College Slam'', ''X-Men: Children of the ATOM'' (PlayStation and Saturn versions), and ''Batman and Robin'' for PlayStation.
*Games that have this variant include ''NBA Jam: Tournament Edition'' (Sega 32X, PlayStation, Saturn, PC and Atari Jaguar versions), ''NFL Quarterback Club'' (Sega 32X Version), ''Rise 2: Resurrection'', ''D'', ''Revolution X'' (PlayStation, Saturn and PC versions), ''Batman Forever: The Arcade Game'', the SNES and Sega Genesis versions of ''Frank Thomas Big Hurt Baseball'', ''NFL Quarterback Club 96'' and ''College Slam'', ''X-Men: Children of the ATOM'' (PlayStation and Saturn versions), and ''Batman and Robin'' for PlayStation.
*It also appears on several Japan-only titles published by the Acclaim Japan subsidiary, including the Saturn and PlayStation games of ''Yellow Brick Road''.


===4th Logo (February 29, 1996-November 9, 2000)===
===5th Logo (February 29, 1996-November 9, 2000)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
QhmUB7u0hRjjFNnf1_IvaA72938.png
QhmUB7u0hRjjFNnf1_IvaA72938.png
</gallery>
</gallery>
{{Youtube|id=oTpTRyhdBD8}}
{{Youtube|id=oTpTRyhdBD8}}


'''Logo:''' On a black background, each letter in the word "'''''A''cclaim'''" flies in and hits the screen, leaving {{color|blue}} fire traces. Every time a letter hits the screen, the arrow-line flashes in {{color|blue}}. When all the other letters come along including "entertainment, inc.", the {{color|blue}} arrow-line becomes rainbow colored as usual, and the logo shines with rainbow colors, becoming 3D and {{color|gray}}. After the logo forms, the logo shines while the light starts to shine from beyond the logo.
'''Visuals:''' On a black background, each letter in the word "'''''A''cclaim'''" flies in and hits the screen, leaving {{color|blue}} fire traces. Every time a letter hits the screen, the portion of the arrow-line flashes in {{color|blue}}. When all the other letters come along including "entertainment, inc.", the {{color|blue}} arrow-line becomes rainbow colored as usual, and the logo shines with rainbow colors, becoming 3D and {{color|gray}}. After the logo forms, the logo shines while the light starts to shine from beyond the logo.


'''Variants:'''
'''Variants:'''
*On the PS1 port of ''Alien Trilogy'', the logo runs at 30 fps.
*On the PS1 port of ''Alien Trilogy'', the logo runs at 30 fps.
*On ''Frank Thomas Big Hurt Baseball'', ''NFL Quarterback Club '97'', and ''All-Star Baseball '97 Featuring Frank Thomas'' for Sega Saturn, the logo is shot in widescreen.
*On ''Frank Thomas Big Hurt Baseball'', ''NFL Quarterback Club '97'', and ''All-Star Baseball '97 Featuring Frank Thomas'' for Sega Saturn, the logo is cropped to widescreen.
*On ''Bubble Bobble: Featuring Rainbow Islands'' and ''Fantastic Four'' for PlayStation, the standard logo is sped up a little, except for the PAL versions which are in standard speed.
*On ''Bubble Bobble: Featuring Rainbow Islands'' and ''Fantastic Four'' for PlayStation, the standard logo is sped up a little, except for the PAL versions which are in standard speed.
*On ''Constructor'', the logo is still.
*On ''Constructor'', the logo is still.


'''FX/SFX:''' CGI effects.
'''Technique:''' CGI effects.


'''Music/Sounds:''' Sounds of letters flying, ending with the descending tune.
'''Audio:''' Whooshes when for the letters fly, and deep pounding sounds when they hit the screen. A synthesised descending tune is heard when the logo is formed.


'''Music/Sounds Variant:''' On ''Constructor'' and the PAL version of ''Bust-A-Move 3'' (not ''Bust-A-Move 3 DX''/''Bust-A-Move 99''), the logo is silent.
'''Audio Variant:''' On ''Constructor'' and the PAL release of ''Bust-A-Move 3'' on the Sega Saturn, the logo is silent.


'''Availability:''' It was first used on ''Alien Trilogy'', and has appeared on many PlayStation, Saturn and PC games released by the company.
'''Availability:''' It was first used on ''Alien Trilogy'', and has appeared on many PlayStation, Saturn and PC games released by the company.
*Such examples include ''V-Tennis'', ''Jeremy McGrath Supercross 98'', ''Frank Thomas Big Hurt Baseball'', ''NFL Quarterback Club '96'' and '''97'' (the former title was never released for PlayStation), ''College Slam'', ''NBA Jam Extreme'', ''Space Jam'', ''WWF In Your House'' and ''The Crow: City of Angels'' among others.
*Such examples include ''V-Tennis'', ''Jeremy McGrath Supercross 98'', ''Frank Thomas Big Hurt Baseball'', ''NFL Quarterback Club '96'' and '''97'' (the former title was never released for PlayStation), ''College Slam'', ''NBA Jam Extreme'', ''Space Jam'', ''WWF In Your House'' and ''The Crow: City of Angels'' among others.
*By 1998, this logo was rarely used (instead of using the 4th logo), being reduced to be used on trailers, and the last game to feature this was ''RC de Go!'' on the PlayStation.
*By 1998, this logo was rarely used (instead using the 1st logo), being reduced to appearing on trailers, and the last game to feature this was ''RC de Go!'' on the PlayStation.

===6th Logo (April 14, 1999-October 3, 2002)===
<gallery mode="packed" heights="200">
XfPID50D62NiSowQR-jpqA18475.jpeg
Acclaim Entertainment, Inc. (1999) (Taken from Shadow Man, PS1).png
Acclaim Entertainment, Inc. (1999) (Taken from Pumuckls Abenteuer bei den Piraten, GBC).png
</gallery>
'''Visuals:''' On a black background, there is a 3D version of the Acclaim logo from the previous logos, only this time the logo is high-quality, and and the word "'''''A''cclaim'''" is a bit {{color|green}} and has a metallic shine on it.

'''Variants:'''
* On ''Shadow Man'', the logo is superimposed on a dark background with stitches.
* On games developed by NEON Studios for the Game Boy Color, the logo is in 8-bit.

'''Technique:''' CGI.

'''Audio:''' None, or the opening theme of the game.

'''Availability:''' Seen on several games, like ''Machines'', ''Trickstyle'', the Xbox version of ''Burnout'', ''Burnout 2: Point of Impact'' and ''Shadow Man'', as well as most NEON-developed Game Boy Color games, like ''Armonies: Project S.W.A.R.M.'', ''Pumuckls Abenteur bei den Piraten'', ''Pumuckls Abenteur im Geisterschloss'' and ''Maya the Bee 2''.


===5th Logo (December 1, 2000-October 4, 2001)===
===7th Logo (December 1, 2000-October 4, 2001)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Acclaim Entertainment (2000).png
Acclaim Entertainment (2000).png
</gallery>
</gallery>
{{Youtube|id=zPvOzMelrU8}}
{{Youtube|id=zPvOzMelrU8}}


'''Logo:''' The Acclaim logo turns and zooms in with the spotlight rays traveling through the word "'''''A''cclaim'''". Then as the lights reach the "'''cc'''" part of the logo, the colors on the arrow-like appear via the glow-light color, forming the logo. Then the logo zooms back, while the lights slowly dim out a few seconds later.
'''Visuals:''' The Acclaim logo turns and zooms in with the spotlight rays traveling through the word "'''''A''cclaim'''". Then as the lights reach the "'''cc'''" part of the logo, the colors on the arrow-like appear via the glow-light color, forming the logo. Then the logo zooms back, while the lights slowly dim out a few seconds later.


'''FX/SFX:''' CGI animation.
'''Technique:''' CGI animation.


'''Music/Sounds:''' A synth sounder with a ding at the end.
'''Audio:''' An ascending synth sounder with a ding at the end.


'''Availability:''' It only appears on ''RC Revenge Pro'' and ''Paris Dakar Rally'' for the PlayStation 2.
'''Availability:''' It only appears on ''RC Revenge Pro'' and ''Paris Dakar Rally'' for the PlayStation 2.


===6th Logo (May 5, 2002-March 11, 2004)===
===8th Logo (May 5, 2002-March 11, 2004)===
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<gallery mode="packed" heights="200">
RbjSbq4PtxQZutL8ZZQcdw8241.jpeg
RbjSbq4PtxQZutL8ZZQcdw8241.jpeg
</gallery>
</gallery>
{{Youtube|id=Ym3HKRT2aTw}}
{{Youtube|id=Ym3HKRT2aTw}}
{{guidance detail|reason=audio}}
{{Noise Warning}}


'''Logo:''' The word "'''''A''cclaim'''" is being shot letter-by-letter by lightning sparks. Every letter shines a second after being formed. Two '''c'<nowiki/>'''s are created by the shots from downside, then follow the dot and arrow-line. The word "entertainment" appears, and strike comes down the arrow-line.
'''Visuals:''' The word "'''''A''cclaim'''" is being shot letter-by-letter by lightning sparks. Every letter shines a second after being formed. The two '''c'<nowiki/>'''s are created by the shots from downside, then followed the dot of the "i" and the arrow-line. The word "entertainment" appears, and the arrow-line shines.


'''FX/SFX:''' CGI animation.
'''Technique:''' CGI animation.


'''Audio:''' Loud thunderclap-like sounds when the letters shoot in, and electricity crackling when the logo is formed.
'''Music/Sounds:''' Loud shot sounds.


'''Availability:''' Rare. It only appears on four games: ''ZooCube'' for GameCube, ''Speed Kings'', ''Freestyle Street Soccer'' and the North American version of ''Worms 3D'' for GameCube, PlayStation 2, and PC (the Xbox and European versions were published by [[Sega]].
'''Availability:''' It only appears on four games: ''ZooCube'' for GameCube, ''Speed Kings'', ''Freestyle Street Soccer'' and the North American version of ''Worms 3D'' for GameCube, PlayStation 2, and PC (the Xbox and European versions were published by [[Sega]].


===7th Logo (September 23-November 7, 2003)===
===9th Logo (September 23-November 7, 2003)===
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<gallery mode="packed" heights="200">
Acclaim NBA Jam.png
Acclaim NBA Jam.png
</gallery>
</gallery>


'''Logo:''' We see {{color|blue}} circles and lines moving to the left with a 3D Acclaim logo. Then cubes appear through it as the logo turns into color and becomes 2D.
'''Visuals:''' On a white background, there is various {{color|blue}} circles and lines moving to the left with a translucent 3D Acclaim logo rotating in the background. Then cubes appear through it as the logo turns clear, gains its colors and centers itself.


'''FX/SFX:''' CGI animation.
'''Technique:''' CGI animation.


'''Music/Sounds:''' Robotic sounds, ending with swooshes.
'''Audio:''' Synthesised whirring sounds, ending with swooshes.


'''Availability:''' Only seen on ''NBA Jam'' for the PlayStation 2 and Xbox.
'''Availability:''' Only seen on ''NBA Jam'' for the PlayStation 2 and Xbox.


===8th Logo (April 29-August 2004)===
===10th Logo (April 29-August 2004)===
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IZ9et9MZGuZBc-T5Lma4DQ29297.png
IZ9et9MZGuZBc-T5Lma4DQ29297.png
</gallery>
</gallery>
{{Youtube|id=96L-p8aWFBs}}
{{Youtube|id=96L-p8aWFBs}}


'''Logo:''' The Acclaim logo from before is being written with {{color|blue}} laser lines. After it's completed, it shines and glows {{color|blue}}.
'''Visuals:''' On a black background, several {{color|blue}} laser lines draw the Acclaim logo. After it's completed, it flashes and glows {{color|blue}}.


'''FX/SFX:''' Simple CGI.
'''Technique:''' CGI.


'''Music/Sounds:''' Laser carving sounds ending with an orchestral hit mixed with the synth bass note.
'''Audio:''' Laser carving sounds ending with an orchestral hit mixed with the synth bass note.


'''Availability:''' Very rare.
'''Availability:'''
*On publicly released games, this logo only appeared on three games: ''AFL Live Premiership Edition'', ''Showdown: Legends of Wrestling'' and ''WCR: World Championship Rugby''.
*On publicly released games, this logo only appeared on three games: ''AFL Live Premiership Edition'', ''Showdown: Legends of Wrestling'' and ''WCR: World Championship Rugby''.
*On un-released games, it was seen on the Xbox version of ''The Red Star'' (when it was released in 2007, it was published by XS Games and only the PlayStation 2 version was publicly released) and the Acclaim version of ''Juiced'' (the final game was published by [[THQ]] after Acclaim went bankrupt).
*On un-released games, it was seen on the Xbox version of ''The Red Star'' (when it was released in 2007, it was published by XS Games and only the PlayStation 2 version was publicly released) and the Acclaim version of ''Juiced'' (the final game was published by [[THQ]] after Acclaim went bankrupt).
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{{Video Game-Navbox}}
{{Video Game-Navbox}}
[[Category:American video game logos]]
[[Category:American video game logos]]
[[Category:American logos]]
[[Category:United States]]
[[Category:Video game logos]]
[[Category:Video game logos]]
[[Category:Acclaim Entertainment]]
[[Category:Acclaim Entertainment]]
[[Category:Logos that vary depending on the source]]

Latest revision as of 01:42, 6 April 2024



Background

Acclaim Entertainment, Inc. was founded in 1987 as a Delaware corporation. Over the next 17 years, the company became a leading worldwide developer, publisher, and mass marketer. The company's headquarters were located in Glen Cove, New York, and their common stock publicly traded on the US Stock Exchange (NASDAQ symbol AKLM). In later years, Acclaim had a reputation for bad-quality games, save for some exceptions such as the NBA Jam series (which was originally an arcade game developed by Midway before Acclaim bought the series), the NFL Quarterback Club series, and the Turok series.

In September 2004, Acclaim has filed Chapter 7 bankruptcy proceedings, which caused it to be closed. All of its divisions and studios were closed and its assets were liquidated by the end of 2004. These assets were then auctioned off to several companies in the coming years; most of the game library was acquired by Canadian publisher Throwback Entertainment in 2006, while the Acclaim brand itself was purchased by independent publisher Collectorvision in May 2016.



1st Logo (December 1988-December 5, 2003)

Visuals: On a black background, there is the word "Acclaim" in a white color, on top of a rainbow gradient arrow-like line facing the left with the C's made of "less than" signs or left arrows [<]. Under the logo is "entertainment, Inc." or "entertainment", which is sometimes spaced to fit the width of the logo.

Trivia:

  • In Frank Thomas' Big Hurt Baseball, NBA Jam, and NBA Jam: Tournament Edition, the Acclaim logo can be seen on some posters and walls.
  • In the intro for The Simpsons: Bartman Meets the Radioactive Man, you can find a comic book in the game with the Acclaim logo on it.

Variants:

  • On Othello, the arrow line is red.
  • On some games, like the Game Boy games of Kwirk and Fortress of Fear: Wizards and Warriors X and the NES games of Double Dragon II: The Revenge, Total Recall, Swords and Serpents and Trog!, the logo is shown within the game's title screen.
  • On some games, like the NES and Game Boy games of Ferrari Grand Prix Challenge and the Game Boy game of Double Dragon 3: The Arcade Game, the logo is within a copyright notice.
  • On Destination Earthstar, the whole thing takes place on a space background.
  • On the NES game of Double Dragon III: The Sacred Stones, the entire logo is red.
  • Sometimes, the text is thinner.
  • Sometimes, the word "PRESENTS" is shown below the logo.
  • On the ending of IronSword: Wizards & Warriors II, a part of the arrow line is absent, and the Nintendo logo is shown below the logo.
  • On some titles since 1998, "entertainment, inc." is absent. Sometimes, the website URL "www.acclaim.com" in 1999, is under the logo.
  • Sometimes, the word "Acclaim" is black and the background is white.
  • On Realtime Associates-developed games like WWF Raw for Game Gear, the background and letters are white. The background is black on Frank Thomas Big Hurt Baseball, while Iron Man/X-O Manowar in Heavy Metal has the text in gray.
  • On Gladiator: Sword of Vengeance, the "entertainment inc." text is bold, and in italics.

Technique: Depends on the variant.

Audio: None or the opening theme of the game.

Availability: Seen on various Acclaim games at the time, starting with the NES version of Othello and continuing until 2003. It is also seen on the Amiga, Atari ST and DOS versions of The Simpsons: Bart vs. the Space Mutants, The Simpsons: Bart vs. the World and Smash T.V., the Super Famicom game Oomono Black Bass Fishing: Jinzouko-Hen, and the PC version of Trog!, as well as a prototype NES version of Terminator 2: Judgement Day (the retail version was published by subsidiary LJN, and lacks the logo thereof).

2nd Logo (January 1989-December 1992)

Visuals: On a black background, an arrow line slides in, with the Acclaim text from the last logo, now in outlines and has "entertainment inc." below the logo. The line flashes, and then the logo shines. The text "PRESENTS" fades in below the logo.

Later Variant: The arrow line is already there, the company name wipes in and the "PRESENTS" text is there, and the logo shines.

Variant: On Airwolf, the logo is on the top right of the game's title screen, and the logo is already formed.

Technique: 2D sprite animation.

Audio: None.

Availability: The logo first appeared as a custom variant on the NES game of WWF WrestleMania, and Airwolf, and the standard logo later appears on Bigfoot for the NES. The later version appears on the NES games Smash T.V. and George Foreman's K.O. Boxing.

3rd Logo (February 1992-1998)

Visuals: On a black background, there is the "Acclaim" text from before, in a gray-gradient color, on top of a rainbow gradient arrow-like line facing the left, which slides in from the right, with the C's made of "less than" signs or left arrows [<]. Under the logo is "entertainment, Inc.", which is sometimes spaced to fit the width of the logo.

Variants:

  • Sometimes, the animated version has the arrow-line is gray before the rainbow gradient arrow-line slides into the logo.
  • A more common still version exists.
  • Sometimes, the "Acclaim" text is white.
  • On Warlock for Sega Genesis, the logo falls into view themed on an avalanche.
  • On the SNES and Sega Genesis versions of Revolution X, the logo is in a 3D style.
  • On Jupiter Strike, the logo is smaller than the original version and the rainbow-colored line shines.
  • On Super Smash T.V., and George Foreman's KO Boxing for SNES, the blue-gradient lines appear above and below the screen respectively. Later versions of the latter game have the blue-gradient lines removed.
  • On some games like the Game Boy version of Cutthroat Island, "entertainment, inc." is absent.
  • An 8-bit version appears on the NES game of The Simpsons: Bartman Meets Radioactive Man.
  • On the NES and Game Boy versions of Krusty's Fun House, the arrow line is gray.

Technique: 2D sprite animation.

Audio: None, or the opening theme of the game.

Audio Variant: On the SNES versions of Super Smash T.V. and George Foreman's K-O Boxing, a mystical chime sound is heard, which was later reused for the LJN logo on NBA All-Star Challengefor the SNES.

Availability: Seen on Acclaim games from the time, including Mortal Kombat 1 and 2.

  • The logo made its debut on the SNES version of Super Smash T.V..
  • This is also seen on the PlayStation and Sega Saturn games Street Fighter: The Movie, WWF WrestleMania: The Arcade Game, Bust-A-Move 2 Arcade Edition and Psychic Force.
  • It even appeared on the UK releases of Mortal Kombat 3 for Game Boy and Game Gear and Ultimate Mortal Kombat 3 for SNES and Genesis, since Acclaim distributed the titles outside of the USA.
  • It also appears on Numbers Paradise on the Super Famicom.
  • The logo oddly appears on the SNES game of Alien 3, despite the fact that the game was published under the LJN label, instead of the company's own logo.

4th Logo (September 4, 1995-August 7, 1998)

Visuals: There is the Acclaim logo, but is at a slight downward-facing angle, the "Acclaim" typeface is in a 3D style, and "entertainment, inc", is in dark blue. A light blink appears behind, shining on the logo.

Variants:

  • On Genesis games, there is no light blink and the logo is more blue.
  • On Batman and Robin, the logo is set behind the game's opening.
  • On Frank Thomas Big Hurt Baseball for Genesis, the colored arrow-line slides in from the right like in the animated variant of the first logo.

Technique: Just the fade in and out.

Audio: None or the opening theme of the game.

Availability: Seen on Acclaim titles from this time period, in tandem with the previous and next logos.

  • Games that have this variant include NBA Jam: Tournament Edition (Sega 32X, PlayStation, Saturn, PC and Atari Jaguar versions), NFL Quarterback Club (Sega 32X Version), Rise 2: Resurrection, D, Revolution X (PlayStation, Saturn and PC versions), Batman Forever: The Arcade Game, the SNES and Sega Genesis versions of Frank Thomas Big Hurt Baseball, NFL Quarterback Club 96 and College Slam, X-Men: Children of the ATOM (PlayStation and Saturn versions), and Batman and Robin for PlayStation.
  • It also appears on several Japan-only titles published by the Acclaim Japan subsidiary, including the Saturn and PlayStation games of Yellow Brick Road.

5th Logo (February 29, 1996-November 9, 2000)


Visuals: On a black background, each letter in the word "Acclaim" flies in and hits the screen, leaving blue fire traces. Every time a letter hits the screen, the portion of the arrow-line flashes in blue. When all the other letters come along including "entertainment, inc.", the blue arrow-line becomes rainbow colored as usual, and the logo shines with rainbow colors, becoming 3D and gray. After the logo forms, the logo shines while the light starts to shine from beyond the logo.

Variants:

  • On the PS1 port of Alien Trilogy, the logo runs at 30 fps.
  • On Frank Thomas Big Hurt Baseball, NFL Quarterback Club '97, and All-Star Baseball '97 Featuring Frank Thomas for Sega Saturn, the logo is cropped to widescreen.
  • On Bubble Bobble: Featuring Rainbow Islands and Fantastic Four for PlayStation, the standard logo is sped up a little, except for the PAL versions which are in standard speed.
  • On Constructor, the logo is still.

Technique: CGI effects.

Audio: Whooshes when for the letters fly, and deep pounding sounds when they hit the screen. A synthesised descending tune is heard when the logo is formed.

Audio Variant: On Constructor and the PAL release of Bust-A-Move 3 on the Sega Saturn, the logo is silent.

Availability: It was first used on Alien Trilogy, and has appeared on many PlayStation, Saturn and PC games released by the company.

  • Such examples include V-Tennis, Jeremy McGrath Supercross 98, Frank Thomas Big Hurt Baseball, NFL Quarterback Club '96 and '97 (the former title was never released for PlayStation), College Slam, NBA Jam Extreme, Space Jam, WWF In Your House and The Crow: City of Angels among others.
  • By 1998, this logo was rarely used (instead using the 1st logo), being reduced to appearing on trailers, and the last game to feature this was RC de Go! on the PlayStation.

6th Logo (April 14, 1999-October 3, 2002)

Visuals: On a black background, there is a 3D version of the Acclaim logo from the previous logos, only this time the logo is high-quality, and and the word "Acclaim" is a bit green and has a metallic shine on it.

Variants:

  • On Shadow Man, the logo is superimposed on a dark background with stitches.
  • On games developed by NEON Studios for the Game Boy Color, the logo is in 8-bit.

Technique: CGI.

Audio: None, or the opening theme of the game.

Availability: Seen on several games, like Machines, Trickstyle, the Xbox version of Burnout, Burnout 2: Point of Impact and Shadow Man, as well as most NEON-developed Game Boy Color games, like Armonies: Project S.W.A.R.M., Pumuckls Abenteur bei den Piraten, Pumuckls Abenteur im Geisterschloss and Maya the Bee 2.

7th Logo (December 1, 2000-October 4, 2001)


Visuals: The Acclaim logo turns and zooms in with the spotlight rays traveling through the word "Acclaim". Then as the lights reach the "cc" part of the logo, the colors on the arrow-like appear via the glow-light color, forming the logo. Then the logo zooms back, while the lights slowly dim out a few seconds later.

Technique: CGI animation.

Audio: An ascending synth sounder with a ding at the end.

Availability: It only appears on RC Revenge Pro and Paris Dakar Rally for the PlayStation 2.

8th Logo (May 5, 2002-March 11, 2004)



Visuals: The word "Acclaim" is being shot letter-by-letter by lightning sparks. Every letter shines a second after being formed. The two c's are created by the shots from downside, then followed the dot of the "i" and the arrow-line. The word "entertainment" appears, and the arrow-line shines.

Technique: CGI animation.

Audio: Loud thunderclap-like sounds when the letters shoot in, and electricity crackling when the logo is formed.

Availability: It only appears on four games: ZooCube for GameCube, Speed Kings, Freestyle Street Soccer and the North American version of Worms 3D for GameCube, PlayStation 2, and PC (the Xbox and European versions were published by Sega.

9th Logo (September 23-November 7, 2003)

Visuals: On a white background, there is various blue circles and lines moving to the left with a translucent 3D Acclaim logo rotating in the background. Then cubes appear through it as the logo turns clear, gains its colors and centers itself.

Technique: CGI animation.

Audio: Synthesised whirring sounds, ending with swooshes.

Availability: Only seen on NBA Jam for the PlayStation 2 and Xbox.

10th Logo (April 29-August 2004)


Visuals: On a black background, several blue laser lines draw the Acclaim logo. After it's completed, it flashes and glows blue.

Technique: CGI.

Audio: Laser carving sounds ending with an orchestral hit mixed with the synth bass note.

Availability:

  • On publicly released games, this logo only appeared on three games: AFL Live Premiership Edition, Showdown: Legends of Wrestling and WCR: World Championship Rugby.
  • On un-released games, it was seen on the Xbox version of The Red Star (when it was released in 2007, it was published by XS Games and only the PlayStation 2 version was publicly released) and the Acclaim version of Juiced (the final game was published by THQ after Acclaim went bankrupt).
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