Vigil Games: Difference between revisions

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===Background===
===Background===
'''Vigil Games''' was formed in 2005 by comic artist Joe Madureira and game designer David Adams as a division of [[THQ]] based in Austin, Texas. It only developed two games, ''Darksiders'' and its sequel, before it was dissolved in 2013 as THQ failed to find them a buyer following their bankruptcy, despite growing interest from German software developer [[Crytek|Crytek]]. Vigil's staff subsequently moved to other companies, most notably Gunfire Games and Airship Syndicate, each founded by Vigil's co-founders.
'''Vigil Games''' was formed in 2005 by comic artist Joe Madureira and game designer David Adams as a division of [[THQ]] based in Austin, Texas. It only developed two games, ''Darksiders'' and its sequel, before it was dissolved in 2013 as THQ failed to find them a buyer following their bankruptcy, despite growing interest from German software developer [[Crytek]]. Vigil's staff subsequently moved to other companies, most notably Gunfire Games and Airship Syndicate, each founded by Vigil's co-founders.


===(January 5, 2010-November 30, 2012)===
===Logo (January 5, 2010-November 30, 2012)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Vigil Games (2005).png
Vigil Games (2010).png
</gallery>
</gallery>
{{YouTube|id=9PA_dRyvgXU}}
{{YouTube|id=9PA_dRyvgXU}}


'''Logo:''' Against a light background, the word "'''VIGIL'''", made of chipped letters, rolls from the right. Then the camera focuses on the background to reveal that it's a lantern. We zoom out to see a cloaked man holding this lantern, standing on a breakaway. Lightning can be seen in the sky, and one triggers an outline with the words "'''VIGIL''' GAMES" below the logo, which shines once.
'''Visuals:''' Against a light background, the word "{{color|blue|{{Font|Impact|VIGIL}}}}", made of chipped letters, rolls from the right. Then the camera focuses on the background to reveal that it's a lantern. The screen zooms out to a cloaked man holding this lantern, standing on a breakaway. Lightning can be seen in the sky, and one triggers an outline with the words "{{color|blue|{{Font|Impact|VIGIL}} {{Font|Serif|GAMES}}}}" below the logo, which shines once.


'''FX/SFX:''' Very good animation.
'''Technique:''' CGI.


'''Music/Sounds:''' The thunder.
'''Audio:''' Two ominous synth notes followed by sounds of thunder.


'''Availability:''' Can be seen on Vigil's only two games, ''Darksiders'' and ''Darksiders II''.
'''Availability:''' Can be seen on Vigil's only two games, ''Darksiders'' and ''Darksiders II''.


{{Video Game-Navbox}}


[[Category:American video game logos]]
[[Category:American video game logos]]
[[Category:United States]]
[[Category:United States]]
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[[Category:Embracer Group]]
[[Category:Embracer Group]]
[[Category:THQ Nordic]]
[[Category:THQ Nordic]]
[[Category:THQ]]

Latest revision as of 09:56, 15 January 2024


Background

Vigil Games was formed in 2005 by comic artist Joe Madureira and game designer David Adams as a division of THQ based in Austin, Texas. It only developed two games, Darksiders and its sequel, before it was dissolved in 2013 as THQ failed to find them a buyer following their bankruptcy, despite growing interest from German software developer Crytek. Vigil's staff subsequently moved to other companies, most notably Gunfire Games and Airship Syndicate, each founded by Vigil's co-founders.

Logo (January 5, 2010-November 30, 2012)


Visuals: Against a light background, the word "VIGIL", made of chipped letters, rolls from the right. Then the camera focuses on the background to reveal that it's a lantern. The screen zooms out to a cloaked man holding this lantern, standing on a breakaway. Lightning can be seen in the sky, and one triggers an outline with the words "VIGIL GAMES" below the logo, which shines once.

Technique: CGI.

Audio: Two ominous synth notes followed by sounds of thunder.

Availability: Can be seen on Vigil's only two games, Darksiders and Darksiders II.

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