Triforce

From the Audiovisual Identity Database, the motion graphics museum



Background

Triforce was a game cracking group that cracked Nintendo DS games.

1st Logo (August 6, 2006)


Visuals: It consists of two screens: one showing the logo and settings and the other displaying the credits. The former has the group name in a sharp, stylized font with red orbs around it, including as the "i"'s dot and in place of the "o". While the logo is within a fairly smoky steel blue rectangle on the top, underneath it is a gray, wide octagon with four Triforces as its borders. This shape contains the game settings to set hacks such as unlimited lives, coins, etc.

As for the bottom screen, it consists of a gritty artwork consisting of a muscular and angry Mario grabbing a weak Sonic, the latter of which is in a cartoon style. The hedgehog's arms are ripped off with Mario tightly grabbing his amputated left arm and blood spouting out of the blue blur's right. They are both against a red-black gradient background with text in a futuristic and metallic font scrolling and bouncing above them. The message displayed over the two mascots read:

THE TRIFORCES IS BACK ONCE AGAIN! THIS TIME WE DECIDED TO TRAIN OUR ITALIAN PLUMBER FRIEND MARIO FOR YOUR CHEATING PLEASURES! ENJOY THE FRESH BEATS BY DEZEGRATOR AND OUR NEW INTRO CODED BY THE LEGENDARY NLITE! KICK*SS GFX DONE BY WO! TIME TO WARP!

Technique: 32-bit animation credited to an individual named NLite.

Audio: An industrial-atmospheric, bass electronic soundtrack credited to an individual named Dezegrator.

Availability: Seen on a +4 cracked version of Super Mario 64 DS for the Nintendo DS.

2nd Logo (October 21, 2006)


Visuals: At the top of the screen is a mature and buff picture of Splinter and two unnamed Ninja Turtles on top of a brick wall containing the Triforce from The Legend of Zelda games. Placed over the wall are the game hack settings that sets unlimited options to the player.

The bottom of the screen consists of the sewers in a washed out color palette scrolling to the left. Every few seconds, the group name passes by in a graffiti art style. There is also scrolling text in the center of the screen and the same format as before, reading:

COWABUNGA N*GGAZ! IT'S THE HEROES IN THE HARD SHELLS BACK ONCE AGAIN TO PRESENT YOU THIS FABULOUTH TRAINER FOR MEGAMAN ZX OR SOMETHING BUT CHECK OUT THIS K RAD TRAINER INTERF*GS OUR PERSONAL SLAUSS MANAGED TO DO! GOOD JOB! WE GOT THE IDEA TO MAKE THIS TMNT TRAINER LAYOUT FROM WATCHING ONE OF THE GREATEST MOVIE SERIES EVER THE TMNT MOVIES COWABUNGA MOTHERF*CKERS! IT WAS ORIGINALLY MEANT FOR THE TMNT GAME BUT SINCE IT SUCKED B*LLS AND NOBODY PROBABLY PLAYS IT WE ASSIGNED TO DO IT FOR SOME OTHER GAME OH YEAH! SPECIAL THANKS TO AGILS FOR VISITNG US FROM THE PAST WITH HIS DELOREAN AND GIVING US THIS MAD TUNE! BY THE WAY LIL JON IS AWESOME WHAAT!

Technique: 32-bit animation.

Audio: A catchy, electronic bass soundtrack credited to an individual named Agils.

Availability: Seen on a +6 trainer cracked version of Mega Man ZX for the Nintendo DS. It was supposed to appear on a cracked version of Teenage Mutant Ninja Turtles 3: Mutant Nightmare for the same system, according to the scrolling text, but was scrapped because the group hated the game.

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