Ion Storm: Difference between revisions

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{{PageCredits|capture=Chow Woon Gan|video=Retro Game Trailers and EnormousRat}}
{{PageCredits|capture=Chow Woon Gan|video=Retro Game Trailers and EnormousRat|edits=Dison and Chow Woon Gan}}


===Background===
===Background===
'''Ion Storm''' was a game developer formed under the wing of a six-game publishing contract with [[Eidos Interactive]] in November 1996. The first office was based in Dallas, Texas and led by industry veterans John Romero and Tom Hall (founders of [[id Software]]). Their progress was notorious for major release delays and extensive money shedding, which led to all three of their games being unsuccessful on release, and the division's closure by Eidos in July 2001. The second office, opened in Austin, Texas in late 1997, was led by former [[Looking Glass Studios|Looking Glass]] manager Warren Spector and produced the much more successful game ''Deus Ex''. This division survived until February 2005, when it too was closed after the studio completed its six-game contract with Eidos and Spector left to pursue personal interests.
'''Ion Storm''' was a game developer formed under the wing of a six-game publishing contract with [[Eidos Interactive]] in November 1996. The first office was based in Dallas, Texas and led by industry veterans John Romero and Tom Hall (founders of [[id Software]]). Their progress was notorious for major release delays and extensive money shedding, which led to all three of their games being unsuccessful on release, and the division's closure by Eidos in July 2001. The second office, opened in Austin, Texas in late 1997, was led by former [[Looking Glass Studios]] manager Warren Spector and produced the much more successful game ''Deus Ex''. This division survived until February 2005, when it too was closed after the studio completed its six-game contract with Eidos and Spector left to pursue personal interests.


===1st Logo (June 11, 1998-June 30, 2001)===
===1st Logo (June 11, 1998-June 30, 2001)===
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{{YouTube|id=lEK0D-s8JU8}}
{{YouTube|id=lEK0D-s8JU8}}


'''Visuals:''' A big sphere zooms to the screen, partially covered with metal, with several holes seen on it. {{color|limegreen|Green}} matter begins to beam from the holes, until the whole sphere is covered in light, then it blows, leaving the {{color|limegreen|green}} spherical Ion Storm logo. It then fades to a rougher print version, with smudges around the sphere.
'''Visuals:''' A big sphere zooms to the screen, partially covered with metal, with several holes seen on it. {{color|limegreen|Green}} matter begins to beam from the holes, until the whole sphere is covered in light, then it blows, leaving the {{color|limegreen|green}} spherical Ion Storm logo, which consists of the stacked words "'''ION STORM'''". It then fades to a rougher print version, with smudges around the sphere.


'''Variant:''' On <u>''Anachronox''</u>, the logo just bumps off the screen.
'''Variant:''' On <u>''Anachronox''</u>, the logo just bumps off the screen.
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{{YouTube|id=tgcWkvNOYX4}}
{{YouTube|id=tgcWkvNOYX4}}


'''Visuals:''' An arc shines and beams with {{color|limegreen|green}} light, revealing the logo.
'''Visuals:''' An arc shines and beams with {{color|limegreen|green}} light, revealing a different Ion Storm logo, which consists of two {{color|limegreen|green}} arcs, one being bigger and one being the smallest, with "{{color|limegreen|ION STORM}}" below.


'''Technique:''' CGI.
'''Technique:''' CGI.
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'''Availability:''' Appeared on ''Deus Ex: Invisible War'' and ''Thief: Deadly Shadows''.
'''Availability:''' Appeared on ''Deus Ex: Invisible War'' and ''Thief: Deadly Shadows''.


{{Video Game-Navbox}}
[[Category:American video game logos]]
[[Category:American video game logos]]
[[Category:United States]]
[[Category:United States]]

Latest revision as of 18:32, 29 January 2024


Background

Ion Storm was a game developer formed under the wing of a six-game publishing contract with Eidos Interactive in November 1996. The first office was based in Dallas, Texas and led by industry veterans John Romero and Tom Hall (founders of id Software). Their progress was notorious for major release delays and extensive money shedding, which led to all three of their games being unsuccessful on release, and the division's closure by Eidos in July 2001. The second office, opened in Austin, Texas in late 1997, was led by former Looking Glass Studios manager Warren Spector and produced the much more successful game Deus Ex. This division survived until February 2005, when it too was closed after the studio completed its six-game contract with Eidos and Spector left to pursue personal interests.

1st Logo (June 11, 1998-June 30, 2001)


Visuals: A big sphere zooms to the screen, partially covered with metal, with several holes seen on it. Green matter begins to beam from the holes, until the whole sphere is covered in light, then it blows, leaving the green spherical Ion Storm logo, which consists of the stacked words "ION STORM". It then fades to a rougher print version, with smudges around the sphere.

Variant: On Anachronox, the logo just bumps off the screen.

Technique: CGI.

Audio: Beaming and steaming sounds.

Availability: Appeared on Dominion: Storm Over Gift 3, Daikatana, Deus Ex and Anachronox.

2nd Logo (December 2, 2003-June 11, 2004)


Visuals: An arc shines and beams with green light, revealing a different Ion Storm logo, which consists of two green arcs, one being bigger and one being the smallest, with "ION STORM" below.

Technique: CGI.

Audio: Beaming sounds.

Availability: Appeared on Deus Ex: Invisible War and Thief: Deadly Shadows.

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