Electronic Arts Victor

From the Audiovisual Identity Database, the motion graphics museum

Background

Electronic Arts Victor was a joint venture in Japan between Electronic Arts and Victor Entertainment. Its mission was to convert Electronic Arts' library of products to Japanese language and distribute them in Japan, and to create original titles for the Japanese market. In December 1997, Electronic Arts acquired Victor's 35% stake in the venture, and in May 1998 signed a similar joint-venture deal with Square to publish EA titles in Japan, called Electronic Arts Square.



1st Logo (November 20, 1992-July 1, 1994)

Visuals: Same as the 3rd Electronic Arts logo.

Technique: Same as the 3rd Electronic Arts logo.

Audio: Same as the 3rd Electronic Arts logo.

Availability: Seen on many Japanese Sega Mega Drive distributed games from the period, such as Road Rash and Road Rash II, Desert Strike: Return to the Gulf, Jungle Strike, Rolo to the Rescue and James Pond II: Codename RoboCod.

2nd Logo (March 26, 1994-January 1, 1996)


Visuals: Same as the 5th Electronic Arts logo.

Technique: Same as the 5th Electronic Arts logo.

Audio: Same as the 5th Electronic Arts logo.

Availability: Seen on several Japanese 3DO and PlayStation games from the period, like the Japanese version of Lemmings and the Japanese exclusive Perfect World.

3rd Logo (1994-May 31, 1996)

Visuals: On a space background, there is a red cube, a blue triangle, and a green sphere fly around and settle, forming the usual blue segmented lines as they spin. As the logo stops, the text "ELECTRONIC ARTS" fades in below.

Variants:

  • On Mutant League, the logo is still.
  • On Wing Commander Academy, an animated series based off the Wing Commander series by Origin Systems, the logo is on a space background in turquoise and in 3D with the name below in Times New Roman. Above it is "Based on the story and characters created by Chris Roberts for the series of games produced by Origin Systems, Inc. and published by" in very small text.

Technique: CGI.

Audio: Same as the 5th Electronic Arts logo.

Availability: Seen on several Japanese 3DO, PlayStation and Sega Saturn games from the period, like the Japanese-only Senryaku Shogi and Hi-Octane: The Track Fights Back!. The still version appears on animated cartoons from the period.

4th Logo (October 4, 1996-October 2, 1997)

Visuals: On a black background, there is a 3D blue sphere zoom out, followed by two other spheres moving over on a spotlight. The spheres bounce, and two others form a triangle and a cube, which rotates, and the logo lands to the usual position. The background turns black, and it morphs to the Electronic Arts logo from the period.

Technique: CGI.

Audio: An ascending synth, followed by a hit, and then a whoosh, ending in a chime.

Availability: Seen on a handful of Japanese PlayStation and Saturn games from the period, like the Japanese version of Krazy Ivan and Nissan Over Drivin' Skyline Memorial.

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