Guerrilla Games: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content added Content deleted
m (added navbox)
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{PageCredits|description=SubparMario63|capture=SubparMario63}}
{{PageCredits|compiled=SubparMario63}}


===Background===
===Background===
'''Guerrilla Games''' is a Dutch video game development studio based in Amsterdam. The studio was originally founded as '''Lost Boys Games''' in 2000 by Hermen Hulst and Arjan Brussee, before being re-established as Guerrilla in 2003. The studio is best known for the ''Killzone'' and ''Horizon'' series for [[PlayStation]] consoles. Guerrilla would be purchased by [[Sony Interactive Entertainment|Sony Computer Entertainment]] in 2005, and is currently part of the [[PlayStation Studios]] group.
'''Guerrilla Games''' is a Dutch video game development studio based in Amsterdam. The studio was originally founded as [[Lost Boys Games]] in January 2000 by Hermen Hulst and Arjan Brussee, before being re-established as Guerrilla in 2003. The studio is best known for the ''Killzone'' and ''Horizon'' series for PlayStation consoles. Guerrilla would be purchased by [[Sony Interactive Entertainment|Sony Computer Entertainment]] in 2005, and is currently part of the [[PlayStation Studios]] group.


==Lost Boys Games/Formula==
===Logo (March 28-October 18, 2002)===
<gallery mode="packed" heights="200">
Formula Lost Boys (2002).png
Formula Lost Boys (2002) 2.png
Formula Lost Boys (2002) 3.png
</gallery>

'''Visuals:''' On a black background, we see a {{color|green}}, roadsign-like diamond with a white drawing of a cactus inside and a piece of the ground below it. The diamond has a black border with white outline. Below is a black rounded rectangle with the white text "FORMULA" inside.

'''Variants:'''
* On ''Rhino Rumble'', the logo is on a white background, with "{{color|gray|LOST BOYS GAMES}}" below the "FORMULA" text.
* On ''Invader'', the logo flips in, and flickers around as if it was on old, deteriorated film, complete with film scratches.
* On ''Black Belt Challenge'', the text "Licensed by Nintendo" is seen below in a medieval-esque font.

'''Technique:''' None, aside from the animation on ''Invader''.

'''Audio:''' None.

'''Availability:''' Seen on ''Rhino Rumble'' for Game Boy Color, as well as ''Invader'' and ''Black Belt Challenge'' on Game Boy Advance.

==Guerrilla Games==
===1st Logo (September 3-November 2, 2004)===
===1st Logo (September 3-November 2, 2004)===
<gallery mode="packed" heights="200">
<gallery mode="packed" heights="200">
Line 32: Line 10:
</gallery>
</gallery>


'''Visuals:''' We see a cubic, stylized "G" symbol, beside the name "'''GUERRILLA'''" in modified Authority Regular. "DEVELOPED BY" is seen above, with the byline "GUERRILLA IS A MEDIA REPUBLIC COMPANY" below it all.
'''Visuals:''' There is a cubic, stylized "G" symbol beside the name "'''GUERRILLA'''" in modified Authority Regular. "DEVELOPED BY" is seen above, with the byline "GUERRILLA IS A MEDIA REPUBLIC COMPANY" below it all.


'''Variants:'''
'''Variants:'''
Line 38: Line 16:
* On ''Killzone'', the logo is {{color|gray}} with white lines of light scanning over it.
* On ''Killzone'', the logo is {{color|gray}} with white lines of light scanning over it.


'''Technique:''' None, aside from the animation on ''Killzone.''
'''Technique:''' A still 2D graphic.


'''Audio:''' On ''ShellShock: Nam '67'', a menacing wind sting. On ''Killzone'', none.
'''Audio:''' On ''ShellShock: Nam '67'', a menacing wind sting. On ''Killzone'', none.
Line 56: Line 34:
'''Variants:'''
'''Variants:'''
* ''Killzone: Liberation'': "Developed by Guerrilla" is seen below the symbol.
* ''Killzone: Liberation'': "Developed by Guerrilla" is seen below the symbol.
* ''Killzone 2'': We move through a spinning matrix of futuristic, {{color|gray}}-{{color|orange}} bars which stop in the middle of the screen to form the G in {{color|darkgray|dark gray}}, which then is covered by {{color|gold}} splatters of paint. The logo dissipates back into pieces while zooming toward us.
* ''Killzone 2'': The camera moves through a spinning matrix of futuristic, {{color|gray}}-{{color|orange}} bars which stop in the middle of the screen to form the G in {{color|darkgray|dark gray}}, which then is covered by {{color|gold}} splatters of paint. The logo dissipates back into pieces while zooming toward the camera.
* ''Killzone 3'': The Sony Computer Entertainment notice flickers to a {{color|red}} CRT and becomes a range of indecipherable symbols (assumedly the language of the Helghast, the rival empire from the ''Killzone'' series). Several bars of text are seen passing by before a log-in screen pops up, with the logo of the Helghan empire notably visible at the top. A password is entered, and the animation from the ''Killzone 2'' variant plays (this time tinted {{color|red}}, and with several visual glitches).
* ''Killzone 3'': The Sony Computer Entertainment notice flickers to a {{color|red}} CRT and becomes a range of indecipherable symbols (assumedly the language of the Helghast, the rival empire from the ''Killzone'' series). Several bars of text are seen passing by before a log-in screen pops up, with the logo of the Helghan empire notably visible at the top. A password is entered, and the animation from the ''Killzone 2'' variant plays (this time tinted {{color|red}}, and with several visual glitches).
* ''Horizon: Zero Dawn'': The text "GUERRILLA" is seen below the G, in addition to a trademark symbol (™) next to it.
* ''Horizon: Zero Dawn'': The text "GUERRILLA" is seen below the G, in addition to a trademark symbol (™) next to it.


'''Technique:''' None, or CGI.
'''Technique:''' CGI.


'''Audio:''' None or the opening theme of the game.
'''Audio:''' None or the opening theme of the game.
Line 70: Line 48:
'''Availability:''' Seen on Guerrilla games since ''Killzone: Liberation'' on PSP.
'''Availability:''' Seen on Guerrilla games since ''Killzone: Liberation'' on PSP.


{{Chronology|[[Lost Boys Games]]|}}
{{Navbox-Sony}}
{{Navbox-Sony}}
[[Category:Dutch video game logos]]
[[Category:Dutch video game logos]]

Latest revision as of 19:30, 14 February 2024


Background

Guerrilla Games is a Dutch video game development studio based in Amsterdam. The studio was originally founded as Lost Boys Games in January 2000 by Hermen Hulst and Arjan Brussee, before being re-established as Guerrilla in 2003. The studio is best known for the Killzone and Horizon series for PlayStation consoles. Guerrilla would be purchased by Sony Computer Entertainment in 2005, and is currently part of the PlayStation Studios group.

1st Logo (September 3-November 2, 2004)

Visuals: There is a cubic, stylized "G" symbol beside the name "GUERRILLA" in modified Authority Regular. "DEVELOPED BY" is seen above, with the byline "GUERRILLA IS A MEDIA REPUBLIC COMPANY" below it all.

Variants:

  • On ShellShock: Nam '67, the logo is gold.
  • On Killzone, the logo is gray with white lines of light scanning over it.

Technique: A still 2D graphic.

Audio: On ShellShock: Nam '67, a menacing wind sting. On Killzone, none.

Availability: Seen on ShellShock: Nam '67 for PS2, Xbox and PC, and Killzone for PS2.

2nd Logo (October 31, 2006-)

Visuals: Same as the previous logo, except this time including only the "G" symbol.

Variants:

  • Killzone: Liberation: "Developed by Guerrilla" is seen below the symbol.
  • Killzone 2: The camera moves through a spinning matrix of futuristic, gray-orange bars which stop in the middle of the screen to form the G in dark gray, which then is covered by gold splatters of paint. The logo dissipates back into pieces while zooming toward the camera.
  • Killzone 3: The Sony Computer Entertainment notice flickers to a red CRT and becomes a range of indecipherable symbols (assumedly the language of the Helghast, the rival empire from the Killzone series). Several bars of text are seen passing by before a log-in screen pops up, with the logo of the Helghan empire notably visible at the top. A password is entered, and the animation from the Killzone 2 variant plays (this time tinted red, and with several visual glitches).
  • Horizon: Zero Dawn: The text "GUERRILLA" is seen below the G, in addition to a trademark symbol (™) next to it.

Technique: CGI.

Audio: None or the opening theme of the game.

Audio Variants:

  • Killzone 2: A soft choir, alongside dialogue by the Helghast leader Emperor Visari, continuing into the game's intro cutscene ("My people, sons and daughters of Helghan, this much I vow...")
  • Killzone 3: A somber, depressing orchestral score.

Availability: Seen on Guerrilla games since Killzone: Liberation on PSP.

Lost Boys Games
Guerrilla Games
Cookies help us deliver our services. By using our services, you agree to our use of cookies.