Virtual Boy: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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===Background===
===Background===
Following the success of the [[Game Boy (Japan)|Game Boy]] worldwide, [[Nintendo (Japan)|Nintendo]] announced the '''Virtual Boy''' console (first known as the VR-32) in 1994 and released it the following year in August 1995 in America. Designed by Gunpei Yokoi, the designer of the Game Boy, the Virtual Boy used early stereoscopic 3D technology, albeit limited to red and black to save costs. The console was a commercial failure, selling about 770,000 units and lasting only until March of 1996. Most complaints were toward the 3D effects and limited colors, which caused eye strain and sickness for most users. As a result, only 22 games were made in the NTSC territory -- 14 were sold in North America and 19 were sold in Japan. Due to its failure, there was no release in the PAL territory (Europe and Australia).
Following the success of the [[Game Boy|Game Boy]] worldwide, [[Nintendo|Nintendo]] announced the '''Virtual Boy''' console (first known as the VR-32) in 1994 and released it the following year in August 1995 in America. Designed by Gunpei Yokoi, the designer of the Game Boy, the Virtual Boy used early stereoscopic 3D technology, albeit limited to red and black to save costs. The console was a commercial failure, selling about 770,000 units and lasting only until March of 1996. Most complaints were toward the 3D effects and limited colors, which caused eye strain and sickness for most users. As a result, only 22 games were made in the NTSC territory -- 14 were sold in North America and 19 were sold in Japan. Due to its failure, there was no release in the PAL territory (Europe and Australia).


===(July 21, 1995-March 2, 1996)===
===(July 21, 1995-March 2, 1996)===

Revision as of 01:49, 12 October 2022

Background

Following the success of the Game Boy worldwide, Nintendo announced the Virtual Boy console (first known as the VR-32) in 1994 and released it the following year in August 1995 in America. Designed by Gunpei Yokoi, the designer of the Game Boy, the Virtual Boy used early stereoscopic 3D technology, albeit limited to red and black to save costs. The console was a commercial failure, selling about 770,000 units and lasting only until March of 1996. Most complaints were toward the 3D effects and limited colors, which caused eye strain and sickness for most users. As a result, only 22 games were made in the NTSC territory -- 14 were sold in North America and 19 were sold in Japan. Due to its failure, there was no release in the PAL territory (Europe and Australia).

(July 21, 1995-March 2, 1996)

Nickname: "Bloody 3D"

Logo: On a black background, we see a bunch of red lines in the center, and the words "VIRTUAL BOY" inside a black rectangle with a red border.

FX/SFX: None.

Music/Sounds: None.

Availability: Ultra rare. Seen when you turn on a Virtual Boy console. The console's short lifespan and low sales have made it difficult to find.

Editor's Note: Your eyes will probably be sore if you stare at this logo (or anything the system displays) for long periods of time.

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