Valve Corporation: Difference between revisions

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===Background===
===Background===
'''Valve Corporation''', also known as '''Valve Software''', is an American video game developer and distributor that was founded in 1996 in Bellevue, Washington by former Microsoft employees Gabe Newell and Mike Harrington. They are best known for their 1998 debut product ''Half-Life'' and its sequels, the [[Source]] engine used for production of their games, and the Steam digital distribution platform. They are also known for the ''Counter-Strike'' series, the ''Team Fortress'' series, the ''Left 4 Dead'' series, and the ''Portal'' series.
'''Valve Corporation''', also known as '''Valve Software''', is an American video game developer and distributor that was founded in 1996 in Bellevue, Washington by former Microsoft employees Gabe Newell and Mike Harrington. They are best known for their 1998 debut product ''Half-Life'' and its sequels, the [[Source]] engine used for production of their games, and the Steam digital distribution platform. They are also known for the ''Counter-Strike'' series, the ''Team Fortress'' series, the ''Left 4 Dead'' series, and the ''Portal'' series.

{{ImageTOC
|First Valve Logo.png|1st Logo (1998)
|Valve_(1998).png|2nd Logo (''Open Your Eyes'') (November 19, 1998-June 1, 2006)
|Valve_(2009).png|3rd Logo (''Open Your Mind'') (October 10, 2007-)
|Valve_(2016)_(From_-_The_Lab).png|4th Logo (VR variant) (April 5, 2016)
|Valve_(Aperture_Desk_Job).jpg|5th Logo (November 28, 2018-March 1, 2022)
|Valve3.png|6th Logo (VR variant) (March 23, 2020)
}}


===1st Logo (1998)===
===1st Logo (1998)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
First Valve Logo.png|The logo, as seen on the machine
First Valve Logo.png
</gallery>
</gallery>
{{YouTube|id=zrqx45nfyR4}}
{{YouTube|id=zrqx45nfyR4}}
'''Nickname''': "The Valve"


'''Logo''': We zoom in over the exterior of a big {{color|darkgray|dark gray}} building (sort of like a jail or factory), and go through one of the windows. We see a shirtless bald man wearing long pants ('''mrvalve.mdl''') getting ready to pull a lever that starts up a letterpress-esque machine. He puts his profile on the base and when the press (which has the Valve logo on it) goes over his head, it plants a {{color|darkred|dark red}} valve ('''spiggot.mdl''') on the side of his head. He gets up, strangely without any ache or pain whatsoever as if nothing happened.
'''Visuals:''' The camera zooms in over the exterior of a big {{color|darkgray|dark gray}} building (sort of like a jail or factory), and goes through one of the windows. There is a shirtless bald man wearing long pants ('''mrvalve.mdl''') getting ready to pull a lever that starts up a letterpress-esque machine. He puts his profile on the base and when the press (which has the Valve logo on it) goes over his head, it plants a {{color|darkred|dark red}} valve ('''spiggot.mdl''') on the side of his head. He gets up, strangely without any ache or pain whatsoever as if nothing happened.


'''Technique:''' 3D animation rendered in GoldSrc.
'''FX/SFX''': GoldSrc animation. The map, titled "'''valve.bsp'''", was designed by Greg Coomer. Steve Theodore designed the models, and Doug Wood provided the animations. This concept, "''Open Your Mind''", was eventually used in-game in 2006.


'''Music/Sounds/Trivia''': "''Hazardous Environments''", a song composed for the company's first video game, ''Half-Life''. It's hard to hear it without headphones or listening closely, however. Associating factory background sounds can also be heard.
'''Audio:''' A portion of the ambient/trip-hop track "Hazardous Environments", composed by Kelly Bailey for the company's first video game, ''Half-Life''.


'''Availability''': It was only used as a tech demo for the GoldSrc engine.
'''Availability:''' It was only used as a tech demo for the GoldSrc engine.


===2nd Logo (''Open Your Eyes'') (November 19, 1998-June 1, 2006)===
'''Editor's Note''': Nice animation showcasing the GoldSrc engine, although the concept can scare people off.
<gallery mode="packed" heights="200">

===2nd Logo (November 19, 1998-June 1, 2006)===
<gallery mode=packed heights=200>
Valve1.jpeg
Valve1.jpeg
Valve (1998).png
Valve (1998).png
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</gallery>
</gallery>
{{YouTube|id=KPSdxS8hR7Q|id2=a5LXL_IJtog}}
{{YouTube|id=KPSdxS8hR7Q|id2=a5LXL_IJtog}}
'''Nicknames''': "Open Your Eyes", "(Scary) Valve Man", "The Valve II", "Maimed Mike"


'''Logo''': On a black background, we see a fading-in {{color|tan|sepia}} tone picture of a young man with black slick back hair with a goatee looking at the camera with a {{color|red}} valve sticking out of his left eye. After the picture fades in, an {{color|orange}} box outline fades in in the bottom right corner of the picture, containing the word "{{color|orange|VALVE}}" where the "{{color|orange|E}}" is a superscript. Both the picture and the text then fade out slightly faster than the speed they faded in.
'''Visuals:''' On a black background, there is a fading-in {{color|tan|sepia}} tone picture of a young man with black slick back hair with a goatee looking at the camera with a {{color|red}} valve sticking out of his left eye. After the picture fades in, an {{color|orange}} box outline fades in the bottom right corner of the picture, containing the word "{{color|orange|VALVE}}" where the "{{color|orange|E}}" is a superscript. Both the picture and the text then fade out slightly faster than the speed they faded in.


'''Trivia:'''
'''Trivia''': The man in the picture was a former Valve employee (possibly Mike Harrington). Both this picture of the man and the picture used in the next logo were taken between 1995 and 1996. The concept for this logo is "''Open Your Eyes''".


* The logo itself was designed by Gabe Newell and Ray Ueno.
'''Variants''':
* The man in the picture was a former Valve employee (unconfirmed, possibly Mike Harrington).
* Both this picture and the one used in the next logo were taken between 1995 and 1996.
* The concept behind this logo was "''Open Your Eyes''".

'''Variants:'''
*There is a variant where the picture is zoomed in to fit the screen.
*There is a variant where the picture is zoomed in to fit the screen.
*Starting in 2004 with the release of ''Half-Life 2'', the color of this logo has been toned down from its original {{color|tan|sepia}}, the fade-in and fade-out are smoother, "trembling" effects are added to the photo and copyright stamps follow the fade-out.
*Starting in 2004 with the release of ''Half-Life 2'', the color of this logo has been toned down from its original {{color|tan|sepia}}, the fade-in and fade-out are smoother, trembling effects are added to the photo and copyright stamps follow the fade-out.


'''Technique:''' Computer animation.
'''FX/SFX''': The picture and text fading in and out, the intentional choppiness.


'''Music/Sounds''': A fragment of "''Hazardous Environments''" plays.
'''Audio:''' Similarly to before, a fragment of "Hazardous Environments" plays.


'''Availability''': Rare.
'''Availability:'''
*Seen on the non-Steam, original CD versions of ''Half-Life'' and ''Counter-Strike''. The color down-toned variant is seen on the original ''Half-Life 2''.
*Seen on the original CD versions of ''Half-Life'' and ''Counter-Strike'', as well as the Steam version of the former title as of the 25th Anniversary Update.
*The color down-toned variant is seen on the original ''Half-Life 2''.
*Sadly, Steam versions of ''Half-Life 2'' use the next logo, while Steam versions of ''Half-Life'' and ''Counter-Strike'' have no logo at all.
*Steam versions of ''Half-Life 2'' use the next logo, while Steam versions of ''Half-Life'' (before the 25th Anniversary Update) and ''Counter-Strike'' have no logo at all.
*It can also be seen on the Xbox versions of ''Half-Life 2'', ''Counter-Strike'', and ''Codename Gordon''.
*It can also be seen on the Xbox versions of ''Half-Life 2'', ''Counter-Strike'', and ''Codename Gordon''.
*This logo was going to be used in ''Counter-Strike: Condition Zero'' (as evidenced by this logo's AVI file inside the game's directory), but never ended up being used for some reason.
*This logo was going to be used in ''Counter-Strike: Condition Zero'' (as evidenced by this logo's AVI file inside the game's directory), but ended up not being used for an undisclosed reason.


===3rd Logo (''Open Your Mind'') (October 10, 2007-)===
'''Editor's Note''': The concept is creative, but the picture of the man along with the disturbing, ominous music can unnerve many players, although this was arguably intentional. However, this logo is a favorite of many.
<gallery mode="packed" heights="200">

===3rd Logo (October 10, 2007- )===
<gallery mode=packed heights=200>
Valve2.png
Valve2.png
Valve (2009).png
Valve (2009).png
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</gallery>
</gallery>
{{YouTube|id=5t1n-YvI9gg|id2=GcjvgrPvd00}}
{{YouTube|id=5t1n-YvI9gg|id2=GcjvgrPvd00}}
'''Nicknames''': "Open Your Mind", "(Scary) Valve Man II", "The Valve III", "Coach from Left 4 Dead 2"


'''Logo''': On a black background, we see a fading-in {{color|tan|sepia}} tone picture of a man's bald head (with most of his head and face silhouetted by darkness) with a {{color|red}} valve sticking out of it. Similar to the previous logo, after the picture fades in, the Valve logo fades in at the bottom left corner of the picture. Both the picture and the text then fade out slightly faster than the speed they faded in.
'''Visuals:''' On a black background, there is a fading-in {{color|tan|sepia}} tone picture of a man's bald head (with most of his head and face silhouetted by darkness) with a {{color|red}} valve sticking out of it. Similar to the previous logo, after the picture fades in, the Valve logo fades in at the bottom left corner of the picture. Both the picture and the text then fade out slightly faster than the speed they faded in. There are more trembling effects than in the last logo throughout.


'''Trivia:'''
'''Trivia''': The man in the picture was randomly picked off of the street to pose for this picture. His name was never verified. This logo's concept was "''Open Your Mind''".


* The man in the picture was randomly picked off of the street to pose for this picture. His name was never verified.
'''Variants''':
* The concept behind this logo was "''Open Your Mind''".
* Both this picture and the one used in the previous logo was used on Valve's website as early as 1998.

'''Variants:'''
*Like the previous logo, a variant exists where the picture of the man is zoomed in to fit the screen.
*Like the previous logo, a variant exists where the picture of the man is zoomed in to fit the screen.
*On 64-bit versions of ''Team Fortress 2'', the Valve logo fades in with the picture rather than fading in a few seconds after.
*On the ''Counter-Strike: Global Offense'' beta, ''Dota 2'', and the Steam version of ''Portal 2'' (after the ''Perpetual Testing Initiative'' DLC release in May 2012), the man in the picture (slightly more live-actioned) briefly turns his head towards the camera near the end of the logo before cutting back to normal. The picture also fades in and fades out at the same speed. In addition, the Valve print logo (with the box outline and the letters now in a {{color|tan}} color) doesn't fade into the picture or fade out with the picture, it instead fades in and out (via a "wipe" effect) by itself after the picture fades out.
*On the ''Counter-Strike: Global Offense'' beta, ''Dota 2'', and the Steam version of ''Portal 2'' (after the ''Perpetual Testing Initiative'' DLC release in May 2012), the man in the picture (slightly more live-actioned) briefly turns his head towards the camera near the end of the logo before cutting back to normal. The picture also fades in and fades out at the same speed. In addition, the Valve print logo (with the box outline and the letters now in a {{color|tan}} color) doesn't fade into the picture or fade out with the picture, it instead fades in and out (via a "wipe" effect) by itself after the picture fades out.
*On the ''Free to Play'' movie, the "Turning Head" variant is cut to the point where the Valve logo fades in and out.
*On the ''Free to Play'' movie, the "Turning Head" variant is cut to the point where the Valve logo fades in and out.


'''Technique:''' Computer animation.
'''FX/SFX''': Same as before, but the trembling effects are increased.


'''Music/Sounds''': Same as before. On the variant, the music is edited.
'''Audio:''' Same as before.


'''Audio Variants:''' On the turning variant, the music is edited, including other sections of the song.
'''Availability''': Seen on most of the Valve games from ''The Orange Box'' onward. The "turning head" variant appears on the aforementioned games above.


'''Availability:''' Seen on most of the Valve games from ''The Orange Box'' onward. The "turning head" variant appears on the aforementioned games above.
'''Editor's Note''':
*Original Variant: Like its predecessor, the picture along with the disturbing, ominous music can unnerve many players, but this logo is nowhere near as freaky-looking as the first one was.
*"Turning Head" Variant: Although this was arguably intentional, the once-still picture of the man now turning his head towards the camera is bound to surprise players used to the original variant as well as first-time viewers. The retained ominous music doesn't help matters.
*As before, the concept is intentional and creative, and it is also a favorite of many.


===4th Logo (VR Variant) (April 5, 2016)===
===4th Logo (VR variant) (April 5, 2016)===
<gallery mode="packed" heights="200">
Valve_(2016)_(From_-_The_Lab).png
</gallery>
{{YouTube|id=4Xm-oneR8gY}}
{{YouTube|id=4Xm-oneR8gY}}
'''Nicknames''': "Look Around", "Open Your World", "The Valve IV"


'''Logo''': In a room filled with {{color|red}} valves, we see the Valve logo in white and 3D. Everything that happens involves you looking around in your VR headset.
'''Visuals:''' The logo is set in a room filled with {{color|red}} valves. The Valve logo is situated in front of them, in white and 3D. Everything that happens involves the player looking around in a VR headset.


'''Technique:''' CGI.
'''FX/SFX''': You moving your head around with the VR headset. Otherwise, the whole room gradually lights up and {{color|brown}} smoke emerges. You can actually touch the valve that is hanging on the platform that you're standing on, but it doesn't do anything.


'''Music/Sounds''': Eerie factory sounds, mixed with the same fragments of "''Hazardous Environments''" from the previous logos.
'''Audio:''' Eerie factory sounds, mixed with the same fragments of "''Hazardous Environments''" from the previous logos.


'''Availability''': Seen on ''The Lab''. It is not seen on ''Half-Life: Alyx'', instead being replaced with the 6th logo.
'''Availability:''' Seen on ''The Lab''. It is not seen on ''Half-Life: Alyx'', instead being replaced with the sixth logo.

'''Editor's Note''': The room may feel unwelcoming, but with you being able to look all around, most might find this to be a really cool logo.


===5th Logo (November 28, 2018-March 1, 2022)===
===5th Logo (November 28, 2018-March 1, 2022)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Valve (Aperture Desk Job).jpg
Valve (Aperture Desk Job).jpg
</gallery>
</gallery>
{{YouTube|id=mQ0Wsh0a6eY}}
{{YouTube|id=mQ0Wsh0a6eY}}
'''Nicknames:''' "No Valve", "The Marvel Valve"


'''Logo:''' We start off with rapidly flashing footage of many Valve games, which zoom out in a box on a black background. The box glows and stretches horizontally as letters of the "VALVE" text fly towards it. The footage fades to white and the glow effect fades out. The logo transitions to the opening of the game.
'''Visuals:''' It starts off with rapidly flashing footage of many Valve games, which zoom out in a box on a black background. The box glows and stretches horizontally as letters of the "VALVE" text fly towards it. The footage fades to white and the glow effect fades out. The logo transitions to the opening of the game.


'''Variant:''' On ''Aperture Desk Job'', the logo is still.
'''Variant:''' On ''Aperture Desk Job'', the logo is still.


'''FX/SFX:''' The footage and the text.
'''Technique:''' Live action and computer animation.


'''Music/Sounds:''' The opening theme of the game.
'''Audio:''' The opening theme of the game.


'''Availability:''' It made its first appearance on ''Artifact'', and has recently appeared on ''Aperture Desk Job''.
'''Availability:''' It made its first appearance on ''Artifact'', and also appeared on ''Aperture Desk Job''.


===6th Logo (VR variant) (March 23, 2020)===
'''Editor's Note:''' This logo is not only a far cry from the other logos, it almost resembles the [[Marvel Studios]] logo, hence the nicknames.
<gallery mode="packed" heights="200">

===6th Logo (VR Variant) (March 23, 2020)===
<gallery mode=packed heights=200>
valve3.png
valve3.png
</gallery>
</gallery>
{{YouTube|id=JftaUCW0UCw}}
{{YouTube|id=JftaUCW0UCw}}
'''Nicknames''': "Open Your Mind II", "(Scary) Valve Man III", "The Valve V"

'''Logo''': Similar concept to the 3rd logo, now in 3D. In a dark room, we see the same bald guy from that logo fading in, however now in 3D and in a much darker environment. The Valve logo is also shown, this time being completely filled in with red. The guy slowly turns his head as the logo fades out.


'''Visuals:''' Similar concept to the third logo, now in 3D, taking place in a dark room. a bald man similarly to the third logo fades in, however, he is now in 3D and in a darker environment. The Valve logo is also shown, this time being completely filled in with red. The man slowly turns his head as the logo fades out.
'''Trivia:''' The guy can be viewed as a model in HLMV (Half-Life Model Viewer), included with ''Source SDK'' and ''Source Filmmaker.'' You can see his face, which shows whited out eyes, indicating he is blind.


'''Trivia:''' The guy can be viewed as a model in the HLMV (Half-Life Model Viewer), included with ''Source SDK'' and ''Source Filmmaker'' software. The man's face can be seen, showing whited out eyes. This was likely done due to his face not being seen normally from the logo's angle
'''FX/SFX''': Similar to the 3rd logo, however now in 3D and without the trembling effects, and you moving your head around with the VR headset. Really nice modeling work done on the logo.


'''Technique:''' CGI.
'''Music/Sounds''': Same as the third logo.


'''Audio:''' The theme from the third logo.
'''Availability''': Brand new. First shown on ''Half-Life: Alyx'' and may be shown on newer VR games from Valve.


'''Availability:''' It appears on ''Half-Life: Alyx''. It is unknown if it will be shown on newer VR games from Valve.
'''Editor's Note''': Another great logo from Valve.


[[Category:American video game logos]]
[[Category:American video game logos]]
[[Category:American logos]]
[[Category:United States]]
[[Category:Video game logos]]
[[Category:Video game logos]]
[[Category:Valve Corporation]]

Latest revision as of 22:24, 1 May 2024


Background

Valve Corporation, also known as Valve Software, is an American video game developer and distributor that was founded in 1996 in Bellevue, Washington by former Microsoft employees Gabe Newell and Mike Harrington. They are best known for their 1998 debut product Half-Life and its sequels, the Source engine used for production of their games, and the Steam digital distribution platform. They are also known for the Counter-Strike series, the Team Fortress series, the Left 4 Dead series, and the Portal series.



1st Logo (1998)


Visuals: The camera zooms in over the exterior of a big dark gray building (sort of like a jail or factory), and goes through one of the windows. There is a shirtless bald man wearing long pants (mrvalve.mdl) getting ready to pull a lever that starts up a letterpress-esque machine. He puts his profile on the base and when the press (which has the Valve logo on it) goes over his head, it plants a dark red valve (spiggot.mdl) on the side of his head. He gets up, strangely without any ache or pain whatsoever as if nothing happened.

Technique: 3D animation rendered in GoldSrc.

Audio: A portion of the ambient/trip-hop track "Hazardous Environments", composed by Kelly Bailey for the company's first video game, Half-Life.

Availability: It was only used as a tech demo for the GoldSrc engine.

2nd Logo (Open Your Eyes) (November 19, 1998-June 1, 2006)


Visuals: On a black background, there is a fading-in sepia tone picture of a young man with black slick back hair with a goatee looking at the camera with a red valve sticking out of his left eye. After the picture fades in, an orange box outline fades in the bottom right corner of the picture, containing the word "VALVE" where the "E" is a superscript. Both the picture and the text then fade out slightly faster than the speed they faded in.

Trivia:

  • The logo itself was designed by Gabe Newell and Ray Ueno.
  • The man in the picture was a former Valve employee (unconfirmed, possibly Mike Harrington).
  • Both this picture and the one used in the next logo were taken between 1995 and 1996.
  • The concept behind this logo was "Open Your Eyes".

Variants:

  • There is a variant where the picture is zoomed in to fit the screen.
  • Starting in 2004 with the release of Half-Life 2, the color of this logo has been toned down from its original sepia, the fade-in and fade-out are smoother, trembling effects are added to the photo and copyright stamps follow the fade-out.

Technique: Computer animation.

Audio: Similarly to before, a fragment of "Hazardous Environments" plays.

Availability:

  • Seen on the original CD versions of Half-Life and Counter-Strike, as well as the Steam version of the former title as of the 25th Anniversary Update.
  • The color down-toned variant is seen on the original Half-Life 2.
  • Steam versions of Half-Life 2 use the next logo, while Steam versions of Half-Life (before the 25th Anniversary Update) and Counter-Strike have no logo at all.
  • It can also be seen on the Xbox versions of Half-Life 2, Counter-Strike, and Codename Gordon.
  • This logo was going to be used in Counter-Strike: Condition Zero (as evidenced by this logo's AVI file inside the game's directory), but ended up not being used for an undisclosed reason.

3rd Logo (Open Your Mind) (October 10, 2007-)


Visuals: On a black background, there is a fading-in sepia tone picture of a man's bald head (with most of his head and face silhouetted by darkness) with a red valve sticking out of it. Similar to the previous logo, after the picture fades in, the Valve logo fades in at the bottom left corner of the picture. Both the picture and the text then fade out slightly faster than the speed they faded in. There are more trembling effects than in the last logo throughout.

Trivia:

  • The man in the picture was randomly picked off of the street to pose for this picture. His name was never verified.
  • The concept behind this logo was "Open Your Mind".
  • Both this picture and the one used in the previous logo was used on Valve's website as early as 1998.

Variants:

  • Like the previous logo, a variant exists where the picture of the man is zoomed in to fit the screen.
  • On 64-bit versions of Team Fortress 2, the Valve logo fades in with the picture rather than fading in a few seconds after.
  • On the Counter-Strike: Global Offense beta, Dota 2, and the Steam version of Portal 2 (after the Perpetual Testing Initiative DLC release in May 2012), the man in the picture (slightly more live-actioned) briefly turns his head towards the camera near the end of the logo before cutting back to normal. The picture also fades in and fades out at the same speed. In addition, the Valve print logo (with the box outline and the letters now in a tan color) doesn't fade into the picture or fade out with the picture, it instead fades in and out (via a "wipe" effect) by itself after the picture fades out.
  • On the Free to Play movie, the "Turning Head" variant is cut to the point where the Valve logo fades in and out.

Technique: Computer animation.

Audio: Same as before.

Audio Variants: On the turning variant, the music is edited, including other sections of the song.

Availability: Seen on most of the Valve games from The Orange Box onward. The "turning head" variant appears on the aforementioned games above.

4th Logo (VR variant) (April 5, 2016)


Visuals: The logo is set in a room filled with red valves. The Valve logo is situated in front of them, in white and 3D. Everything that happens involves the player looking around in a VR headset.

Technique: CGI.

Audio: Eerie factory sounds, mixed with the same fragments of "Hazardous Environments" from the previous logos.

Availability: Seen on The Lab. It is not seen on Half-Life: Alyx, instead being replaced with the sixth logo.

5th Logo (November 28, 2018-March 1, 2022)


Visuals: It starts off with rapidly flashing footage of many Valve games, which zoom out in a box on a black background. The box glows and stretches horizontally as letters of the "VALVE" text fly towards it. The footage fades to white and the glow effect fades out. The logo transitions to the opening of the game.

Variant: On Aperture Desk Job, the logo is still.

Technique: Live action and computer animation.

Audio: The opening theme of the game.

Availability: It made its first appearance on Artifact, and also appeared on Aperture Desk Job.

6th Logo (VR variant) (March 23, 2020)


Visuals: Similar concept to the third logo, now in 3D, taking place in a dark room. a bald man similarly to the third logo fades in, however, he is now in 3D and in a darker environment. The Valve logo is also shown, this time being completely filled in with red. The man slowly turns his head as the logo fades out.

Trivia: The guy can be viewed as a model in the HLMV (Half-Life Model Viewer), included with Source SDK and Source Filmmaker software. The man's face can be seen, showing whited out eyes. This was likely done due to his face not being seen normally from the logo's angle

Technique: CGI.

Audio: The theme from the third logo.

Availability: It appears on Half-Life: Alyx. It is unknown if it will be shown on newer VR games from Valve.

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