JACK and BEANS: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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===Background===
===Background===
In 1995, [[Nintendo]] and their affiliate [[HAL Laboratory, Inc.|HAL Laboratory]] (best known for the ''Kirby'' and ''Mother'' franchises) announced '''''Jack &''' The '''Beans'''talk'', a photography-based game for the then-upcoming [[Nintendo 64]] console and its ill-fated expansion, the [[Nintendo 64 Disc Drive|Nintendo 64DD]]. The project was led by Youichi Yamamoto as director, with Satoru Iwata and ''Mario'' series creator Shigeru Miyamoto as producers. With the project not being able to get off the ground, coupled with the newfound success of the ''Pokémon'' franchise, the title was somewhat forcefully reworked into ''Pokémon Snap''. Despite the game's drastic change, Yamamoto kept the project's initial name as a one-off production team for the game's development, cut down to "'''JACK and BEANS'''".
In 1995, [[Nintendo]] and their affiliate [[HAL Laboratory]] (best known for the ''Kirby'' and ''Mother'' franchises) announced '''''Jack &''' The '''Beans'''talk'', a photography-based game for the then-upcoming [[Nintendo 64]] console and its ill-fated expansion, the [[64DD]]. The project was led by Youichi Yamamoto as director, with Satoru Iwata and ''Mario'' series creator Shigeru Miyamoto as producers. With the project not being able to get off the ground, coupled with the newfound success of the ''Pokémon'' franchise, the title was somewhat forcefully reworked into ''Pokémon Snap''. Despite the game's drastic change, Yamamoto kept the project's initial name as a one-off production team for the game's development, cut down to "'''JACK and BEANS'''".


===(March 21, 1999)===
===Logo (March 21, 1999)===
<gallery mode=packed heights=200>
<gallery mode=packed heights=200>
JACK and BEANS (1999).png
JACK and BEANS (1999).png
</gallery>
</gallery>


'''Logo''': Superimposed on top of the game's opening cutscene, we see the name "'''JACKandBEANS'''" in a white font, similar to Helvetica. The capitalized A's are a custom design, resembling the 1991 [[All American Television]] logo or the font used for the [[Nintendo GameCube]].
'''Visuals:''' Superimposed on top of the game's opening cutscene, there is the name "'''JACKandBEANS'''" in a white font, similar to Helvetica. The capitalized A's are a custom design, resembling the 1991 [[All American Television]] logo or the font used for the [[Nintendo GameCube]].


'''Technique:''' Fading effects.
'''FX/SFX''': None, unless you count the fades.


'''Music/Sounds''': The opening theme of the game.
'''Audio:''' The opening theme of the game.


'''Availability''': Seen exclusively on ''Pokémon Snap'' for Nintendo 64.
'''Availability:''' Seen exclusively on ''Pokémon Snap'' for Nintendo 64.


'''Editor's Note''': None.



[[Category:Japanese logos]]
[[Category:Japan]]
[[Category:Video game logos]]
[[Category:Video game logos]]
[[Category:Japanese video game logos]]
[[Category:Japanese video game logos]]
[[Category:Nintendo (Japan)]]
[[Category:Nintendo]]

Latest revision as of 16:33, 18 April 2024


Background

In 1995, Nintendo and their affiliate HAL Laboratory (best known for the Kirby and Mother franchises) announced Jack & The Beanstalk, a photography-based game for the then-upcoming Nintendo 64 console and its ill-fated expansion, the 64DD. The project was led by Youichi Yamamoto as director, with Satoru Iwata and Mario series creator Shigeru Miyamoto as producers. With the project not being able to get off the ground, coupled with the newfound success of the Pokémon franchise, the title was somewhat forcefully reworked into Pokémon Snap. Despite the game's drastic change, Yamamoto kept the project's initial name as a one-off production team for the game's development, cut down to "JACK and BEANS".

Logo (March 21, 1999)

Visuals: Superimposed on top of the game's opening cutscene, there is the name "JACKandBEANS" in a white font, similar to Helvetica. The capitalized A's are a custom design, resembling the 1991 All American Television logo or the font used for the Nintendo GameCube.

Technique: Fading effects.

Audio: The opening theme of the game.

Availability: Seen exclusively on Pokémon Snap for Nintendo 64.

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