Insomniac Games/Logo Variations

From the Audiovisual Identity Database, the motion graphics museum

These are the logo variations seen throughout the years by Insommniac Games, with more to be added overtime.

Ratchet and Clank (2002): The logo zooms out on a space background over a dark planet, as a rocket ship flies down and behind the moon, exiting on the left. The planet reveals itself as the moon in the Insomniac logo as light cycles over it. The ship passes right in front of the screen, leaving behind a trail of smoke and the finished logo. The logo dims, with the moon being the last to fade out.


Ratchet and Clank: Going Commando (2003): A spark of light shows on a black screen, which forms an arc shape that reveals the moon from top to bottom. The moon emits a bright flash that forms the "INSOMNIAC GAMES" text.


Ratchet and Clank: Up Your Arsenal (2004): Several stars shine on a black screen, and the moon's shine appears similarly to the previous variant, except the moon immediately emits a burst of light that reveals the finished logo and brightens the background to reveal a clear starfield, which slowly zooms in. The logo quickly fades, zooming toward the camera to segue into the game's title card.


Ratchet: Deadlocked (2005): The logo zooms out on a space background similar to the previous variant, then out some more to segue into the game's title card.


Resistance: Fall of Man (2006): The logo rapidly cuts in (as if it was a glitch) on a faded, worn-down gray vignette background, with blood splatters appearing on either sides.


Ratchet & Clank Future: Tools Of Destruction (2007): Similar to the Going Commando variant, except faster and the light coming onto the moon from an angle.


Resistance 2 (2008): The moon jutters around on a dark, gritty background as the rest of the logo appears around it.


Ratchet and Clank Future: A Crack in Time (2009):

    • When starting up the game is Dr. Nefarious, the villain of the game and several other entries in the Ratchet & Clank series, looking directly at the viewer with a scowly expression and holding his hand up. The Insomniac logo is seen beside him, with "CREATED AND DEVELOPED BY" above.
    • During the intro cutscene (seen when starting a new game file), the logo becomes orange and fades out except for the moon, which becomes an orange glowing orb, leading to the rest of the opening as it flies off.

Resistance 3 (2011): The logo is sepia-toned, with a cardboard-like look to it.


Fuse (2013): On a smoky red background, the Insomniac logo moves around, and is seemingly made of electricity aside from the moon. Sparks and fire appear all over.


Sunset Overdrive (2014): The logo, on an angle and in white, is wiped in with a paint-like effect.


Ratchet and Clank (2016 game): The camera moves past a cloudy dark sky as the Insomniac logo, in blue, shines in. The logo glitches momentarily.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.