FASA Studio: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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===Background===
===Background===
'''FASA Studio''' was formed in 1994 as "FASA Interactive". They were an exclusive developer of video games based off of properties owned by their founder, [[FASA Corporation|'''FASA''' Corporation]]. In 1999, [[Xbox Game Studios|Microsoft]] acquired FASA Studio and its properties, while the original FASA remained independent until 2001, when it ceased active operations. FASA Studio continued to develop games until Microsoft closed it down in 2007, with their last game, ''ShadowRun'', being released earlier that year.
'''FASA Studio''' was formed in 1994 as "FASA Interactive". They were an exclusive developer of video games based off of properties owned by their founder, [[FASA Corporation|'''FASA''' Corporation]]. In 1999, [[Microsoft Games|Microsoft]] acquired FASA Studio and its properties, while the original FASA remained independent until 2001, when it ceased active operations. FASA Studio continued to develop games until Microsoft closed it down in 2007, with their last game, ''ShadowRun'', being released earlier that year.


{{ImageTOC
|Fasa Corporation (1998) (From - MechCommander).png|1st Logo (June 24, 1998)
|FASA Studio (2001) (From - MechWarrior 4 Black Knight).png|2nd Logo (October 31, 2001)
|FASA Studio (2002) (From - MechWarrior 4 Mercenaries).png|3rd Logo (November 7, 2002)
|FASA Studio (2002) (From - MechAssault).png|4th Logo (November 12, 2002-June 14, 2007)
}}


===1st Logo (June 24, 1998)===
===1st Logo (June 24, 1998)===
<gallery mode="packed" heights="200">
[[File:Fasa Corporation (1998) (From - MechCommander).png|frameless|center]]
Fasa Corporation (1998) (From - MechCommander).png
</gallery>


'''Visuals:''' Against a black background, the camera flies through a {{color|darkviolet|purple}} tunnel at a fast rate. It moves out of the tunnel and it flattens, becoming a stylized atom symbol in black. Light appears behind the symbol, illuminating it. The words "FASA CORPORATION" fade in underneath.
'''Visuals:''' Against a black background, the camera flies through a {{color|darkviolet|purple}} tunnel at a fast rate. It moves out of the tunnel and it flattens, becoming a stylized atom symbol in black. Light appears behind the symbol, illuminating it. The words "FASA INTERACTIVE" fade in underneath.


'''Variants:''' There is a still variant on a prototype for ''Mechwarrior 3'', where the symbol is white and is smaller, and the text is centered. This logo was going to appear in the game, but was scrapped after [[Mondo Media]] took over production.
'''Variants:''' There is a still variant on a prototype for ''MechWarrior 3'', where the symbol is white and is smaller, and the text is centered. This logo was going to appear in the game, but was scrapped after [[Mondo Media]] took over production.


'''Technique:''' CGI.
'''Technique:''' CGI.
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'''Availability:''' Only appears on ''MechCommander''.
'''Availability:''' Only appears on ''MechCommander''.



===2nd Logo (October 31, 2001)===
===2nd Logo (October 31, 2001)===
<gallery mode="packed" heights="200">
[[File:FASA Studio (2001) (From - MechWarrior 4 Black Knight).png|frameless|center]]
FASA Studio (2001) (From - MechWarrior 4 Black Knight).png
</gallery>


'''Visuals:''' On a white background, there are the words "FASA" in black, and "studio" in white underneath it. The atom symbol from before acts as the "o".
'''Visuals:''' On a white background, there are the words "FASA" in black, and "studio" in white underneath it. The atom symbol from before acts as the "o".
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'''Availability:''' Only appears on ''MechWarrior 4: Black Knight''.
'''Availability:''' Only appears on ''MechWarrior 4: Black Knight''.



===3rd Logo (November 7, 2002)===
===3rd Logo (November 7, 2002)===
<gallery mode="packed" heights="200">
[[File:FASA Studio (2002) (From - MechWarrior 4 Mercenaries).png|frameless|center]]
FASA Studio (2002) (From - MechWarrior 4 Mercenaries).png
</gallery>
{{YouTube|id=ZU7vBt6DUJ0}}


'''Visuals:''' On a white background, the word "fasastudio" in black fades in and shines. As it does, a solidified, metallic version of the FASA atom symbol appears and zooms out. A {{color|gray}} box encloses the words, making "fasa" white and "studio" a {{color|lightgray|lighter gray}}. The symbol hits the box, landing next to the text.
'''Visuals:''' On a white background, the word "fasastudio" in black fades in and shines. As it does, a solidified, metallic version of the FASA atom symbol appears and zooms out. A {{color|gray}} box encloses the words, making "fasa" white and "studio" a {{color|lightgray|lighter gray}}. The symbol hits the box, landing next to the text.
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'''Availability:''' Seen only on ''MechWarrior 4: Mercenaries''.
'''Availability:''' Seen only on ''MechWarrior 4: Mercenaries''.



===4th Logo (November 12, 2002-June 14, 2007)===
===4th Logo (November 12, 2002-June 14, 2007)===
<gallery mode="packed" heights="200">
[[File:FASA Studio (2002) (From - MechAssault).png|frameless|center]]
FASA Studio (2002) (From - MechAssault).png
</gallery>
{{YouTube|id=CuRJF76vDiA}}


'''Visuals:''' On a white background, several colored particles fly around the screen. They form the FASA Studio logo from before, except the box and text are tinted {{color|blue}}. The logo quickly zooms in a bit.
'''Visuals:''' On a white background, several colored particles fly around the screen. They form the FASA Studio logo from before, except the box and text are tinted {{color|blue}}. The logo quickly zooms in a bit.
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'''Availability:''' Appeared on ''MechAssault'', ''Crimson Skies: High Road to Revenge'', ''MechAssault 2: Lone Wolf'' and ''Shadowrun''.
'''Availability:''' Appeared on ''MechAssault'', ''Crimson Skies: High Road to Revenge'', ''MechAssault 2: Lone Wolf'' and ''Shadowrun''.



[[Category:American video game logos]]
[[Category:American video game logos]]

Revision as of 06:01, 4 February 2024

Background

FASA Studio was formed in 1994 as "FASA Interactive". They were an exclusive developer of video games based off of properties owned by their founder, FASA Corporation. In 1999, Microsoft acquired FASA Studio and its properties, while the original FASA remained independent until 2001, when it ceased active operations. FASA Studio continued to develop games until Microsoft closed it down in 2007, with their last game, ShadowRun, being released earlier that year.



1st Logo (June 24, 1998)

Visuals: Against a black background, the camera flies through a purple tunnel at a fast rate. It moves out of the tunnel and it flattens, becoming a stylized atom symbol in black. Light appears behind the symbol, illuminating it. The words "FASA INTERACTIVE" fade in underneath.

Variants: There is a still variant on a prototype for MechWarrior 3, where the symbol is white and is smaller, and the text is centered. This logo was going to appear in the game, but was scrapped after Mondo Media took over production.

Technique: CGI.

Audio: A thunderous whoosh, followed by electricity noises when the tunnel flattens into the symbol.

Availability: Only appears on MechCommander.

2nd Logo (October 31, 2001)

Visuals: On a white background, there are the words "FASA" in black, and "studio" in white underneath it. The atom symbol from before acts as the "o".

Technique: 2D graphics.

Audio: The opening theme of the game.

Availability: Only appears on MechWarrior 4: Black Knight.

3rd Logo (November 7, 2002)


Visuals: On a white background, the word "fasastudio" in black fades in and shines. As it does, a solidified, metallic version of the FASA atom symbol appears and zooms out. A gray box encloses the words, making "fasa" white and "studio" a lighter gray. The symbol hits the box, landing next to the text.

Technique: CGI and 2D animation.

Audio: A loud electric whoosh, followed by a quieter whoosh and a metallic bang when the symbol zooms out and hits the box.

Availability: Seen only on MechWarrior 4: Mercenaries.

4th Logo (November 12, 2002-June 14, 2007)


Visuals: On a white background, several colored particles fly around the screen. They form the FASA Studio logo from before, except the box and text are tinted blue. The logo quickly zooms in a bit.

Variant: Sometimes, the logo is still on a black background.

Technique: CGI.

Audio: A decreasing dramatic synth tune, followed by radio chatter when the logo zooms in. Otherwise, it's none or the opening theme of the game.

Availability: Appeared on MechAssault, Crimson Skies: High Road to Revenge, MechAssault 2: Lone Wolf and Shadowrun.

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