Digital Anvil: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content added Content deleted
No edit summary
(added a capture + bit of color)
Line 1: Line 1:
===(2000-2003)===
===(2000-2003)===
<gallery mode="packed" heights="200">
Digitalanvil.png
</gallery>


'''Logo:''' We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving {{color|purple}} light and zooms out. A digital stream overflows the anvil and creates the text "digitalANVIL" below it. Then, the picture gets a {{color|yellow}} tint.
'''Logo:''' We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving {{color|purple}} light and zooms out. A digital stream overflows the anvil and creates the text "digital{{color|#a6d428|ANVIL}}" below it. Then, the picture gets a {{color|yellow}} tint.


'''FX/SFX:''' The animation of light and hammering.
'''FX/SFX:''' The animation of light and hammering.

Revision as of 08:06, 8 November 2021

(2000-2003)

Logo: We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving purple light and zooms out. A digital stream overflows the anvil and creates the text "digitalANVIL" below it. Then, the picture gets a yellow tint.

FX/SFX: The animation of light and hammering.

Music/Sounds: Sounds of hammering.

Availability: Seen on FreeLancer.

Editor's Note: None.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.