Capcom/Logo Variations

From the Audiovisual Identity Database, the motion graphics museum

These are the logo variations seen throughout the years by Capcom, with more to be added overtime.

Mega Man X2 (1994; Closing): When you beat the game, Zero comes from the right and uses his fighting skills that causes the text and logo to appear one-by-one. The logo shines as usual with the sound.


Street Fighter II: The Animated Movie (1994): Pieces of the Capcom logo in gold appear spinning in one by one on the screen. They are then connected together by lasers to form the completed logo, which then slowly zooms in and changes into its standard colors. The text "Presents" appears below it.


Mega Man X2 (1995; Closing): When you beat the game, the text appears followed by the logo immedately after. The logo shines as usual with the sound.


Fox Hunt (1996): There is a dark skybox with a water surface below. A brief bursting explosion occurs on the center of the screen as the 3D Capcom logo, flipped above moves close to the camera while the angle changes and the Capcom logo places itself in front, zooming out with a glossy shader on it. The logo settles as a starry light passes through the outline of the text.


Resident Evil 3: Nemesis (1999; Closing): When you beat the game, the logo (with the ® symbol) with "PRESENTED BY" above it fades in. After a few seconds, the background fades to the landscape art, giving the logo and the text a black outline.


The Misadventures of Tron Bonne (1999): The Capcom logo floats up from underwater and a Servbot from The Misadventures of Tron Bonne floats up as the "O" in Capcom. Then another Servbot floats by on an inner tube all happy and then the Capcom logo fades into a white background.


Spawn: In the Demon's Hand (2000): The wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts.


Capcom vs SNK: Millennium Fight (2000): On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A flash of light is seen and the screen flashes as the finished Capcom logo zooms out and settles.


Project Justice (2000): A blue-ish light beam passes through the sides of the screen bringing 6 glowing lights that bring up the "CAPCOM" letters while ripples appear from behind. Once the logo is formed, another light beam moves through the left as "PROJECT JUSTICE" fades in, the Capcom logo glows and a flash occurs on the screen.


Killer7 (2005): Over a white background, the logo starts with the Capcom logo in black & white. Suddenly, the background and the "CAPCOM" text both turn red.

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