Artematica Entertainment

From the Audiovisual Identity Database, the motion graphics museum


Background

Artematica Entertainment is an Italian video game developer based in Chiavari. Originally founded in 1996 by Riccardo Cangini, the company has mainly produced games in the adventure and sports genres. In 2013, Cangini founded Be2Bit Ltd and Artematica became a brand part of the former company.



1st Logo (September 27, 2001-2004)

Visuals: "ARTEMATICA", with both "A"'s stylized, deblurs and shakes while the screen flashes quickly. Once the logo nearly stops shaking, an outlined white square zooms out and merges with the first "A", coloring it black inside of a gold-orange gradient box. The logo continues to rattle while "HIGH TECHNOLOGY DIGITAL ARTS" fades in below. Then, the white text blurs while the "A" logo disappears into the white square from earlier, shrinking in the process.

Technique: 2D computer animation.

Audio: A dramatic electronic soundtrack with whooshes and buzzes, clock tick-tocks, and the keyboard key press when the logo disappears.

Availability: Seen on Druuna: Morbus Gravis and Sandokan the Game.

2nd Logo (2004)

Visuals: On a black background, a ball of light with a blue glow forms a cube version of the box from the previous logo, which rotates while the "A" gradually appears inside the cube. Once the cube stops rotating, it crossfades into the flat version of the logo alongside "ARTEMATICA" and "ENTERTAINMENT" placed on top and underneath it.

Technique: CGI.

Audio: A deep synth note accompanied with electronic warbling.

Availability: Only seen on the game version of Totò Sapore e la magica storia della pizza.

3rd Logo (May 20, 2005)

Visuals: The "A" logo from before is shown next to "RTEMATICA ENTERTAINMENT" in a thin font. A few seconds in, "Presents" fades in below the company name.

Technique: 2D computer animation.

Audio: The opening theme of the game.

Availability: Only seen on Crime Stories From the Files of Martin Mystère.

4th Logo (September 6, 2006-)

Visuals: This is usually a still version of the previous logo in its flat appearance. This time, it it within a black box.

Variant: Sometimes, the text is in an alternate thin font.

Technique: A still, digital graphic.

Audio: None or the opening theme of the game.

Availability: Can be seen on Diabolik: The Original Sin and Subbuteo for the DS as well as Ducati World Championships.

5th Logo (Diabolik: The Original Sin Custom Variant) (October 3, 2007)

Visuals: Slowly zooming into a dark comic book background, the alternate font variant of the previous logo within a scribbled box border wipes in. When it shines, the company's website url fades in sync with it. Not long after that, the screen flashes.

Technique: CGI.

Audio: A film projector plays throughout the logo. Accompanying the actions in the sequence are a shimmer when the logo is revealed, a whoosh when it shines, and a soft flash when the screen flashes.

Availability: Only seen on Diabolik: The Original Sin for PS2.

6th Logo (2008)

Visuals: The logo from before zooms out before a white flash occurs. Afterwards, the logo continues to back away from the screen albeit a lot slower than in the beginning.

Technique: 2D computer animation.

Audio: A stock whoosh sound effect when the logo zooms out, followed by dark ambience for the remainder of the sequence.

Availability: Its only known appearance was on R.I.S. - Delitti imperfetti.

7th Logo (June 8, 2010)

Visuals: Multiple square tiles comprised of the same colors from the logo fly in, merging together to form the same "A" boxed logo from before. An orange glow quickly slides in underneath and over the logo to reveal the company name. Both words would slowly spread out while subtly demorphing.

Technique: CGI.

Audio: A long gasp is heard for the majority of the logo. Also heard before said action are two whooshes while the tiles fly in. Then, electronic buzzes play as the text is revealed and to cap it off, a held deep synth note afterwards.

Availability: Only appears on Julia Innocent Eyes.

8th Logo (Spaghetti Western Shooter Custom Variant) (November 17, 2011)

Visuals: Set on a wooden wall, the thin font variant from the 4th logo is shown but with some small tears and bullet holes next to it. It is within a scroll, which also suffered from bullet holes. On the right of it, there is a Y-shaped cactus.

Technique: CGI.

Audio: The opening theme of the game.

Availability: Seen on Spaghetti Western Shooter for the Wii.

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