Armor Games

From the Audiovisual Identity Database, the motion graphics museum




1st Logo (2005-2006)

Visuals: On a light blue background, there is snow falling down from the sky as the camera pans over some mountains. The camera stops on a gray castle covered with snow. The camera then zooms out to show the mountains again and a forest. The camera keeps zooming out to show a white bird flying through the sky. The camera then stops zooming out, now also showing a guy in metal armor holding a sword standing on a cliff of snow. The text "ARMOR GAMES" in a futuristic font fades in over the castle, with the word ".com" in white underneath it. Then, everything fades to black.

Technique: Real-time CGI.

Audio: A rock tune that slows down near the end.

Availability: Could be found on games made/shown on their website during the logo's usage.

2nd Logo (2005-2008)

Visuals: On a black (or dark gray, or white, depending on games) background, a dark gray castle with a white outline zooms out quickly to the left. The screen flashes white two times during this. After the castle has zoomed to the left, the words "ARMOR" and "GAMES" fades in to the right of the castle. The words point down to the bottom right corner. Everything fades to white afterwards.

Technique: Real-time CGI.

Audio: Just the sound of a lightning strike.

Availability: Could be found on games made/shown on their website during the logo's usage. It will probably be easier to find this logo because it existed longer.

3rd Logo (2005-2008)


Visuals: On a black background, a light beige shield with a black medieval tower zooms in from the middle. The shield zooms back out a little. The text "ARMOR GAMES" flashes in front of the shield. The URL of their website appears below it. Afterwards, two swords with black handles appear behind the shield with a small white glow around them. The entire logo flashes and then fades out.

Variants:

  • A slower version exists.
  • Sometimes, the white text "DEVELOPED BY" appears above the logo.
  • On Dark Cut 2, the shield is replaced by a photorealistic golden caduceus, the swords are replaced by photorealistic knives and "ARMOR GAMES" is in gold with bloodstains.

Technique: Real-time CGI.

Audio: None.

Audio Variants:

  • The slower version has a heavenly choir and a drumbeat. When the two swords appear, the sound of a sword unsheathing is heard.
  • On Dark Cut 2, a subtle dark rumble can be heard.

Availability: Can be found on games such as MouseGame, Four Second Fury (and its sequels, Four Second Frenzy, and Four Second Firestorm), Amberial, Dark Cut, Dark Cut 2, and other flash games from that time.

4th Logo (2007-2008)

Visuals: On a black background, two swords (similar to the swords in the previous logo) quickly come up from the bottom and begin clashing. After the swords have clashed two times, they clash for a third time forming an "X". The same shield from the previous logo, now with the black text "ARMOR GAMES" stacked on each other instead of the tower, zooms in from the middle after the swords have formed the "X". After a while, the swords zoom away to the top and the shield zooms out. For the entirety of the logo, the text "Developed by" is above the logo.

Variant:

  • A slower version exists.
  • On some games, the background is white and the "Developed by" text is absent.

Technique: Real-time CGI.

Audio: Only the sounds of the swords clashing, and a "woosh" when the swords zoom away.

Audio Variant: A more usual version exists, which includes two string chords and a woman singing (the same sound that was used for the "Logon" sound from the Windows XP Samsung Theme). The "woosh" is the same.

Availability: Can be found on games published by them during the logo's usage.

5th Logo (2008-)


Visuals: On a black background, two swords (similar to the two previous pairs) come respectively from the left and right and begin clashing. Like before, after the swords have clashed two times, they clash for a third time and form a "X". After that, a blue shield fades in front of the swords and zooms out a little. A blue glow appears behind the swords and the shield. The white text "Armor Games" with a silver gradient, set in Klavika Bold (the same font used for the 2005 Facebook logo), zooms in quickly below the logo and then zooms out a bit. Then, the entire logo fades to black.

Variants:

  • In earlier years, the blue glow was absent and the text was plain white and 2D flat.
  • A quicker version exists.
  • Sometimes, the words "Developed by" appear above the logo.
  • On Exitpath, the entire logo, including the text, glows white.
  • On Learn to Fly 3, the logo is on a gray background and it takes a random amount of time (due to lag) for the third clash and the rest of the logo to play.
  • On Super Karoshi, the shield is replaced with a person (actually the game's main character, Karoshi) with the swords stabbing him, causing blood to shoot out.
  • On Super Pig, when the swords clash, blood can be seen coming out.

Technique: Real-time CGI.

Audio: The end part of the main menu music from The Settlers II (10th Anniversary), composed by Aaron Marks. The sounds of the swords clashing can be heard during this.

Audio Variants:

  • In earlier years, the sword clashing sounds are different and weaker.
  • The quicker version has a shorter choir, a shorter drumroll and different clashing sounds.
  • Sometimes, the game's music plays over the logo.

Availability: This logo can be found on practically any game on their website or any game they have developed.

Legacy: It is a favorite among those who grew up playing Flash games, including the fact that it is the longest used intro ever since. But due to the demise of Flash in 2020, the logo may have been tainted for some.

6th Logo (2011-)

Visuals: On a black background, the white text "ARMOR GAMES" fade in the middle. To the left of the text, a white shield with a black crown and sword can be seen. The entire logo slowly zooms in for the entire duration of the logo.

Variant: On some games, the background is yellow, the white text is black and the logo is on top of the text.

Technique: Real-time CGI.

Audio: None.

Availability: This logo can be seen on newer games by the company, but it's usually replaced with the previous logo.

Legacy: This logo has gained some criticism for being too simple and modern. It has gotten more hate due to the fact that this is the company's official logo.

Games of Gondor
Armor Games