Rockstar North: Difference between revisions

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===Background===
===Background===
'''Rockstar North''', formerly DMA Design, is a Scottish video game developer owned by [[Rockstar Games]]. It was founded in 1988 by David Jones, Russell Kay, Steve Hammond, and Mike Dailly, and is best known for developing the ''Grand Theft Auto'' and ''Lemmings'' franchises.
In 1999, [[Take-Two Interactive Software|Take-Two Interactive]], owners of [[Rockstar Games]] acquired [[DMA Design]] from [[Infogrames]] for $11 million. In 2002, they were renamed first to '''Rockstar Studios''' and then to its current name, '''Rockstar North''' to continue developing games in the ''Grand Theft Auto'' franchise.


{{ImageTOC
==DMA Design==
|R* North (2001).png|1st Logo (''GTA III'' variant) (May 21, 2002)
===1st Logo (1989)===
|R* North (2002).png|2nd Logo (''GTA: Vice City'' variant) (October 29, 2002)
|R* North (2003).png|3rd Logo (''Manhunt'' variant) (November 19, 2003)
|R* North (2004).png|4th Logo (''GTA: San Andreas'' variant) (October 26, 2004)
|R* North (2005).png|5th Logo (''GTA: Liberty City Stories'' variant) (October 25, 2005)
|R* North (2006).png|6th Logo (''GTA: Vice City Stories'' variant) (October 31, 2006)
|R* North (2008).png|7th Logo (''GTA IV'' and ''Episodes from Liberty City'' variant) (April 29, 2008-October 29, 2009)
}}


===1st Logo (''GTA III'' variant) (May 21, 2002)===
'''Logo:''' On a {{color|blue}} grid background, we see the words "'''D'''M'''A''' DESIGN" in a futuristic sans-serif font.
<gallery mode="packed" heights="200">
R* North (2001).png
R* North (2021, GTA3).png
</gallery>
{{YouTube|id=bEzRdX-mAfA|id2=w1D76bhIH3c}}


'''Visuals:''' Continuing directly from the Rockstar Games logo, and on the same black background as that logo is the Rockstar Games logo (an "'''''R'''''" with a star attached to it) in a {{color|lightblue|light blue}} color with a bunch of white dots surrounding its outline. It spins around two times, then zooms back. A {{color|blue}} box appears around the logo, the "'''''R'''''" turns black (with a white outline), and the star turns white (with a black outline).
'''FX/SFX:''' None.


'''Music/Sounds:''' None.
'''Technique:''' Computer animation.


'''Audio:''' The background energy humming, continuing from the Rockstar Games logo animation.
'''Availability:''' TBA


'''Availability:''' Seen on the PC and Xbox versions of ''Grand Theft Auto III''. Additionally, an enhanced widescreen version exists in ''Grand Theft Auto III: The Definitive Edition''.
'''Editor's Note:''' None.


===2nd Logo (''Lemmings'' variant) (February 14, 1991)===
===2nd Logo (''GTA: Vice City'' variant) (October 29, 2002)===
<gallery mode="packed" heights="200">
R* North (2002).png
R* North (2021, GTAVC).png
</gallery>
{{YouTube|id=sBTfHWJoJ3Y|t=17|id2=Dwul8g1f2wo|t2=18}}
{{guidance detail|reason=flashing(0:31-0:39)}}


'''Visuals:''' The famous Commodore 64 menü is seen, with "**** ROCKSTAR NORTH ****" at the top, "READY." below it, and a blinking insertion point below that. The insertion point types "LOAD "VICE CITY"" and "PRESS PLAY ON TAPE" appears. The menu disappears for a brief moment, and then reappears, with "OK" below "PRESS PLAY ON TAPE" and the text "SEARCHING" and "FOUND VICE CITY". The menu disappears again, and the background changes to a bunch of rapidly changing multicolored lines. A white rectangle with the Rockstar North logo and a black oval reading "NORTH" below it then appears, and stays on screen for about 6 seconds.
'''Nickname:''' "Mindstorm"


'''Trivia:''' The use of the Commodore 64 interface references the game being set in the year 1986 and especially on how the Commodore 64 was more popular across Europe (including the UK, where this game was made) than the US.
'''Logo:''' Over a {{color|red}} surface, two warriors are facing each other; one of them wears a helmet. The words "{{color|purple|DMA Design}}" in a custom font are below, with two {{color|purple}} stripes to surround the warriors. There is a {{color|red}} strip to the right of "{{color|purple|Design}}".


'''FX/SFX:''' None.
'''Technique:''' 2D animation.


'''Audio:''' Typing sounds when "LOAD "VICE CITY"" is typed, the sound of something being inserted when the menu disappears the first time, the sound of a key being typed when the menu disappears the second time, and an 8-bit tune based on the original ''GTA'' theme played on a 8580 SID chip when the Rockstar North logo is on screen.
'''Music/Sounds:''' None.


'''Audio Trivia:''' If you listen closely, the song "Video Killed the Radio Star" by The Buggles plays faintly throughout. It can also be heard in full when listening to one of the game's radio stations, Flash FM.
'''Availability:''' Seen on the original ''Lemmings'' for Amiga.


'''Availability:''' Seen on ''Grand Theft Auto: Vice City'' for PS2, PC and Xbox. Additionally, an enhanced widescreen version exists in ''Grand Theft Auto: Vice City: The Definitive Edition''.
'''Editor's Note:''' None.


===3rd Logo (''Hired Guns''/''Lemmings 2'' variant) (April 1993-1994)===
===3rd Logo (''Manhunt'' variant) (November 19, 2003)===
[[File:R* North (2003).png|center|350px]]
'''Nickname:''' "Red and Silver"


'''Visuals:''' Superimposed over the opening of the game is the Rockstar North logo with white magnets above and below it. "A" in black is on the top magnet, while "ROCKSTAR NORTH GAME", also in black, is on the bottom magnets. The logo "flickers" a few times, and then fades out.
'''Logo:''' We see a gradient background, turning from {{color|#F88379|coral pink}} to {{color|#E0B0FF|mauve}}. There is a stony plate, and a {{color|red}} stained column over it. The words "{{color|silver|DMA DESIGN}}" in a chippy font are seen above the plates.


'''FX/SFX:''' None.
'''Technique:''' 2D digital animation.


'''Audio:''' The opening theme of the game, accompanied by static sounds.
'''Music/Sounds:''' None.


'''Availability:''' Seen occasionally on some ''Lemmings 2'' and ''Hired Guns'' ports, sometimes with the [[Psygnosis]] logo. Clearly appears in fullscreen on ''Lemmings 2'' for 3DO.
'''Availability:''' Seen on ''Manhunt'' for PC, PS2 and Xbox.


===4th Logo (''GTA: San Andreas'' variant) (October 26, 2004)===
'''Editor's Note:''' None.
<gallery mode="packed" heights="200">
R* North (2004).png
R* North (2021, GTASA).png
</gallery>
{{YouTube|id=fiz43v8XdGI|id2=0sWOVVhpUXU}}


'''Visuals:''' Over a black background is the Rockstar North logo being drawn onto the screen with an invisible marker, along with a registered trademark. "'''rockstar north'''" in the "San Andreas" font appears below, a white outline appears around the "'''''R'''''", and the star turns white. After a few seconds, the outline of the "'''''R'''''", the star and the name fade out, leaving the {{color|blue}} part intact.
===4th Logo (1994-May 15, 1999)===


'''Technique:''' 2D digital animation.
'''Logo:''' Just the DMA Man from the 5th logo, sometimes with "DMA Design" below.


'''Audio:''' The sound of a marker's lid "popping" off, and a few "scribble" sounds.
'''FX/SFX:''' None.


'''Availability:''' Seen on ''Grand Theft Auto: San Andreas'' for PC, PS2, and Xbox. Additionally, an enhanced widescreen version exists in ''Grand Theft Auto: San Andreas: The Definitive Edition''.
'''Music/Sounds:''' None.


===5th Logo (''GTA: Liberty City Stories'' variant) (October 25, 2005)===
'''Availability:''' First seen on ''Lemmings Chronicles'', then on ''Body Harvest'' and ''Tanktics''. Also appears on ''Wild Metal Country'' after the animated logo, sharing the screen with the [[Gremlin Interactive (UK)|Gremlin Interactive]] logo and copyright info.
[[File:R* North (2005).png|center|350px]]
{{YouTube|id=GJ9XToI5X9o|t=11}}


'''Visuals:''' A couple of police cars come right with a siren sound, coming through the logo-shaped hole. They leave the Rockstar North logo behind with the words "{{color|blue|'''ROCKSTAR NORTH'''}}" below. A registered trademark is displayed at the bottom-right of the logo.
'''Editor's Note:''' None.


'''Technique:''' 2D digital animation.
===5th Logo (''GTA'' variant) (November 28, 1997)===


'''Audio:''' Engine sounds, as well as siren sounds from police cars, followed by a metal slam at the end.
'''Logo:''' On a white background, we see the DMA Man (a {{color|red}} "'''D'''", a {{color|green}} "'''M'''", and a {{color|blue}} "'''A'''", stacked on top of each other to look like a head, a body, and legs, respectively) walking along. All of a sudden, the DMA Man gets hit by a car, goes flying through the air, and lands flat on its back. The DMA Man then gets run over by the car, and twitches.


'''Availability:''' Seen on ''Grand Theft Auto: Liberty City Stories'' for PS2 and PSP (in widescreen).
'''FX/SFX:''' The DMA Man walking along, getting hit by the car, getting run over, and twitching.


===6th Logo (''GTA: Vice City Stories'' variant) (October 31, 2006)===
'''Music/Sounds:''' The DMA Man humming when he's walking along, the sound of a car revving up, the DMA Man screaming, two hit sounds when the DMA Man gets hit and lands, the sound of the same car zooming by when it runs over the DMA Man, and a cartoon-like sound when the DMA Man twitches.
[[File:R* North (2006).png|center|350px]]
{{YouTube|id=xIsJ99AXJE8}}


'''Visuals:''' The Rockstar North logo fades in on a black background, with the company's name in the "Vice City" font appearing below the logo. The blue of the box then gets wiped away with white.
'''Availability:''' Can be seen on ''Grand Theft Auto'' for PC and PlayStation.


'''Editor's Note:''' None.
'''Technique:''' 2D digital animation.


'''Audio:''' Ambient music that comes from the game's intro.
===6th Logo (''Body Harvest'' variant) (September 30, 1998)===


'''Availability:''' Seen on ''Grand Theft Auto: Vice City Stories'' for PS2 and PSP (in widescreen).
'''Logo:''' TBA

'''FX/SFX:''' TBA

'''Music/Sounds:''' TBA

'''Availability:''' TBA

'''Editor's Note:''' TBA

===7th Logo (''Space Station Silicon Valley'' variant) (October 21, 1998)===

'''Logo:''' On a white background, we see the DMA Man stumbling and looking around. Suddenly, three robotic dogs swarm him, knock him over while colorful sparks fly, and then run away.

'''Trivia:''' On earlier copies, the game would completely freeze at the end of the logo when the DMA Man is on the ground. This is due to an error involving incompatibility with the Nintendo 64's Expansion Pak; ''Silicon Valley'' was the only game in the console's library to be incompatible with it. While the opening can be skipped, the game would still freeze in several areas, including the opening cutscene. The game would only work properly if the standard Jumper Pak that the Nintendo 64 was initially launched with is inserted. This error was fixed on later versions of the game.

'''Variant:''' If the A or B button is held during the logo, a variant will play instead:
*A button: The logo plays as usual, then a robotic bear juggling on a unicycle rides by and bounces over the DMA Man.
*B button: The logo plays as usual, then two robotic dogs and a robotic sheep run up to the DMA Man and look around. They then run off.

'''FX/SFX:''' TBA

'''Music/Sounds:''' TBA

'''Availability:''' Can be seen only on ''Space Station Silicon Valley'' for the Nintendo 64. The later PlayStation port of this game, ''EVO's Space Adventures'', does not have this logo as DMA had no involvement with it.

'''Editor's Note:''' None.

===8th Logo (''Wild Metal Country'' variant) (May 15, 1999)===

'''Logo:''' Over a white background, we see the DMA Man standing on the surface. He looks around, as a rocket comes and blows up the DMA Man. The letters then fall back and the "{{color|blue|'''A'''}}" disconnects.

'''FX/SFX:''' The DMA Man moving and the rocket flying.

'''Music/Sounds:''' The sound of a flying ball, then clapping and creaking sounds.

'''Availability:''' Can be seen on ''Wild Metal Country'' for PC and Dreamcast.

'''Editor's Note:''' None.

===9th Logo (''GTA 2'' variant) (October 22, 1999)===

'''Logo:''' On a black background, we see the DMA Man looking around. Suddenly, {{color|red}}, white, and {{color|blue}} police lights zoom across the screen, and the DMA Man jumps forward. More police lights zoom across the screen, and the DMA Man's letters spin around several times. After the DMA Man stops spinning, he falls over. The camera then tilts over so that the DMA Man is facing the screen.

'''FX/SFX:''' The police lights zooming across the screen, the DMA Man looking around, jumping forward, spinning, and falling over, and the camera tilting over.

'''Music/Sounds:''' The sounds of cars zooming by and police sirens when the police lights zoom across the screen, cartoon-like sounds when the DMA Man is jumping forward and spinning around, and a "thump" when the DMA Man falls over.

'''Availability:''' Can be seen on ''Grand Theft Auto 2'' for PC, PlayStation, and Dreamcast.

'''Editor's Note:''' None.

===10th Logo (''GTA III'' variant) (October 22, 2001)===

'''Logo:''' On a black background, we see a different DMA logo; here, the "'''D'''", "'''M'''", and "'''A'''" are arranged side-by-side and are surrounded by a box that says "DMA DESIGN LIMITED" at the bottom. After less than a second, the DMA logo flickers and appears closer towards the screen, with the DMA logo's original position still present. The DMA logo flickers a few more times, and then disappears.

'''FX/SFX:''' The DMA logo flickering, appearing closer to the screen, and disappearing.

'''Music/Sounds:''' A weird, unintelligible computerized voice.

'''Availability:''' Can be seen only on the PlayStation 2 version of ''Grand Theft Auto III''.

'''Editor's Note:''' None.

==Rockstar North==
===1st Logo (''GTA III'' variant) (October 22, 2001)===

'''Logo:''' On a black background, we see the Rockstar Games logo (an "'''''R'''''" with a star attached to it) in a {{color|lightblue|light blue}} color with a bunch of white dots surrounding the logo's outline. It spins around two times, then zooms back. A {{color|blue}} box appears around the logo, the "'''''R'''''" turns black (with a white outline), and the star turns white (with a black outline). This logo comes directly after the Rockstar Games animation.

'''FX/SFX:''' Pretty good computer animation.

'''Music/Sounds:''' The background energy humming, continuing from the Rockstar Games logo animation.

'''Availability:''' Can be seen on the PC, Xbox and iOS versions of ''Grand Theft Auto III''.

'''Editor's Note:''' None.

===2nd Logo (''GTA Vice City'' variant) (October 27, 2002)===
'''Logo:''' We see the famous Commodore 64 menu, with "**** ROCKSTAR NORTH ****" at the top, "READY." below it, and a blinking insertion point below that. The insertion point types "LOAD "VICE CITY"" and "PRESS PLAY ON TAPE" appears. The menu disappears for a brief moment, and then reappears, with "OK" below "PRESS PLAY ON TAPE" and the text "SEARCHING" and "FOUND VICE CITY". The menu disappears again, and the background changes to a bunch of rapidly changing multicolored lines. A white rectangle with the Rockstar North logo and a black oval reading "NORTH" below it then appears, and stays on screen for about 6 seconds.

'''FX/SFX:''' Familiar Commodore 64 effects and the rapidly changing lines.

'''Music/Sounds:''' Typing sounds when "LOAD "VICE CITY"" is typed, the sound of something being inserted when the menu disappears the first time, the sound of a key being typed when the menu disappears the second time, and an 8-bit tune played on a 8580 SID chip when the Rockstar North logo is on screen. The song "Video Killed the Radio Star" by The Buggles plays throughout.

'''Availability:''' Can be seen on ''Grand Theft Auto: Vice City''.

'''Editor's Note:''' None.

===3rd Logo (''Manhunt'' variant) (November 18, 2003)===

'''Logo:''' Superimposed over the opening of the game, we see the Rockstar North logo with white magnets above and below it. "A", in black, is on the top magnet, while "ROCKSTAR NORTH GAME", also in black, is on the bottom magnets. The logo "flickers" a few times, and then fades out.

'''FX/SFX:''' The "flickering".

'''Music/Sounds:''' The opening theme of the game, accompanied by static sounds.

'''Availability:''' Can be seen on ''Manhunt'' for PC, PlayStation 2 and Xbox.

'''Editor's Note:''' None.

===4th Logo (''GTA San Andreas'' variant) (October 26, 2004)===

'''Logo:''' On a black background, we see the Rockstar North logo being drawn onto the screen with an invisible marker, along with a registered trademark. "rockstar north" in the "San Andreas" font appears below, a white outline appears around the "'''''R'''''", and the star turns white. After a few seconds, the outline of the "'''''R'''''", the star and the name fade out, leaving the {{color|blue}} part intact.

'''FX/SFX:''' Simple animation.

'''Music/Sounds:''' The sound of a marker's lid "popping" off, and a few "scribble" sounds.

'''Availability:''' Can be seen on ''Grand Theft Auto: San Andreas'' for PC, PlayStation 2, and Xbox.

'''Editor's Note:''' None.

===5th Logo (''GTA Liberty City Stories'' variant) (October 24, 2005)===

'''Logo:''' A couple of police cars come right, with a siren sound, coming through the logo-shaped hole. They leave the Rockstar North logo behind with the words "{{color|blue|'''ROCKSTAR NORTH'''}}" below. A registered trademark is displayed at the bottom-right of the logo.

'''FX/SFX:''' The police cars coming to the right, the sound of engines.

'''Music/Sounds:''' Engine sounds, siren sound from police cars.

'''Availability:''' Seen on ''Grand Theft Auto: Liberty City Stories'' for the PS2, PSP and iOS.

'''Editor's Note:''' None.

===6th Logo (''GTA Vice City Stories'' variant) (October 31, 2006)===

'''Logo:''' The Rockstar North logo appears on a black background, with the company's name displayed below the logo.

'''FX/SFX:''' TBA

'''Music/Sounds:''' TBA

'''Availability:''' Seen on ''Grand Theft Auto: Vice City Stories'' for the PS2 and PSP.

'''Editor's Note:''' None.


===7th Logo (''GTA IV'' and ''Episodes from Liberty City'' variant) (April 29, 2008-October 29, 2009)===
===7th Logo (''GTA IV'' and ''Episodes from Liberty City'' variant) (April 29, 2008-October 29, 2009)===
[[File:R* North (2008).png|center|350px]]
{{YouTube|id=Etj7a6yaH9M}}


'''Logo:''' On a black background, the Rockstar North logo zooms out and fades out.
'''Visuals:''' On a black background, the Rockstar North logo zooms out and fades out.


'''FX/SFX:''' The logo zooming out.
'''Technique:''' 2D digital animation.


'''Music/Sounds:''' The music used on the game's respective intro.
'''Audio:''' The music used on the game's respective intro or silence.


'''Availability:''' Seen on ''Grand Theft Auto IV'' and ''Episodes from Liberty City''.
'''Availability:''' Seen on ''Grand Theft Auto IV'' and ''Episodes from Liberty City'' (''The Lost and Damned'' and ''The Ballad of Gay Tony'').

'''Editor's Note:''' None.


{{Chronology|[[DMA Design]]|}}
[[Category:British video game logos]]
[[Category:British video game logos]]
[[Category:Video game logos]]
[[Category:United Kingdom]]
[[Category:Rockstar Games]]
[[Category:Rockstar Games]]
[[Category:Take-Two Software]]
[[Category:Take-Two Interactive Software]]
[[Category:Video game logos]]
[[Category:British logos]]

Revision as of 05:27, 11 April 2024



Background

In 1999, Take-Two Interactive, owners of Rockstar Games acquired DMA Design from Infogrames for $11 million. In 2002, they were renamed first to Rockstar Studios and then to its current name, Rockstar North to continue developing games in the Grand Theft Auto franchise.



1st Logo (GTA III variant) (May 21, 2002)


Visuals: Continuing directly from the Rockstar Games logo, and on the same black background as that logo is the Rockstar Games logo (an "R" with a star attached to it) in a light blue color with a bunch of white dots surrounding its outline. It spins around two times, then zooms back. A blue box appears around the logo, the "R" turns black (with a white outline), and the star turns white (with a black outline).

Technique: Computer animation.

Audio: The background energy humming, continuing from the Rockstar Games logo animation.

Availability: Seen on the PC and Xbox versions of Grand Theft Auto III. Additionally, an enhanced widescreen version exists in Grand Theft Auto III: The Definitive Edition.

2nd Logo (GTA: Vice City variant) (October 29, 2002)



Visuals: The famous Commodore 64 menü is seen, with "**** ROCKSTAR NORTH ****" at the top, "READY." below it, and a blinking insertion point below that. The insertion point types "LOAD "VICE CITY"" and "PRESS PLAY ON TAPE" appears. The menu disappears for a brief moment, and then reappears, with "OK" below "PRESS PLAY ON TAPE" and the text "SEARCHING" and "FOUND VICE CITY". The menu disappears again, and the background changes to a bunch of rapidly changing multicolored lines. A white rectangle with the Rockstar North logo and a black oval reading "NORTH" below it then appears, and stays on screen for about 6 seconds.

Trivia: The use of the Commodore 64 interface references the game being set in the year 1986 and especially on how the Commodore 64 was more popular across Europe (including the UK, where this game was made) than the US.

Technique: 2D animation.

Audio: Typing sounds when "LOAD "VICE CITY"" is typed, the sound of something being inserted when the menu disappears the first time, the sound of a key being typed when the menu disappears the second time, and an 8-bit tune based on the original GTA theme played on a 8580 SID chip when the Rockstar North logo is on screen.

Audio Trivia: If you listen closely, the song "Video Killed the Radio Star" by The Buggles plays faintly throughout. It can also be heard in full when listening to one of the game's radio stations, Flash FM.

Availability: Seen on Grand Theft Auto: Vice City for PS2, PC and Xbox. Additionally, an enhanced widescreen version exists in Grand Theft Auto: Vice City: The Definitive Edition.

3rd Logo (Manhunt variant) (November 19, 2003)

Visuals: Superimposed over the opening of the game is the Rockstar North logo with white magnets above and below it. "A" in black is on the top magnet, while "ROCKSTAR NORTH GAME", also in black, is on the bottom magnets. The logo "flickers" a few times, and then fades out.

Technique: 2D digital animation.

Audio: The opening theme of the game, accompanied by static sounds.

Availability: Seen on Manhunt for PC, PS2 and Xbox.

4th Logo (GTA: San Andreas variant) (October 26, 2004)


Visuals: Over a black background is the Rockstar North logo being drawn onto the screen with an invisible marker, along with a registered trademark. "rockstar north" in the "San Andreas" font appears below, a white outline appears around the "R", and the star turns white. After a few seconds, the outline of the "R", the star and the name fade out, leaving the blue part intact.

Technique: 2D digital animation.

Audio: The sound of a marker's lid "popping" off, and a few "scribble" sounds.

Availability: Seen on Grand Theft Auto: San Andreas for PC, PS2, and Xbox. Additionally, an enhanced widescreen version exists in Grand Theft Auto: San Andreas: The Definitive Edition.

5th Logo (GTA: Liberty City Stories variant) (October 25, 2005)


Visuals: A couple of police cars come right with a siren sound, coming through the logo-shaped hole. They leave the Rockstar North logo behind with the words "ROCKSTAR NORTH" below. A registered trademark is displayed at the bottom-right of the logo.

Technique: 2D digital animation.

Audio: Engine sounds, as well as siren sounds from police cars, followed by a metal slam at the end.

Availability: Seen on Grand Theft Auto: Liberty City Stories for PS2 and PSP (in widescreen).

6th Logo (GTA: Vice City Stories variant) (October 31, 2006)


Visuals: The Rockstar North logo fades in on a black background, with the company's name in the "Vice City" font appearing below the logo. The blue of the box then gets wiped away with white.

Technique: 2D digital animation.

Audio: Ambient music that comes from the game's intro.

Availability: Seen on Grand Theft Auto: Vice City Stories for PS2 and PSP (in widescreen).

7th Logo (GTA IV and Episodes from Liberty City variant) (April 29, 2008-October 29, 2009)


Visuals: On a black background, the Rockstar North logo zooms out and fades out.

Technique: 2D digital animation.

Audio: The music used on the game's respective intro or silence.

Availability: Seen on Grand Theft Auto IV and Episodes from Liberty City (The Lost and Damned and The Ballad of Gay Tony).

DMA Design
Rockstar North
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