Firaxis Games: Difference between revisions

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===Background===
''Logo descriptions by TM123''
'''Firaxis Games''' is an American video game developer based in Sparks, Maryland. It was founded by Sid Meier and his fellow developers in 1996, primarily known for the ''Civilization'' games, as well as other strategy titles, most of them bearing Sid Meier's name. The studio is currently a subsidiary of [[2K Games]].


===1st Logo (October 14, 1997-December 13, 1999)===
''Photos by TM123Editions by SnowflakesOmega''
<gallery mode="packed" heights="150">
File:Firaxis Games (1997 logo).png|Normal version
File:Firaxis (1997) (variant).png|Sid Meier's Alpha Centauri variant
</gallery>


'''Visuals:''' There is a {{color|blue}} grid on a dark background, then the camera zooms out and looks forward to reveal the "FIRAXIS" text in front of a bright light. The grid "transforms" into the {{color|blue}} line in the logo and the light diminishes to reveal a {{color|red}} circular vortex above the company name. The vortex then turns into a swirl with razor-like edges, and the word "GAMES" is formed below the {{color|blue}} line.
Background: Firaxis is an American video game developer based on Sparks, Maryland. It was founded by Sid Meier and his fellow developers in 1996, known for the ''Civilization'' games, as well as other strategy titles. The company primarily produces strategy games. It is a subsidiary of 2K Games.


'''Variant:''' In ''Sid Meier's Alpha Centauri'', the logo is seen on a tiled block with two robotic arms pressing on it. When the tile is inserted, the arms move away from the block. Robotic movement sounds similar to the one heard in the other variant are heard when the arms are in motion.
===1st Logo (1997-1999)===


'''Technique:''' CGI.
'''Nicknames:''' "Razor-Swirl", "The Fire Wheel", "Early Fire Wheel"


'''Audio:''' A robotic movement sound effect, a post-boom explosion sound, and a "beam" synth in the last effect.
'''Logo:''' We see a blue grid on a dark background, then the camera zooms out and looked forward to reveal the "FIRAXIS" text in front of bright light. The gird "transforms" into the blue line in the logo and the light diminished to a red circular vortex above the company name. The vortex then turned into a swirl with razor-like edges, and the word "GAMES" is formed below the blue line.


'''Availability:''' The normal logo is seen on the intros of ''Sid Meier's Gettysburg!'' and ''Sid Meier's Antietam!'', and the variant is only seen in the intro of ''Sid Meier's Alpha Centauri''.
'''Variant:''' In ''Sid Meier's Alpha Centauri'', the logo is seen on a tiled block with two robotic arms pressing on it. When the tile is inserted, the arms move away from the block. Robotic movement sounds similar to the one heard in the other variant is heard when the arms are in motion.


===2nd Logo (October 30, 2001-)===
'''FX/SFX:''' CGI animation.
<gallery mode="packed" heights="150">
File:Firaxis Games (Civilization 3).png|Civilization 3 variant
File:Firaxis (Blimp).png|Sid Meier's SimGolf variant
File:Firaxis (Paper).png|Sid Meier's Pirates! variant
File:Firaxis (Piece).png|Civilization IV variant
File:Firaxis (Train).png|Sid Meier's Railroads! variant
</gallery>
{{YouTube|id=75wNYetiWd8|id2=zzX4HLnNk0M|id3=dlZNf_aB9kA}}


'''Visuals:''' The Firaxis logo is colored {{color|gold}} and its swirls are much slenderer than the previous logo. It also lacks a dark colored interior.
'''Music/Sounds:''' A robotic movement sound effect, a post-boom explosion sound, and a "beam" synth in the last effect.

'''Availability:''' The main variant is seen on the intros of ''Sid Meier's Gettysburg!'' and ''Sid Meier's Antietam!'', and the variant is only seen on the intro of ''Alpha Centauri.''

'''Editor's Note:''' None.

===2nd Logo (2001-)===

'''Nickname:''' "The Fire Wheel II"

'''Logo:''' The Firaxis logo is colored gold and its swirls are much more slender than the previous logo. It also lacks a dark colored interior. In its debut in ''Civilization III,'' it fades in from a white background.


'''Variants:'''
'''Variants:'''
* In the opening of ''Sid Meier's SimGolf'', the logo is seen from a blimp passing by the screen.
*In ''Civilization III'' (the first game to feature this logo), the logo fades in from a white background.
* In ''Sid Meier's Pirates!'', a pirate (probably the player) discovers an old piece of paper with the logo adorned.
*In the opening of ''Sid Meier's SimGolf'', the logo is seen on a blimp passing by the screen. The text is also in front of the swirl and "Firaxis" is in a red color.
* In ''Civilization IV'', its expansions, and ''CivCity: Rome'', the logo spawns above an old piece of paper that details fighters on a desktop.
*In ''Sid Meier's Pirates!'', a pirate (probably the player) discovers an old piece of paper with the logo adorned.
* In ''Sid Meier's Railroads!'', the logo spawns in a model train layout, with the same audio from ''Civilization IV'' plus model train sounds.
*In ''Civilization IV'', its expansions, and ''CivCity: Rome'', the logo spawns above an old piece of paper that details fighters on a desktop.
* In ''Civilization Revolution'', the logo is drawn by a caveman in rock along with the 2K Games logo.
*In ''Sid Meier's Railroads!'', the logo spawns in a model train layout, with the same audio from ''Civilization IV'' plus model train sounds.
* In ''Civilization IV'': Colonization, the logo fades in from a dark background with in slightly different sound from the first logo.
*In ''Civilization Revolution'', this and the [[2K Games]] logo before are drawn by a caveman on a rock wall.
* In ''Civilization V'' and expansions, the logo also appears in a dark background, but fades in/out with a swiping effect. It also has a more distinctive synth sound played.
*In ''Civilization IV'': Colonization, the logo fades in from a dark background with a slightly different sound from the first logo.
* In ''XCOM: Enemy Unknown'', the logo appears on an electrostatic surface on light blue with static and sinister noises. Here, the logo got vanished by electric shortage.
*In ''Civilization V'' and its expansions, the logo also appears in a dark background, but fades in/out with a swiping effect. It also has a more distinctive synth sound played.
*In ''XCOM: Enemy Unknown'', the logo appears on an electrostatic surface and is colored {{color|lightblue|light blue}} with static and sinister noises, and after a few seconds, it gets erased by an electric shortage.


'''FX/SFX:''' CGI in most variants.
'''Technique:''' CGI in most variants.


'''Music/Sounds:''' The generic variants as well as few others has a gentle synth sound playing. The remainder often has a song playing from the clip it was seen.
'''Audio:''' The variants as well as few others have a gentle synth sound playing. The remainder often have a song playing from the clip it was seen.


'''Availability:''' Common. The games remain to be a staple to PC gaming, and most titles remain to be easily found. The games can be downloaded from Steam and other services.
'''Availability:''' It was first seen on ''Civilization III'' and has appeared on its sequels, as well as other strategy games.


'''Editor's Note:''' It could be a favorite among 4X genre fans.
'''Legacy:''' This logo is a favorite among fans of the 4X genre (a subgenre of strategy-based video games).


[[Category:Take-Two Interactive Software]]
[[Category:2K Games]]
[[Category:2K Games]]
[[Category:Video Game Logos]]
[[Category:Video game logos]]
[[Category:American Video Game Logos]]
[[Category:American video game logos]]
[[Category:American Logos]]
[[Category:United States]]

Latest revision as of 12:56, 10 March 2024


Background

Firaxis Games is an American video game developer based in Sparks, Maryland. It was founded by Sid Meier and his fellow developers in 1996, primarily known for the Civilization games, as well as other strategy titles, most of them bearing Sid Meier's name. The studio is currently a subsidiary of 2K Games.

1st Logo (October 14, 1997-December 13, 1999)

Visuals: There is a blue grid on a dark background, then the camera zooms out and looks forward to reveal the "FIRAXIS" text in front of a bright light. The grid "transforms" into the blue line in the logo and the light diminishes to reveal a red circular vortex above the company name. The vortex then turns into a swirl with razor-like edges, and the word "GAMES" is formed below the blue line.

Variant: In Sid Meier's Alpha Centauri, the logo is seen on a tiled block with two robotic arms pressing on it. When the tile is inserted, the arms move away from the block. Robotic movement sounds similar to the one heard in the other variant are heard when the arms are in motion.

Technique: CGI.

Audio: A robotic movement sound effect, a post-boom explosion sound, and a "beam" synth in the last effect.

Availability: The normal logo is seen on the intros of Sid Meier's Gettysburg! and Sid Meier's Antietam!, and the variant is only seen in the intro of Sid Meier's Alpha Centauri.

2nd Logo (October 30, 2001-)


Visuals: The Firaxis logo is colored gold and its swirls are much slenderer than the previous logo. It also lacks a dark colored interior.

Variants:

  • In Civilization III (the first game to feature this logo), the logo fades in from a white background.
  • In the opening of Sid Meier's SimGolf, the logo is seen on a blimp passing by the screen. The text is also in front of the swirl and "Firaxis" is in a red color.
  • In Sid Meier's Pirates!, a pirate (probably the player) discovers an old piece of paper with the logo adorned.
  • In Civilization IV, its expansions, and CivCity: Rome, the logo spawns above an old piece of paper that details fighters on a desktop.
  • In Sid Meier's Railroads!, the logo spawns in a model train layout, with the same audio from Civilization IV plus model train sounds.
  • In Civilization Revolution, this and the 2K Games logo before are drawn by a caveman on a rock wall.
  • In Civilization IV: Colonization, the logo fades in from a dark background with a slightly different sound from the first logo.
  • In Civilization V and its expansions, the logo also appears in a dark background, but fades in/out with a swiping effect. It also has a more distinctive synth sound played.
  • In XCOM: Enemy Unknown, the logo appears on an electrostatic surface and is colored light blue with static and sinister noises, and after a few seconds, it gets erased by an electric shortage.

Technique: CGI in most variants.

Audio: The variants as well as few others have a gentle synth sound playing. The remainder often have a song playing from the clip it was seen.

Availability: It was first seen on Civilization III and has appeared on its sequels, as well as other strategy games.

Legacy: This logo is a favorite among fans of the 4X genre (a subgenre of strategy-based video games).

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