BlueSky Software: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content added Content deleted
No edit summary
No edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 10: Line 10:


===Background===
===Background===
'''BlueSky Software''' was an American video game developer situated in California formed in 1988 and had a successful run for 12 years before closing in March 2001, when parent company [[Titus Software (France)|Titus Software]] was in financial trouble.
'''BlueSky Software''' was an American video game developer situated in California formed in 1988 and had a successful run for 12 years before closing in March 2001, when parent company [[Titus Software]] was in financial trouble.


===1st Logo (February 1995)===
===1st Logo (February 1995)===
Line 17: Line 17:
</gallery>
</gallery>


'''Logo:''' Against a {{color|blue}}-hued desert background is the stacked text "{{Font|Times New Roman|'''Blue sky''' SOFTWARE}}". Above it is "DEVELOPED BY" and a box with a cloud shape cut-out and underneath is the copyright notice, "CODE ©1995 SEGA".
'''Visuals:''' Against a {{color|blue}}-hued desert background is the stacked text "{{Font|Times New Roman|'''Blue sky''' SOFTWARE}}". Above it is "DEVELOPED BY" and a box with a cloud shape cut-out and underneath is the copyright notice, "CODE ©1995 SEGA".


'''FX/SFX:''' The clouds moving.
'''Technique:''' Sprite-based animation.


'''Music/Sounds:''' None.
'''Audio:''' None.


'''Availability:''' Only seen on ''Desert Demolition Starring Road Runner and Wile E. Coyote'' for the Genesis.
'''Availability:''' Only seen on ''Desert Demolition Starring Road Runner and Wile E. Coyote'' for the Genesis.
Line 32: Line 32:
</gallery>
</gallery>


'''Logo:''' On a {{color|blue}} background, a thick cloud textured bar is in the center stretching. Inside, there is a large white cloud containing the company name in the same format as before.
'''Visuals:''' On a {{color|blue}} background, a thick cloud textured bar is in the center stretching. Inside, there is a large white cloud containing the company name in the same format as before.


'''Technique:''' Sprite-based animation.
'''FX/SFX:''' The cloud background stretching


'''Music/Sounds:''' None.
'''Audio:''' None.


'''Availability:''' Can be seen on ''Vectorman'' and its sequel, both for the Sega Genesis.
'''Availability:''' Can be seen on ''Vectorman'' and its sequel, both for the Sega Genesis.
Line 47: Line 47:
</gallery>
</gallery>


'''Logo:''' It starts off with an identical look to the 1st logo except the background is white and the bar is {{color|cyan}}. Plus, the cloud is shorter and on the top half portion of the screen. A spider is seen slightly falling down before the company name from before drops down, bumping the spider and making it plummet to the ground.
'''Visuals:''' It starts off with an identical look to the 1st logo except the background is white and the bar is {{color|cyan}}. Plus, the cloud is shorter and on the top half portion of the screen. A spider is seen slightly falling down before the company name from before drops down, bumping the spider and making it plummet to the ground.


'''Technique:''' Sprite-based animation.
'''FX/SFX:''' The spider and text falling down.


'''Music/Sounds:''' The opening theme of the game.
'''Audio:''' The opening theme of the game.


'''Availability:''' Only seen on ''The Amazing Spider-Man: Web of Fire'' for 32X.
'''Availability:''' Only seen on ''The Amazing Spider-Man: Web of Fire'' for 32X.
Line 62: Line 62:
</gallery>
</gallery>


'''Logo:''' On a {{color|blue}} cloudy background with a sunburst in the center, the company name from before is 3D and "SOFTWARE" has less depth and is brighter.
'''Visuals:''' On a {{color|blue}} cloudy background with a sunburst in the center, the company name from before is 3D and "SOFTWARE" has less depth and is brighter.


'''FX/SFX:''' None.
'''Technique:''' A sprite-based graphic.


'''Music/Sounds:''' None.
'''Audio:''' None.


'''Availability:''' Only seen on ''Evil Zone'' for PS1.
'''Availability:''' Only seen on ''Evil Zone'' for PS1.
Line 74: Line 74:
[[Category:American video game logos]]
[[Category:American video game logos]]
[[Category:Video game logos]]
[[Category:Video game logos]]
[[Category:American logos]]
[[Category:United States]]
[[Category:Interplay Entertainment]]
[[Category:Interplay Entertainment]]

Latest revision as of 03:26, 28 January 2024




Background

BlueSky Software was an American video game developer situated in California formed in 1988 and had a successful run for 12 years before closing in March 2001, when parent company Titus Software was in financial trouble.

1st Logo (February 1995)

Visuals: Against a blue-hued desert background is the stacked text "Blue sky SOFTWARE". Above it is "DEVELOPED BY" and a box with a cloud shape cut-out and underneath is the copyright notice, "CODE ©1995 SEGA".

Technique: Sprite-based animation.

Audio: None.

Availability: Only seen on Desert Demolition Starring Road Runner and Wile E. Coyote for the Genesis.


2nd Logo (October 24, 1995-November 15, 1996)

Visuals: On a blue background, a thick cloud textured bar is in the center stretching. Inside, there is a large white cloud containing the company name in the same format as before.

Technique: Sprite-based animation.

Audio: None.

Availability: Can be seen on Vectorman and its sequel, both for the Sega Genesis.


3rd Logo (January 25, 1996)

Visuals: It starts off with an identical look to the 1st logo except the background is white and the bar is cyan. Plus, the cloud is shorter and on the top half portion of the screen. A spider is seen slightly falling down before the company name from before drops down, bumping the spider and making it plummet to the ground.

Technique: Sprite-based animation.

Audio: The opening theme of the game.

Availability: Only seen on The Amazing Spider-Man: Web of Fire for 32X.


4th Logo (July 21, 1999)

Visuals: On a blue cloudy background with a sunburst in the center, the company name from before is 3D and "SOFTWARE" has less depth and is brighter.

Technique: A sprite-based graphic.

Audio: None.

Availability: Only seen on Evil Zone for PS1.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.