Amusement Vision: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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Amusement Vision (2002) (Taken from Super Monkey Ball 2, GC).png|''Monkey Ball'', ''Super Monkey Ball'', and ''Super Monkey Ball 2''
Amusement Vision (2002) (Taken from Super Monkey Ball 2, GC).png|''Monkey Ball'', ''Super Monkey Ball'', and ''Super Monkey Ball 2''
Amusement Vision (2002) (Taken from Super Monkey Ball Jr., GBA).png|''Super Monkey Ball Jr.''
Amusement Vision (2002) (Taken from Super Monkey Ball Jr., GBA).png|''Super Monkey Ball Jr.''
Amusement Vision (2003) (From - Super Monkey Ball, N-Gage).png|''Super Monkey Ball'' on N-Gage
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'''Variant:''' On ''F-Zero AX'', the logo is a bit smaller and shifted up with main ID and media ID underneath the logo.
'''Variant:''' On ''F-Zero AX'', the logo is a bit smaller and shifted up with main ID and media ID underneath the logo.


'''Technique:''' None. {{SectionMisuse|Technique}}
'''Technique:''' A still digital graphic.


'''Audio:''' None.
'''Audio:''' None.

Latest revision as of 11:35, 2 May 2024


Background

Amusement Vision was a video game company founded in 2000 by Toshihiro Nagoshi when Sega's research and development teams were split from the main company. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001. The company was most well-known for their Super Monkey Ball series and the game F-Zero GX. In July 2005, following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept.

1st Logo (June 23, 2001-September 3, 2004)

Visuals: On the preceding Sega logo, there is a ball with "av" carved into it. The ball rolls towards the Sega logo, then off-screen to the right. It comes back in, bumping the logo offscreen and causing the "PRESENTED BY" text to fade out. The ball rolls towards the screen, then stops, before the screen fades to an orange background, the ball turns into a circle with additional white outlines, a trademark symbol is added at the top right of the circle, and text reading "Created by" in an Impact font appears above the circle.

Variants:

  • On Super Monkey Ball 2, the logo is still. The original version still appears in the game's attract mode.
  • On Super Monkey Ball Jr., the Sega logo crossfades into a still variant of this logo, but the "Created by" text and trademark symbol are now in Comic Sans, and the text instead says "Supervised By". The logo then crossfades to the THQ logo.

Technique: CGI.

Audio: Rolling sounds when the ball rolls, followed by a cartoonish bumping sound when the logo gets bumped, more rolling sounds, and then 3 synth notes and a synth chord.

Audio Variants:

  • The Super Monkey Ball 2 variant only has the 4-note jingle at the end.
  • On Monkey Ball and Super Monkey Ball Jr., the logo is silent.

Availability: Seen on Monkey Ball, Super Monkey Ball, Super Monkey Ball 2, and Super Monkey Ball Jr.

2nd Logo (July 25-October 31, 2003)

Visuals: On a black background, the preceding screen with the Nintendo and Sega logos crossfades to the same outlined circle in the last logo with the trademark symbol included. The logo then fades out.

Variant: On F-Zero AX, the logo is a bit smaller and shifted up with main ID and media ID underneath the logo.

Technique: A still digital graphic.

Audio: None.

Availability: Seen only on F-Zero GX and F-Zero AX.

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