Ubisoft Entertainment/Logo Variations

These are the logo variations seen throughout the years by Ubisoft, with more to be added overtime.

Arcatera: The Dark Brotherhood (2000): The logo forms from the full moon with light ray effects.

Tom Clancy's Splinter Cell (2002): The logo fades in a night vision equipment, with the in-game music.

Myst IV: Revelation (2004): The short version of the logo is used, then when the animation is complete, the circle turns into the Team Revelation logo, with the text "TEAM REVELATION" and "PRESENTS" fading in underneath the logo. Then, the logo zooms out and blurs out, starting the intro of the game.

187 Ride or Die (2005): The short version of the logo is used, then when the animation is complete, the circle turns metal.

Assassin's Creed (2007): The animation is accompanied by chemical formulas, and the whole logo is inverted. The music is also slightly muffled.

Prince of Persia (2008): A blue cresent moon shines in, while the background fades into a blue night sky background. Then the text "UBISOFT" wipes in by waving into view. We see the moon fading into the Ubisoft orb from the left side, which shines while the "UBISOFT" text becomes normal. After a few seconds, the text wipes out backwards and the orb shines away, making the background black. The text "UBISOFT PRESENTS" wipes in with a blurry effect, along with "A UBISOFT MONTREAL PRODUCTION" under, with the text "FOR HINTS, TIPS AND WALKTHROUGHS PLEASE VISIT WWW.PRINCEOFPERSIAGAME.COM/HELP/" also appearing at the bottom of the screen in small script. The text shines, then fades out.

Shaun White Snowboarding (2008): The logo is created from a vortex of snow and is on a snow background. The logo shines, and then gets covered by a snowstorm.

Rabbids Go Home (2009): Rabbids steal the logo at the end, which would slide the text "UBISOFT PARIS PRESENTS".

Prince of Persia: The Forgotten Sands (2010): The logo is formed by a vortex of sand and is on a sand background.

Assassin's Creed: Revelations (2011): The logo is black and white and giltching.

Rayman Origins (2011) and Rayman Legends (2013): The swirls at the beginning are accompanied by the Lums from the game. As the camera moves into the orb, more Lums appear and fly outwards. Once the logo forms, Globox's hand appears and slaps the logo, transitioning it into the UbiArt Framework logo. This variant also contains different music.

I Am Alive (2012): The logo is black and white, shaking violently, and viewed through dust clouds.

Just Dance series (2012-?): The logo is in a lower pitch (to blend in with the Just Dance theme song) and the orb turns into a purple-orange disco ball and the text turns pinkish-magenta with dust particles in the air at the end, accompanied by the Just Dance sting.

Far Cry 5 (2018): The logo is superimposed on a barn wall.

Mario + Rabbids Sparks of Hope (2022): The logo is cyan on a blue space background with concentric rings and constellations visible. When the logo unravels, a small flash of light occurs in the center of the screen and glowing particles fly off as the background changes to black.