Draft:Ubisoft Entertainment/Logo Variations

These are the logo variations seen throughout the years by Ubisoft, with more to be added overtime.

Arcatera: The Dark Brotherhood (2000): The logo forms from the full moon with light ray effects.

Tom Clancy's Splinter Cell (2002): The logo fades in a night vision equipment, with the in-game music.

Myst IV: Revelation (2004): The short version of the logo is used, then when the animation is complete, the circle turns into the Team Revelation logo, with the text "TEAM REVELATION" and "PRESENTS" fading in underneath the logo. Then, the logo zooms out and blurs out, starting the intro of the game.

187 Ride or Die (2005): The short version of the logo is used, then when the animation is complete, the circle turns metal.

Assassin's Creed (2007): The animation is accompanied by chemical formulas, and the whole logo is inverted. The music is also slightly muffled.

Prince of Persia (2008): A blue cresent moon shines in, while the background fades into a blue night sky background. Then the text "UBISOFT" wipes in by waving into view. We see the moon fading into the Ubisoft orb from the left side, which shines while the "UBISOFT" text becomes normal. After a few seconds, the text wipes out backwards and the orb shines away, making the background black. The text "UBISOFT PRESENTS" wipes in with a blurry effect, along with "A UBISOFT MONTREAL PRODUCTION" under, with the text "FOR HINTS, TIPS AND WALKTHROUGHS PLEASE VISIT WWW.PRINCEOFPERSIAGAME.COM/HELP/" also appearing at the bottom of the screen in small script. The text shines, then fades out.

Shaun White Snowboarding (2008): The logo is created from a vortex of snow and is on a snow background. The logo shines, and then gets covered by a snowstorm.

I Am Alive (2012): The logo is black and white, shaking violently, and viewed through dust clouds.