Pandemic Studios

Background
Pandemic Studios, LLC was an American game developer founded in 1998 by ex-Activision employees Josh Resnick and Andrew Goldman. While originally founded in Los Angeles, California, a satellite studio opened in Brisbane, Australia in 2000. The studio was eventually bought by Electronic Arts along with BioWare (who they had allianced with) on January 7, 2008 - but subsequently shut down in late 2009 following completion of The Saboteur and EA's cutting of 1,500 jobs at its studios. While a core IP team to manage the Pandemic brand and franchises was subsequently established within EA, it has remained dormant since. Pandemic was best known for the Mercenaries and Destroy All Humans! series, in addition to the original Star Wars: Battlefront series.

1st Logo (1999-2005)
Nicknames: The Gas Mask "Pandemic Mask Fear Itself''

Logo: There is a black space with static noise and flickering grey particles (we can briefly see the word FEAR). Someone calls for help through radio. Then the gray box with gas-mask and PANDEMIC word appears, with the website below. The box becomes yellow with black picture of gas-mask and space behind the name.

Variant: The same picture in still form appeared on Mercenaries and Star Wars: Battlefront. The website was absent there.

FX/SFX: Static noise and objects flickering.

Music/Sounds: Static screeches, combined with an audio clip of Franklin D. Roosevelt's first inaugural speech during the Great Depression. The line is "...that the only thing we have to fear is, fear itself." The word "FEAR" that briefly flashes matches the sentence.

Availability: Can be found on Dark Reign 2, Star Wars: The Clone Wars and Army Men RTS. Still version appeared on Mercenaries: Playground of Desctruction and Star Wars: Battlefront.

Editor's Note: None.

2nd Logo (2004-2006)
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Nickname: "The Gas Mask II  Pandemic Mask II Fear Itself II''

Logo: We see a heavily distorted TV broadcast with a lot of white noise and flickering, briefly showing the gas-mask logo from the previous logo, until the whole Pandemic logo is seen and becomes colored, now shinier and having a backdrop effect The gas-mask begins flickering, until the whole logo appears and becomes colored. Then it flickers and ends.

FX/SFX: The broadcast and noise effects.

Music/Sounds: More static noise effects, with the same audio clip of Roosevelt's speech.

Availability: Seen on Full Spectrum Warrior and its sequel Ten Hammers.

Editor's Note: None.

3rd Logo (2005)
Nickname: "The Gas Mask III  Pandemic Mask III Pandemicolor''

Logo: The words "FILMED IN" appear flickering, following by "PANDEMICOLOR" in the center, which looks like the Cinemascope logo. Then the Pandemic logo suddenly pops on the screen and abruptly ends.

FX/SFX: The flickering words.

Music/Sounds: Radio noise.

Availability: Seen on Destroy All Humans!

Editor's Note: None.

4th Logo (2006)
Nickname: "The Gas Mask IV  Pandemic Mask IV''

Logo: An alien saucer flies over the rocky landscape, when we pan over and see the rock have the form of the gas-mask with water around. The mask becomes black and the logo fades in.

FX/SFX: The whole animation.

Music/Sounds: A game-style soundtrack.

Availability: Seen on Destroy All Humans! 2.

Editor's Note: None.

5th Logo (2008)
Nickname: "The Gas Mask V  Pandemic Mask V''

Logo: There is a circle with many weapons sticking through it and part of the gas-mask inside. The name "PANDEMIC STUDIOS" is written at the sides of the circle.

FX/SFX: Just fading.

Music/Sounds: None

Availability: Seen on Mercenaries 2: World In Flames for PS2.

Editor's Note: None.

6th Logo (2008)
Nickname: "The Gas Mask VI  Pandemic Mask VI''

Logo: A grenade falls down, designed in custom yellow and black color style. More grenades follow and the background lights up to show the building wall and palms. The heap of grenades blows and the building shutters to reveal the Pandemic logo inside.

FX/SFX: Grenades fall, explode and shutter the building.

Music/Sounds: Grenade pins removing and a blow.

Availability: Seen on Mercenaries 2: World In Flames for PS3, Xbox 360 and PC.

Editor's Note: None.

7th Logo (2009)
Nickname: "The Gas Mask VII  Pandemic Mask VII''

Logo: A gate appears, designed in the same color style as before. A spear hits the surface, followed by a lot of other spears, which cover the gate almost completely, and we zoom a bit to see the citadel walls. One more spear come and shutters the gate, where the Pandemic logo hangs.

FX/SFX: Spears fly and the gate shutters.

Music/Sounds: Events that happen on the screen: spear hitting and destruction of the wall.

Availability: Seen on Lord of the Rings: Conquest.

Editor's Note: None.

8th Logo (2008)
Nickname: "The Gas Mask VIII  Pandemic Mask VIII''

Logo: We see the brown picture of the logo without its usual box. The logo has noise effects around.

FX/SFX: The flickering noise.

Music/Sounds: Cracking noise.

Availability: Seen on Lord of the Rings: Conquest for Nintendo DS.

Editor's Note: None.

9th Logo (2009)
Nickname: "The Gas Mask IX  Pandemic Mask IX''

Logo: The camera moves across the paper surface and shows EA logo first, then the black Pandemic logo is created with shaking effect on two red bands. The sequence proceeds to the game intro.Pandemic Studios (2009)

FX/SFX: The movement of surface and red bands.

Music/Sounds: Gunfire heard when the logo forms.

Availability: Was seen on The Saboteur.

Editor's Note: None.