St.GIGA

Background
Satellite Digital Audio Broadcast Co., Ltd, better known and traded as St.GIGA, was a Japanese satellite radio company founded on April 2, 1990 and owned by WOWOW from 1990 to 2001 and WireBee Inc. from 2001 to 2006. They were most known for their "Tide of Sound" broadcasts, which were recordings of nature sounds, and the Satellaview, a peripheral for Nintendo's Super Famicom that allowed the playing of games via satellite broadcasts until the service was discontinued on June 30, 2000. They were also known as the first digital satellite radio station in the world. In 2001, the company, facing bankruptcy, merged with WireBee Inc., a Japanese radio station provider and was eventually renamed Club COSMO before being sold to WINJ. Their slogan was "I'm here. I'm glad you're there. We are St. GIGA."

(August 9, 1995-1999)
Logo: On an azure, static wave-like background, we see a 3D, metallic version of St.GIGA's logo shimmer from left-to-right.

Variants:
 * Sometimes, the St.GIGA logo would be accompanied by a text box announcing that the program was about to begin and asking players to wait. The logo's animation occasionally loops until the program officially begins.
 * On the "JO33-BS-TDM1" warning screen seen before downloaded broadcasted data was loaded, the St.GIGA logo comes down from the top of the screen before shimmering.

FX/SFX: The logo shimmering.

Music/Sounds: A Super Mario-esque "ka-ping!" sound.

Music/Sounds Variants: The warning screen variant has an eight-note synth string jingle accompanied by the aforementioned "ka-ping!" noise at the end.

Availability: Extinct. Apart from the warning screen variant, which was used from April 1995 to June 30, 2000, this logo was only seen before a Soundlink program, such as Satellawalker 1 and 2, BS The Legend of Zelda: Ancient Stone Tablets and BS F-ZERO Grand Prix, was about to begin or, occasionally, had ended. As broadcasting services for the Satellaview have been discontinued as of June 30, 2000, this screen can no longer be seen through normal means without viewing archival VHS recordings of Soundlink programs or by emulating Soundlink programs that have been preserved by dedicated video game preservationists.

Editor's Note: None.