Terminal Reality

Background
Terminal Reality is an American video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as 4x4 EVO 2), 3D action games (such as BloodRayne), and more.

1st Logo (May 31, 1995)


Visuals: On a black background, the text "TERMINAL REALITY INC." fly in one-by-one. Then the letters "TRI" zoom out, emerge and settle.

Technique: CGI.

Audio: The opening theme of the game.

Availability: Seen on Terminal Velocity.

2nd Logo (August 31, 1996-May 13, 1998)


Visuals: In a dark forest environment, the logo moves along the water with the starry sky above. The logo gets close to the shady constructions standing on the water, and pans over the constructions while the light spot appears and reveals the three copper letters "Times New Roman" standing on cogwheels and rolling to face the single side. The text "{{color|brown|{{font|Times New Roman|Terminal Reality Inc.}}" appears below the letters, and a brass-colored ripple can be seen below, which vanishes after a while.

Technique: CGI.

Audio: A ghastly screeching sound and rotating cog sounds. Then a 4-note fanfare is heard at the end.

Availability: Appeared on Hellbender, Monster Truck Madness, and its sequel.

3rd Logo (October 29, 2000-November 15, 2005)


Visuals: The logo shows a white, skull-form face over a rectangular box. The company name appears below in white, reading "TERMINAL REALITY" in two lines.

Variants:
 * 4x4 Evo 2: We see sandy surface with several stones, while the car passes by humming and the sand moves away to reveal the stony logo.
 * Games published by Majesco have a special version of the logo, described on that company's page.
 * On RoadKill, there is a Man with a Blue Coat & a hat walk towards the camera. Then, he gets run over by a train & he's sent flying in the air. The Terminal Reality logo appears as usual as the man is falling & landing.

Technique: Mainly computer animation. Sometimes, CGI is involved.

Audio: The opening theme of the game, or none.

Availability: The normal still logo appeared on 4x4 Evolution, while the sandy variant appeared on its sequel, 4x4 Evo 2. The Majesco-published games with the custom variant are BloodRayne series, Aeon Flux and BlowOut. The last variant can be found on RoadKill on the GameCube and on the Xbox.

Legacy: The image of the skull, the tone of red and the overall darkness of the logo will definitely disturb more than a few.

4th Logo (September 5, 2006-December 12, 2013)
Visuals: On a black background, a modified version of the last skull is shown in a glowing bluish color. The white text "TERMINAL REALITY" appears below the skull in one line.

Variants:


 * On Ghostbusters, the name disappears and the ghost trap is thrown under the logo and the face is reluctantly sucked inside.
 * On Kinect Star Wars, the holographic blue logo appears in perspective view and pans back to the normal position, flickering and shining in process, then becomes full white.

Technique: Originally still, but there are animated variants, which consist of either computer animation or CGI.

Audio: None, or the opening theme of the game.

Audio Variants:


 * For Ghostbusters, the audio consists of sounds of the ghost trap and a roar (which is the low-pitched version of the "Screams 3 Man Gutwren PE134401" stock sound effect) when the face is sucked inside.
 * On Kinect Star Wars, crackling sounds and booming sounds are heard.

Availability: Can be seen on games at the time, starting with SpyHunter: Nowhere To Run.