Virgin Interactive

Background
Virgin Games was a British game developer and publisher formed in 1981 as Virgin Games, as part of Richard Branson's brand empire Virgin. The company focused on video games for computers and also held their own development teams.

In 1987, the company purchased Mastertronic and renamed themselves as Virgin Mastertronic. After this division was sold off to Sega in 1991 after the intense success of the Sega Master System in the country (which they distributed), the publishing side was renamed back to Virgin Games, which in 1993 was renamed as Virgin Interactive Entertainment to expand on just video games in general. The company's US division purchased developer Westwood Studios in 1992, and formed another development team Burst Studios in 1995. By this point, ownership had transitioned from the Virgin Group over to Spelling Entertainment Inc. That same year, its London-based division formed a development team that would be named Crimson Studios.

In 1997, Spelling announced they would divest their ownership in Virgin Interactive. With this, the assets were split up and sold off. The North American division was sold to Electronic Arts as part of their purchase of Westwood, while the European division was purchased by its management. Interplay Entertainment and Titus Interactive soon purchased stakes in the business in 1999, with Titus acquiring 100% ownership in 2001.

At the end of 2002, Virgin downgraded to becoming a distributor only and was soon renamed as Avalon Interactive in August 2003. In January 2005, Titus filed for bankruptcy which led to Avalon Interactive eventually ceasing operations at the end of the year. The Spanish branch of Virgin Interactive was spun-off in October 2002 under the name Virgin PLAY.

1st Logo (1983-1990)
Visuals: We see a triangle with the Virgin logo inside, and below is a yellow parallelogram with a Pac-Man like shape that forms the big "G" and next to it was the text "Times New Roman" and below there is a line with a black circle inside.

Variants:
 * Sometimes, the logo is shown in-credit.
 * Sometimes, only the Virgin triangle and the circle is used.

Technique: None.

Audio: None.

Availability: Seen on the ZX Spectrum game of Angler and Ghost Town, as well as the Amstrad CPC, MSX and ZX Spectrum games of World Trophy Soccer and the Amstrad CPC game of How to Be a Complete Bastard.

2nd Logo (1983-1996)
Visuals: This is just the corporate Virgin logo on a black background.

Variants:
 * An earlier version exists where the logo is shown on the game's title screen.
 * Sometimes, "GAMES" is shown on the bottom right of the logo.
 * On Super Slap Shot for the SNES, the logo is inside a circle with a white background. The word "PRESENTS" appears below in rainbow colors.
 * On the Nintendo 64 prototype of Freak Boy, the logo is wobbling over a rainbow background.
 * On the Amiga version of Cool Spot, Spot can be seen walking below the logo.
 * On the intro of the NES game of M.C. Kids, the logo is shown over a plane.

Technique: None unless you count the variants.

Audio: None.

Availability: First seen on the Commodore 64 game of Bitmania, and later seen on the BBC Micro game of Microbe, the Oric game of Them: A Paranoid Fantasy, the Commodore 64 game of Gates of Dawn, the Amstrad CPC game of Dan Dare: Pilot of the Future, the Commodore 64 game of Erebu, the Amstrad CPC game of Action Force, the Commodore 64 game of Rebel, the ZX Spectrum game of Trans-Atlantic Balloon Challenge, Jimmy White's 'Whirlwind' Snooker, Super Slap Shot, the Nintendo 64 prototype of Freak Boy, the PC version of Krusty's Fun House, Alien 3, the Amiga version of Cool Spot and Lost Vikings for Sega Genesis/Mega Drive.

3rd Logo (1990-1999)
Visuals: The Virgin logo is white, surrounded by a white circle and placed inside a square. The words take the lower side, reading "GAMES" in a Helvetica-like font, shown below the logo.

Later Variant: With the company name change in 1993, the logo is now over a white rectangle, and the bottom text instead says "serif entertainment" with "serif" in Trajan Pro in two lines, separated with another line.

Variants:
 * There are two custom animated logos, they are listed below separately.
 * On Demolition Man for 3DO, the logo is seen as a glass outline, lighted with a splash.
 * This logo appears in the intros for  Grand Slam  and  Spot Goes to Hollywood , but both games use the 15th logo on-screen.
 * Sometimes, the logo is shown over a gradient background.
 * On the NES game of The Jungle Book, the logo lacks the text below the logo.
 * In Screamer, the logo is superimposed in-game, with the word "PRESENTS" added below the logo.
 * In Screamer 2, the logo appears on a black background with the word "AND" added below.

Technique: None.

Audio: None.

Audio Variant: Rendering Ranger R2 has a single chime playing as the logo fades in.

Availability:
 * The earlier version was seen on Ivan "Ironman Stewart's Super Off Road for the Amiga, Atari ST, DOS, Master System, Game Gear and ZX Spectrum, as well as the NES game of Overlord, the Amstrad CPC and ZX Spectrum games of Golden Axe, the Commodore 64 game of Rolling Ronny, the Game Gear game of Double Dragon, Viz: The Game, the Amiga game of Lure of the Temptress, and the floppy versions of Dune and KGB among others.
 * The later version appears on some games, like Hardline, Rendering Ranger R2, the first two Screamer games, the Game Boy game of Disney's Aladdin, Gamera, and Cannon Fodder.
 * This logo also appears on earlier Capcom titles on the PlayStation and Sega Saturn in Europe such as Street Fighter Alpha, Street Fighter Alpha 2, Mega Man X3, Super Puzzle Fighter 2 Turbo, Resident Evil (PlayStation and PC (in North America as well) only, the Saturn version was published by Sega) and Star Gladiator - Episode I: Final Crusade.
 * The later version of the logo makes its final appearance on a prototype of the cancelled Game Boy Color version of Resident Evil.

4th Logo (1991)
Visuals: On a black background, we see a box zooming out, then a black square flips in, and then it rotates to reveal a white circle. The corporate Virgin logo wipes in, and the text "GAMES" flashes in letter by letter.

Technique: 2D sprite animation.

Audio: Sounds of flashing and zaps.

Availability: Seen on the Atari ST games of Spot and Rolling Ronny, as well as CDTV games.

5th Logo (1991-1995)
Visuals: On a black background, we see a gradient box. Inside it is the corporate Virgin logo surrounded by a white circle. The word "GAMES" appears below the box. The logo then shines.

Later Variant: Following the company name change, the same text from the 3rd logo was shown below the box.

Variants:
 * Most of the time, the logo was still.
 * On some games, like Vengeance of Excalibur, the logo is on a box over a gradient background.
 * On the Sega Genesis/Mega Drive version of Cool Spot, the titular character pushes the logo, then cleans his shades.
 * Sometimes, a copyright date is shown below the logo.
 * On  Young Merlin , the logo is on a black- gradient background, and the Westwood Studios logo is shown below the logo.

Technique: 2D sprite animation.

Audio: None On Mick & Mack in the Global Gladiators for the Genesis, we hear a group of men saying "Virrrrgiiin!".

Availability: Appears on games released during this time period, such as the Genesis version of Cool Spot as well as Dune II, and many SNES games. The later version can be seen on the Genesis versions of Dune II: The Battle for Arrakis, The Lion King and Pinocchio, the MS-DOS version of Cool Spot, and The Legend of Kyrandia: Hand of Fate.

6th Logo (1992)
Visuals: Over a static background, we see a clock, then a grunge version of the Virgin circle, and circles form the "GAMES" letters, and the text "GAMES" appear one by one. Then it cuts to a circle that changes colors and the Virgin logo draws in, and then the Virgin Games logo is formed onto a static background.

Technique: 2D animation.

Audio: The 1989 Image Entertainment jingle, which is stock music.

Availability: Only seen on a 1992 promo reel from the company.

7th Logo (1993)
Visuals: On a space background, the Virgin Games shield flies over and rotates to the center. Then the logo smashes to reveal the Virgin logo over a CD and then the disc flips.

Technique: CGI.

Audio: An ascending synth theme.

Availability: Seen only on the CD versions of Conspiracy and Dune.

8th Logo (1993)
Visuals: On a background, the 3D  Virgin logo flips in, and then the text "Interactive Entertainment" in a stacked formation. appears below.

Technique: Early CGI.

Audio: A synth drone, followed by a whoosh.

Availability: Seen only on the Sega CD game of Dune.

9th Logo (1993)
Visuals: On a black background, we see four corners flies in, and then the Virgin logo flies in, and the text "GAMES" flies over the logo, and the camera rotates.

Technique: CGI.

Audio: A whoosh sound.

Availability: Seen on the PC game of The 7th Guest.

10th Logo (1993-1996)
Visuals: On a black background, we see the Virgin Games logos from the last logo spinning in as a rotating cube, similar to the 2nd RCA/Columbia Pictures Home Video logo.

Variants:
 * On the 1994 WCES prototype of The Jungle Book, the logo appears underwater.
 * A still version exists.
 * On some later games, like the SNES and Genesis game of The Lion King, as well as Pinocchio, the text was altered, so the same text from the previous logo was shown.
 * On the SNES version of Cool Spot, the player can mess around with the logo over a gradient background, while Spot reacts to it.
 * An enhanced version of the logo appears on the Sega CD game of The Terminator.

Technique: CGI.

Audio: None. The enhanced version has a triumphant fanfare.

Availability: The normal version was seen on the SNES prototype of Mick & Mack and the Global Gladiators. The still version appears on many SNES and Game Gear games.

11th Logo (1994-1995)
Visuals: On a gradient background, a marble version of the red Virgin logo zooms out. Then the text below slides from under the logo.

Variant: A still version exists.

Technique: 2D sprite animation.

Audio: None.

Availability: Seen on several SNES games from the period, like Dragon: The Bruce Lee Story and Super Danny.

12th Logo (1994-1995)
Visuals: On a black background, we see a 3D version of the Virgin logo over a circle with a white outline. Below it was a 3D version of the same text from the previous logos.

Variant: An 8-bit version exists on the Sega Game Gear game of The Lion King.

Technique: None.

Audio: None, or the opening theme of the game.

Availability: Seen on the DOS games of Iron Assault, Cool Spot, Operation Overlord and Disney's Aladdin, as well as the Sega Game Gear game of The Lion King.

13th Logo (1994)
Visuals: On a black background, we see the Virgin logo from the time. Then the logo zooms in, and then we reveal the same Virgin Interactive logo, as seen in the later version of the 3rd logo.

Technique: 2D animation.

Audio: A quiet boom as the logo flashes, then a dreamy synth tune. We also hear Brian Cummings say "From Virgin Interactive Entertainment, coming this November. New for CD-ROM!".

Availability: Seen only on a VHS promo reel for the company.

14th Logo (January 1, 1995-1996)
Visuals: On a background, several burning dots appear and create the Virgin logo. Another dot runs over the circle. The logo zooms in and returns with the full Virgin Interactive name.

Variant: There's an alternate variant where the logo doesn't zoom in, instead fading out as the finished Virgin Interactive logo fades in.

Technique: 2D animation.

Audio: Sounds of burning and synth noise.

Availability: Appears on Zone Raiders and Cyberia 2. Also seen on Virgin sampler discs of the time, as well as video promo reels as late as 1996.

15th Logo (November 2, 1995-February 9, 2000)
Visuals: We cut to a closed eye. The eyelid opens and we zoom in on the eye, with "PICTURE START" flashing dead center, and a whole bunch of technological stuff (including what looks like the logo of Channel Five flashing in the bottom left) flashing quickly as the eye moves all around and dilates. At the end, the Virgin logo zooms in on a  ball, with a chyroned "INTERACTIVE" in the bottom right corner as a fireball moves up the eye.

Later Variant: In mid-late 1997, the logo was altered for the second half: the animation reverses as it zooms out of the eye, which closes and has the Virgin logo in a oval, which is on the left side of a  oblong shape with "INTERactive" on it. The eye also throbs.

Variants:
 * On  Neo Hunter , only the end of the logo is shown, and is slowed down to keep in sync with the music.
 * On  Toonstruck , the name which appears below reads "INTERACTIVE entertainmentTM", with a line separating the words.
 * On a Virgin Interactive 1996 Christmas trailer, the logo's frame rate is smoother, and there is no TM symbol on the top of "INTERACTIVE entertainment".

Technique: CGI designed by R/Greenberg Associates and Imaginary Forces.

Audio: A loud rock riff with a heart monitor that gets higher and faster, and various PA system announcements over it. A faint heartbeat at the end.

Audio Variant:  Broken Sword 2  has the music out of sync with the animation.

Availability:
 * The 1995 version can be seen on PlayStation, Sega Saturn and PC games published by the company such as Black Dawn, Grid Runner, the PS1/Saturn versions of Spot Goes to Hollywood, Toonstruck, Neo Hunter and Nanotek Warrior. Agent Armstrong and NHL PowerPlay 98 also use this logo, but use the 20th logo on the packaging.
 * The 1997 version appears on games such as Disney's Hercules Action Game (the PAL version, published by SCE Europe, has an SCEE disclaimer instead), Golden Nugget, Broken Sword 2: The Smoking Mirror, and the infamously cancelled-then-leaked Thrill Kill.
 * In North America, this logo is somewhat harder to find, as it only lasted a few years before Virgin Interactive's North American operations were sold to Electronic Arts.
 * The logo appears on various Capcom titles from the era, such as the PlayStation version of Resident Evil 2 (the Dreamcast version has the 20th logo), various Street Fighter titles, Marvel Super Heroes vs. Street Fighter, Rival Schools: United by Fate, Mega Man Legends, Mega Man X4, Capcom Generations and the PS1 version of Dino Crisis.
 * It also appeared in the PAL version of R-Types and a 3rd-party PlayStation demo disc for Command & Conquer: Red Alert and Bloody Roar: Hyper Beast Duel.

16th Logo (December 1995)
Visuals: We see a 3D version of Big Ben. Then the camera rotates, and we see the Virgin logo of the time, with a stamp that reads "Times New Roman". Then the stamp disappears, and the URL is shown below the logo.

Technique: CGI.

Audio: None.

Availability: Seen on the PC game of The 11th Hour.

17th Logo (May 31, 1996)
Visuals: On a black background, a 3D version of the Virgin logo rotates. The text "Interactive Entertainment" fades in below the logo.

Technique: CGI.

Audio: The opening theme of the game.

Availability: Seen only on the 1996 Sega Saturn prototype of Heart of Darkness.

18th Logo (August 7, 1996)
Visuals: On a black background, we see a -orangeish laser drawing the Virgin logo text in. We pan to the left to see it in the right direction. When it's done, it flashes to reveal the normal Virgin Interactive shield. The logo zooms in filling the screen with, then fades out.

Technique: CGI.

Audio: Harsh fireworks and engine sounds.

Availability: It was seen on Hyper 3-D Pinball, also known as Tilt!

19th Logo (September 24, 1996)
Visuals: On a black background, we see a white box that flies over. Then the Virgin Interactive shield from the previous logos flies in, and then the camera settles, as the same text from the later version of the 3rd logo fades in below.

Technique: 2D animation.

Audio: A background tune followed by metallic creaking.

Availability: Seen only on the PC game of Harvester.

20th Logo (June 6, 1997-April 19, 2002)
Visuals: On a rainbow-colored background, numerous versions of a horizontal shield rotate around a central point. They merge into one shield, which turns into a 3D version of the Virgin Interactive logo from the later version of the 15th logo on a white background. The logo glows.

Variants:
 * On  Ignition , a unique animated variant is used, where a car tire skidmark creates the logo. Then the car crashes off-screen, and the shield jumps.
 * A print version was also used, with a 2D logo (sometimes in 3D) and sometimes with copyright info below.
 * In  Screamer Rally , the print logo appears on a black background, and in a similar fashion to Screamer 2, the word "AND" is written below the logo.
 * In  Jimmy White's 2: Cueball , the print logo is seen on a black background and disappears.
 * In the European PlayStation version of  Dino Crisis 2 , the logo is slowed down, but its audio plays normally.
 * On later games, starting with the release of  Heist  on February 2, 2001 (except for a few games that use the 3D logo instead), the animated logo turns into a 2D version of the Virgin Interactive logo, which finishes on a black background, and doesn't glow.
 * Game Boy Color releases use a 8-bit recreation of the print logo.

Technique: 2D computer animation.

Audio: For the main animated version, a tune with whooshing elements or a different sounding one used on earlier releases until sometime in 2000, with a soft heaven-like choir at the end. For the still versions, none, or sometimes the opening theme of the game.

Audio Variants: 
 * In European Super League on the PlayStation, Dreamcast and PC, a soccer crowd is heard throughout the logo, which then segues into the opening music, as the logo starts fading out.
 * In  Heist , the logo is silent and the opening theme of the game plays over the animated logo.
 * In  Ignition , we hear a car driving by, then, a tire screech immediately followed by a crash.
 * In Screamer 4x4, the logo's music ends abruptly and transitions to the Clever's Development logo.

Availability:
 * The print version was first used in 1997 on some games, but it was also used as a logo on the game's packaging (although some of the games themselves use the later variant of the 15th logo on-screen until it was phased out). Examples where to find it are Screamer Rally, the European version of Operation Winback on Nintendo 64, 4-4-2 Soccer on the PlayStation and PC, Jimmy White's 2: Cueball on the PlayStation, Dreamcast and PC, the European version of Kagero - Deception II, and the European version of Bomberman Fantasy Race.
 * As with the previous logo, it appears on European releases of Capcom titles as well (except Cannon Spike, Heavy Metal Geomatrix, Resident Evil: Survivor, Resident Evil: Code Veronica and Spawn: In the Demon's Hand, which were published by Bigben Interactive for the former two and Eidos Interactive for the latter three respectively), including the Nintendo 64 version of Resident Evil 2, Street Fighter EX+ Alpha and its sequel, JoJo's Bizarre Adventure, Capcom vs SNK, GigaWing, Gunbird 2, Project Justice - Rival Schools 2, the Dreamcast version of Marvel vs Capcom 2 - New Age of Heroes, Plasma Sword: Nightmare of Bilstein, the Dreamcast version of Resident Evil 3: Nemesis, Street Fighter III: Double Impact and Street Fighter III: 3rd Strike. It also appears on the playable demo of Rival Schools: United by Fate (the released game uses the later variant of the 15th logo above).
 * The last games to feature the white background print variant are European Super League for the Game Boy Advance (with the logo in 3D) and Lotus Challenge on the PlayStation 2 (with the logo in 2D), both released only in Europe.
 * The print version with copyright info variant, appears in the European versions of Bloody Roar: Hyper Beast Duel, Bloody Roar 2: Bringer of the New Age and Bomberman.
 * The 8-bit version appears on Game Boy Color games such as European Super League, Holy Magic Century, Jimmy White's Cueball, Resident Evil Gaiden and Street Fighter Alpha.
 * The animated white background version was used since early 1999, and debuted on Viva Football (which was the first game to use this animated version), the European release of Super Runabout - San Francisco Edition on the Dreamcast, European Super League, Screamer 4x4 and Codename: Outbreak.
 * European Capcom titles that include this logo are Dino Crisis 2 on the PlayStation, Marvel vs Capcom: Clash of Super Heroes on the PlayStation and Dreamcast, Trick'n Snowboarder, and the Dreamcast versions of Dino Crisis and ''Resident Evil 2.
 * The later black background variant was first used on Heist for PC, and later appeared on the European versions of Bloody Roar 3 and DNA - Dark Native Apostle for the PlayStation 2, Nightstone, and Jimmy White's Cueball World, both for the PC.
 * The logo appears on the European packagings of Guilty Gear X on the PlayStation 2, and Street Fighter Alpha 3 on the Dreamcast, but they don't appear upon bootup.