Funcom

Background
Funcom is a Norwegian developer founded in 1993. The main office is located in Oslo.

1st Logo (1993-1995)
Visuals: Under the JVC logo, we see an iron horned viking helmet on dirt with a baseball on one of the horns. The name "FUNCOM" is shown in red.

Technique: None.

Audio: None.

Availability: Appeared on two Sega CD games - Fatal Fury Special and Samurai Shodown.

2nd Logo (December 1994)
Visuals: We see the horned viking helmet from the previous logo in gold, with a big, red Santa hat and a furball on the horn. The word "FUNCOM appears in a funny blue font with a shadow below.

Technique: None.

Audio: None.

Availability: Appeared on Daze Before Christmas.

3rd Logo (1994)
Visuals: We see a white horned viking hat with a flat baseball on top of one of the horns inside a blue and red rectangle. The text "FUNCOM" appears in blue.

Technique: None.

Audio: None.

Availability: Appeared on Dinosaur's Tale.

4th Logo (January 1, 1996-2005)
Visuals: Just the text "FUNCOM" with "FUN" on top of "COM". Some of the bottom of "COM" is cut off.

Technique: Depends on the variant.

Variants:
 * On Casper, the logo is metallic.
 * On No Escape, the logo appears through blurred mist. It also has copyright info.
 * On NBA Hang Time, the logo has electronic fire animating through it.
 * On Dragonheart, a dragon flies and projects fire, where the purple logo appears after Acclaim.
 * A Funcom Dublin version exists, with the colors of the Irish flag. It was spotted on Impact Racing.
 * Small blue logo is seen on Pocahontas for Genesis, plus Disney Animation logo appears under.

Audio: None. The fanfare is heard on Dragonheart.

Availability: Black and white logo seen on Championship Motocross. Other variants listed above.

5th Logo (November 18, 1999)
Visuals: We see a green electronic grid with occasional sparks and various text appearing, then the Funcom logo appears in green. The screen suddenly collapses via a TV powering off.

Technique: Effects on the screen.

Audio: Some electronic noise followed with scribbling as the logo pops up, and the sound of a TV powering off.

Availability: Was seen on The Longest Journey.

6th Logo (March 31, 2000)
Visuals: The Funcom logo with a yellow outline and red center is on a white floor. A punky-hair character walks in and sticks the trademark symbol at the construction. Then he leaves, but the symbol breaks off and rolls. The punk returns anxious, grabs the symbol and blasts it full force into the logo. He departs again, but before vanishing, takes a look behind to check the symbol, and makes a satisfied grunt.

Technique: The character walking around and (R) sign rolling down.

Audio: The punk stomping around, making noises. He sticks the (R) with a creaking sound, then it rolls and is blasted back. As he departs, he checks the work and emits a satisfied "Hm!".

Availability: Was seen on Speed Punks.

7th Logo (April 17, 2006-)
Visuals: We start moving along a extreme close-up of a blue circle. It zooms out and gets itself from the particles. Then it comes to full view with "FUNCOM" inside in two lines and with two connections of the circle. Then the logo shines while turning black and white.

Technique: The circle collects and zooms out.

Audio: Short humming turning into orchestral synth and the crystal sound on the shine.

Availability: Was seen on Dreamfall: The Longest Journey and Age of Conan games.