Sunsoft Games

1st Logo (October 4, 1985-)
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Visuals: On a colored background we see the text "SUNSOFT" in a stylized font, appearing in some form.

Variants: There are several custom variants.
 * Sometimes, the logo was given an outline.
 * Sometimes, the logo shares the screen with other logos.
 * On Road Runner's Death Valley Rally, the logo is yellow on a background.
 * On the SNES game of Taz-Mania, the logo is white and "Presents" appears below the logo.
 * On the NES game of Spy Hunter, the logo is metallic, and "PRESENTS" appears below.
 * In the logo's early years, the logo usually appeared on the game's copyright screen.
 * On the Japanese SNES game of Lemmings 2: The Tribes, the logo is chrome blue.
 * On Bugs Bunny: Rabbit Rampage, the logo wipes in with a paintbrush effect.
 * On the PlayStation port of Riven, the already-formed logo appears via a watery effect.

Technique: None, except for the animation on the variants.

Audio: None or the opening theme of the game.

Availability: Can be seen on many Sunsoft games, beginning with the NES game of Route 16-Turbo. It was also seen on Japanese versions of Western games, like the Japanese SNES versions of Flashback, World Cup USA '94 and Lemmings 2: The Tribes.

2nd Logo (March 22, 1991-August 10, 1992)
Visuals: On a white background, we see 3D pieces of the Sunsoft logo that rotates. The logo then shines.

Technique: Early CGI.

Audio: None.

Availability: Seen on the PC Engine CD games of The Manhole and Quiz no Hoshi.

3rd Logo (December 18, 1991-October 28, 1994)
Visuals: On a pink gradient background, we see the Sunsoft logo from the era. The logo then shines.

Variants:
 * Sometimes, the logo is outlined.
 * Sometimes, the logo is in gold.
 * On Sugoi Hebereke, the penguin from the logo slides in, and then walks away.

Technique: 2D sprite animation.

Audio: A quick xylophone theme, followed by a voice that says "Sunsoft!". Sometimes, silent or the opening theme of the game.

Availability: Seen on a handful of Super Famicom/SNES games, like Shanghai III, Sugoi Hebereke and Lemmings.

4th Logo (1992)
Visuals: On a black background, we see many copies of the Sunsoft logo spinning in and out.

Technique: The spinning.

Audio: None.

Availability: Only seen on the unfinished SNES game of Batman: Revenge of the Joker.

5th Logo (August 12, 1993-November 15, 1998)
Visuals: On a gradient background, we see a metallic version of the Sunsoft logo from the previous logo.

Variant: In the logo's later years, the logo looks refined, appearing in a silver effect.

Technique: None.

Audio: Same as the previous logo.

Availability: First appeared on the SNES game of World Heroes, then appeared on the SNES games of Hebereke's Popoon (the European version) and The Pirates of Dark Water, and other Super Famicom games from the era. Also seen on Sega Saturn games, like Jewels of the Oracle and Myst.

6th Logo (October 1993-March 1994)
Visuals: On a black background, we see a 3D version of the Sunsoft logo, with a reflection standing below the logo.

Variant: On Aero the Acro-Bat, the titular character walks onto the logo.

Technique: None.

Audio: None or the opening theme of the game.

Availability: Seen on the SNES game of Daffy Duck: The Marvin Missions, the SNES and Genesis games of Aero the Acro-Bat and the Genesis game of Bubble and Squeak.

7th Logo (August 1994-November 1995)
Visuals: On a white background, we see the Sunsoft logo in. On the top left is Aero the Acro-Bat, who is waving over to the logo.

Variants:
 * On earlier copies of the SNES game Speedy Gonzales in Los Gatos Bandidos, Speedy Gonzales runs by over the logo.
 * On Daze Before Christmas, the logo is snowing, and Aero wears a Christmas hat.
 * On Looney Tunes B-Ball, Aero wears a basketball.
 * On ACME Animation Factory, Aero wears a paintbrusher's cap, and is holding a paintbrush.
 * On the Genesis game of Scooby-Doo Mystery, Aero wears a magnifying glass.

Technique: None.

Audio: None or the opening theme of the game. On the SNES game of The Death and Return of Superman, an evil laugh is heard.

Availability: Seen on Aero the Acro-Bat 2, Zero the Kamikaze Squirrel, The Death and Return of Superman, the Genesis game of The Pirates of Dark Water, 'ACME Animation Factory, Scooby-Doo Mystery and early copies of Speedy Gonzales: Los Gatos Bandidos''.

8th Logo (December 3, 1994-January 29, 1998)
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Visuals: On a black background, we see the chrome letters of the Sunsoft logo that flies in, and then the logo spins and then the logo shines, and then flips away.

Technique: CGI.

Audio: An ascending synth theme, with whooshing sounds for each letter, and a zap when the letter spins. Sometimes, the logo is silent.

Availability: Seen on early PlayStation and Sega Saturn games from the era, like Photo Genic, Stone Walkers and Game no Tatsujin: The Shanghai.

9th Logo (October 1995)
Visuals: On a pink gradient background, the Sunsoft logo in forms. Aero the Acro-Bat lands over the logo, and the text dissolves and Aero then flies away.

Variant: On the game's beta, many different versions of the Sunsoft logo were used. This was also used during the Alternative Options Screen when accessing a cheat code.

Technique: 2D sprite animation.

Audio: A majestic theme, ending in a synth. On the beta, the theme was played on a xylophone melody.

Availability: Seen on the SNES game of Porky Pig's Haunted Holiday.

10th Logo (August 9, 1996-1997)
Visuals: On a black background, we see 3D gold letters fly by and spinning, forming the Sunsoft logo. Then the logo flashes, and then the logo then flips away.

Technique: Early CGI.

Audio: A choir and a laser zap sound.

Availability: Seen on the Sega Saturn game of Albert Odyssey Gaiden: Legend of Eldean.

11th Logo (July 24, 1997)
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Visuals: On a black background, we see a penguin's face holding a cap, that bounces and smashes. Then the 3D version of the Sunsoft logo forms, and then fades to white, and the standard Sunsoft logo fades in.

Technique: CGI.

Audio: A zap, followed by a synth chime.

Availability: Seen on the PlayStation game of Out Live - Be Eliminate Yesterday.

12th Logo (December 3, 1998-November 21, 2002)
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Visuals: On a black background, we see lasers that pan out, forming a water that turns into the  Sunsoft logo.

Technique: CGI.

Audio: A laser zap, followed by water sounds, ending in a gong.

Availability: Seen on several PlayStation games from the period, like Blaster Master: Blasting Again and Monkey Magic.

13th Logo (March 3-October 11, 2011)
Visuals: On a gradient background, we see the Sunsoft logo zooming out via a trail effect.

Technique: The zoom out.

Audio: None.

Availability: Seen on the Nintendo 3DS game of Mahjong Cub3d.