Capcom

Background
Capcom is a Japanese video game developer and publisher known for game franchises such as Resident Evil, Street Fighter, and Mega Man. It was founded in 1979, and their first game would be published in 1984.

1st Logo (1991-1996, 2013)
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Visuals: Over a black background, the logo starts with the Capcom logo (consisting of the word "CAPCOM" in yellow with a blue outline, set in the Korinna font), which shines briefly.

Variants:
 * On Capcom-developed games for the Nintendo Entertainment System, especially Mega Man (starting with the 4th game in the series), the logo has "PRESENTS" in white below the now-smaller Capcom logo. The logo shines in the 6th game.
 * On Capcom's MVP Football (1993), launched only in the Americas for the SNES, the logo is bigger and fades in rather slowly compared to the original logo. "PRESENTS" is written in blue and a different font. The logo was accompanied by a high-pitched version of the theme described below.
 * On games released for the Game Boy, the logo is in monochrome. One example with this is Street Fighter II.
 * On Final Fight One, the non-metallic version of the logo from the 2nd one is used, and the "Presents" text is in red.
 * An enhanced version of the logo made a surprise appearance on DuckTales Remastered.
 * In some cases, there is no animation.

Technique: Sprite-generated shine effects.

Audio: Two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent.

Audio Variant: A low-pitched version of the theme can be heard on Marvel Super Heroes: War of the Gems (awaiting for more games that used the music variant).

Availability: Seen on most Capcom-developed games from 1991 to 1996, such as Mega Man X1-3 (only the SNES version of Megaman X3 has this logo, while the PlayStation and Megaman X Collection versions use the next logo), Street Fighter 2, etc. This logo was left intact on Mega Man 7 in Mega Man Anniversary Collection for PS2 and GC, and on Mega Man X and Mega Man X2 in Mega Man X Collection, also for PS2 and GC. The "Capcom Presents" variant is known to be on Mega Man 4-6 on NES, which is also left intact on Mega Man Anniversary Collection and Final Fight on the SNES.

Legacy: Considered to be an iconic logo among those who grew up with their NES/SNES games in the era.

2nd Logo (1994-2000)
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Visuals: Over a black background, the logo starts with the Capcom logo fading in and out, usually seen after the Q-Sound logo.

Variants:
 * On the Marvel vs Capcom series and Marvel-licensed arcade games produced by Capcom, starting with the Japanese release of X-Men: Children of the Atom, the logo is seen on or next to a globe with Ryu from Street Fighter.
 * On Super Puzzle Fighter II Turbo (Saturn version only, the PlayStation and GBA versions use the 6th logo), the logo looks similar to the Marvel vs Capcom variant, except that the globe is on a white background and is bigger, but it lacks Ryu's silhouette.
 * On Eco Fighters, the logo is in an red oblong shape with a blue border, in front of a circular banner reading "The Great Entertainer" behind it.
 * On Vampire Savior (and the Japan only updates Vampire Hunter 2 and Vampire Savior 2), the logo is seen with 2 versions of Akuma/Gouki from Super Street Fighter II Turbo, with "Dirty Beret" (a reference to the programmers Team Dirty Beret) on the left and "X" on the right (Japan only). The logo is highlighted in dark blue in Japan and in red on international releases.
 * On The Punisher, "PRESENTED BY" is above the logo.
 * On Strider 2, the logo slides to the left along with a red silhouette of the main character Strider Hiryu.

Technique: None.

Audio: Usually silent, the end of the Q-Sound jingle, or an announcer saying "Capcom."

Availability: Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware.

3rd Logo (August 11, 1995-September 14, 1996)


Visuals: On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background.

Technique: CGI.

Audio: A synthesized tune plays throughout, along with a shattering noise when the gold square breaks.

Audio Variant: On early beta versions of Resident Evil, the logo is silent.

Availability: So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the Virgin Interactive logo appearing afterwards on European versions. Games that have this include Street Fighter Alpha, Street Fighter: The Movie, the original release of Resident Evil (the Director's Cut and Saturn versions use the 6th logo), X-Men: Children of Atom (the Saturn version only, the PlayStation version uses the 7th logo), Darkstalkers: The Night Warriors, Street Fighter Alpha 2, and Megaman X3 (the latter of which being only released in Japan and Europe). It has also been seen on the version of Megaman X3 included in Megaman X Collection for PS2 and GC (most likely since it's an emulation of the PlayStation version). This also appears on Japan-only games such as Arthur to Astaroth no Nazo Makaimura: Incredible Toons and Gakkou no Kowai Uwasa: Hanako-san ga Kita!! for the PlayStation, and on the Street Fighter II: Movie game.

4th Logo (October 25, 1996-April 13, 2000)
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Visuals: Over a black background, the logo starts with several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.

Variant: On Resident Evil 2, the finished logo fades into the logo of the Umbrella Corporation (Resident Evil's fictional antagonistic pharmaceutical manufacturer). The logo consists of a stylized red and white umbrella, with the Umbrella text in a cursive font. The logo zooms out to reveal the logo is on a can in a dark alley. It gets stepped on, starting the intro cutscene.

Technique: CGI.

Audio: A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle).

Availability: Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including Star Gladiator Episode I - Final Crusade (the first game to have this logo), Megaman X4 (on both the PlayStation and Megaman X Collection versions), Marvel vs Capcom, and all the Resident Evil games on the PS1, except for the original version of Resident Evil and Resident Evil 3, with the former using the 4th logo and the latter using the next logo (Resident Evil: Director's Cut, Resident Evil 2, and Resident Evil Survivor). It's also seen on Super Puzzle Fighter II Turbo for the PlayStation, Street Fighter Alpha 3, Megaman 8, X2: No Relief, Street Fighter EX Plus α, Buster Bros. Collection, Street Fighter Collection and Street Fighter Collection 2, Darkstalkers 3, all of the Capcom Generations games for the PlayStation, X-Men vs. Street Fighter: EX Edition, Super Adventure Rockman for the PlayStation, Rival Schools: United By Fate and it's Japan-only sequel Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2, Magical Tetris Challenge for the PlayStation, Trick'n Snowboarder, Marvel Super Heroes vs. Street Fighter: EX Edition, Puzz Loop, Strider, and Gaia Master: Kamigami no Board Game for the PlayStation. It makes another appearance on the GBA port of Super Puzzle Fighter II.

Legacy: An iconic logo in the gaming community (especially for those who grew up in the 32-bit era).

5th Logo (Mid 1990s-)
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Visuals: Just the Capcom logo on a white or black background.

Variants:
 * Sometimes, copyright info or the URL is shown below.
 * From 2000 onward, a registered trademark symbol is added next to the logo. In rare cases, the registered mark symbol is transparent. Some games that have this are Maximo: Ghosts to Glory and Maximo vs. Army of Zin.
 * On Shadow of Rome and Onimusha 3: Demon Siege, there is no white border around the logo, and the registered mark symbol is white.
 * Depending on the game, the logo may be bigger or smaller (to fit the screen). Street Fighter Alpha Anthology is one example with the bigger logo variant, while Dino Stalker is one example of the smaller logo variation.
 * On most games released from 2000 onwards (such as Super Street Fighter II Turbo: HD Remix and Capcom Fighting Collection), there is a white outline around the logo.
 * On games released for the Bandai WonderSwan, the logo is in monochome. Pocket Fighter is one of the games that has this variant.
 * On the PlayStation version of X-Men: Children of the Atom, the logo's colors are a little darker.
 * On Tech Romancer and Netto de Tennis, the logo is shown on a close-up with a shadow behind it.
 * On Devil May Cry 3: Dante's Awakening, the logo is gray, covered with blood, and on a black background. It flips to the violence disclaimer scene in which Dante then breaks into by kicking the camera screen, with a malfunctioning effect occurring.
 * On Resident Evil 4, the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
 * On the JoJo's Bizarre Adventure arcade games, the logo is placed on a black/green diamond checker pattern board, surrounded by a yellow frame. Below it, Hirohiko Araki's signature quickly signs in below.
 * On Cannon Spike, the logo appears with the Psikyo logo below it.
 * On Bounty Hunter Sara: Holy Mountain no Teiou, the logo is on a black background with a silhouette of the game's protagonist, and is above the Flagship and Nexus Interact logos.
 * On Final Fight One for the GBA, the logo is on a greyscale background with several characters from the game.
 * On Dino Crisis 2, the logo has a white glowing border around it, and is superimposed in the game's opening.
 * On Capcom vs. SNK 2: Mark of the Millennium 2001, the logo appears in the background of the game's opening cutscene.
 * On Clock Tower 3, the sequence starts with the logo in it's normal colors, then it changes to gray before the logo's outline disappears, and we now see the white text only before it slides down. When the logo begins to change, the background is in the style of an old 50's horror movie.
 * On Chaos Legion, the logo is gray and appears in the background of the game's opening cinematic.
 * On Tim Burton's The Nightmare Before Christmas: Oogie's Revenge, the logo appears in the game's opening cutscene.
 * On Capcom Beat Em Up Bundle, the logo's colors are a little brighter.
 * On TEPPEN, the logo is seen with the GungHo Online Entertainment Inc. logo.
 * There are also several animated trailer variations made for promoting some of the company's games.

Technique: None, but sometimes it depends on the variant.

Audio: Usually none.

Audio Variants:
 * Some SNES and GBA games use the music from the 1st logo, namely Rockman and Forte (Mega Man & Bass, which was previously only released in Japan).
 * Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
 * Few games (unspecified) use a re-arranged version of the CPS-3 logo's (the 8th logo) music.
 * On Heavy Metal Geomatrix, a short heavy metal theme plays.
 * On Netto de Tennis, the piano theme from the 9th logo plays followed by the female voice of "Capcom!".
 * On Capcom vs. SNK 2: Mark of the Millennium 2001, the game's opening theme plays, along with the announcer.
 * On Ultra Street Fighter II: The Final Challengers for Nintendo Switch, the music from the 1st logo is used.

Availability: Can be seen on many games released by the company. This was also used on the U.S. Street Fighter cartoon, and on the beginning of the 2004 Japanese DVD re-release of Street Fighter: Return to the Fujiwara Capital.

6th Logo (1996-May 25, 2000)
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Visuals: On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo.

Variants:
 * On Super Gem Fighter Mini Mix, the background is light blue and the shadow seems to have a colored outline.
 * On Street Fighter III, the animation of the yellow Capcom logo is different and the colored logo fades in a second after it disappears.
 * Another variant exists on Street Fighter EX2 Plus for the PlayStation, with similar light rays and the logo's letters being a little darker.

Technique: Sprite-based animation.

Audio:
 * On Red Earth, Street Fighter III: New Generation and Street Fighter III: 2nd Impact, a soothing flute/piano theme is heard.
 * On the Super Gem Fighter Mini Mix variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!".
 * On the Street Fighter III: Fight for the Future variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord.
 * On Street Fighter EX2 Plus, an ominous pinging synthesizer is heard, followed by the male announcer saying "Capcom!".

Availability: Can be found on the CPS-2 game, Super Gem Fighter Mini Mix (Pocket Fighter in Japan, this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the WonderSwan port uses a still logo), as well as on CPS-3 arcade games starting with Red Earth (Warzard in Japan). JoJo's Bizarre Adventure doesn't feature this logo, but a custom variant. It can also be seen on most of the Street Fighter III ports and the Arika-developed Street Fighter EX2 Plus for the PlayStation.

7th Logo (February 25, 1999-April 27, 2000)


Visuals: On a black background, an outline of the Capcom text with a blue sky background spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out, and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo.

Variant: On Power Stone 2, the golden texture of the letters is replaced by an old map texture.

Technique: Real-time 3D animation rendered on the Dreamcast's hardware.

Audio: A dreamy piano tune.

Availability: Seen on Dreamcast games by the company, including Street Fighter Alpha 3 (Street Fighter Zero 3 in Japan), both Power Stone games, and others.

8th Logo (March 30, 2000-May 24, 2001)
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Visuals: There is a shot of a cloudy sky. Zooming up from the top of the screen in a "roller-coaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.

Technique: Real-time 3D animation rendered on the console or arcade board's hardware.

Variant: On games released for the PlayStation, the logo is a pre-rendered video file due to hardware limitations.

Audio: Same as the ninth logo.

Availability: Can be found on Mega Man X5 and Mega Man X6 for the PS1 and PC (both games keep the logo intact on the versions included with Mega Man X Collection and Mega Man X Legacy Collection 2), as well as on Street Fighter EX3 for the PlayStation 2, Bounty Hunter Sara: Holy Mountain no Teiou for the PlayStation, and the arcade game Giga Wing 2. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of Marvel vs Capcom 2: New Age of Heroes (it might be on the Capcom vs SNK games on the Dreamcast as well).

9th Logo (One Piece Mansion variant) (June 21, 2001)


Visuals: Unknown.

Technique:CGI.

Audio: Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal.

Availability: Only seen in the game One Piece Mansion for PlayStation.

10th Logo (Devil May Cry 2 variant) (January 25, 2003)


Visuals: On a black background, the game's violence warning screen fades in. A gunshot breaks the glass the warning screen is on to reveal Dante (in his design from the game). The screen quickly zooms towards him and he shoots the screen two more times; the second shot changes the screen to a white background with "CAPCOM" in its usual font (with the exception of moving scratches in the yellow part of the word) zooming in. "PRESENTS" in a red-orange font used in-game fades in below it, and the screen fades out shortly after to start the opening cutscene.

Technique: CGI.

Audio: Gunshots and glass shattering sounds, which transitions to the opening theme of the game when the logo ends.

Availability: Only seen on Devil May Cry 2 for the PlayStation 2 and its HD remasters.

11th Logo (June 26, 2003-December 8, 2004)


Visuals: Over a black background or white background, the logo starts with Viewtiful Joe using Mach Speed (a VFX power from the Viewtiful Joe game that causes Joe to run abnormally fast). He stops, looks around, and sees a fast Capcom logo. The logo zooms in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. The Capcom logo stops above Joe, and the vowels in the logo ("A" and "O") fall down. The logo zooms in to Joe again, and he does a circle kick to the letters. The logo zooms out, a flash occurs, and the letters fall back into place. Joe uses Mach Speed to run away, and the Capcom logo is formed, which causes another flash. The background turns white and the Capcom logo turns pink.

Variants: On the first game, the formed logo is smaller, while on the second game, it is a little bigger.

Technique: Joe running, moving, and attacking.

Audio: All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.

Availability: Seen on most games in the Viewtiful Joe series: Viewtiful Joe (PS2/GameCube), Viewtiful Joe 2 (PS2/GameCube), and VJ: Red Hot Rumble (GameCube version only, the PSP version uses the 5th logo instead).

12th Logo (Mega Man Anniversary Collection variant) (June 22, 2004-March 15, 2005)


Visuals: On a white background, the screen pans over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later.

Technique: CGI.

Audio: Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets.

Availability: Only found on Mega Man Anniversary Collection.

13th Logo (Mega Man X8 variant) (December 7, 2004-September 21, 2005)
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Visuals: A yellow digital crackle is seen, and then a blue digital grid appears, then the screen zooms the through the "O" in CAPCOM while X's left receiver is shown, then CAPCOM, with the letters in black and the borders transparent, zooms out and fades to its normal color while the blue silhouettes of X, Zero, and Axl appear behind the logo.

Variant: A special variant is unlocked using the New Game Plus feature, with Alia, Layer, and Pallette in red instead of blue.

Technique: The digital grid forming, the animation of the characters.

Audio: A rising whoosh, followed by a clang and the male voice of "Capcom!".

Availability: Seen on Mega Man X8.

14th Logo (2005-2006)
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Visuals: Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while blurry explosions appear briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.

Technique: CGI.

Audio: 8-bit square wave arpeggios.

Availability: Only found on Capcom Classics Collection Volume 1 and Capcom Classics Collection Volume 2 for PlayStation 2 and Xbox, and on Capcom Classics Collection: Remixed and Capcom Puzzle World for PlayStation Portable.

15th Logo (Mega Man: Maverick Hunter X variant) (December 15, 2005)


Visuals: Unknown.

Technique: CGI.

Audio: A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end.

Availability: Only seen on Mega Man: Maverick Hunter X for the PlayStation Portable.

16th Logo (Mega Man X Collection variant) (January 10, 2006)


Visuals: Over a black background, the logo starts with multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 19th logo, appear as blue digital silhouettes and pose at the right side of the screen.

Technique: CGI.

Audio: Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear.

Availability: Seen on Mega Man X Collection.

17th Logo (Mega Man: Powered Up variant) (March 2, 2006)


Visuals: Unknown.

Technique: CGI.

Audio: Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!".

Availability: Only seen on Mega Man: Powered Up for the PlayStation Portable.

18th Logo (August 13, 2008, 2017)
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Visuals: On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears.

Variant: A similar concept appeared in the mobile game Puzzle Fighter, without the 3D bevel appearing.

Technique: CGI.

Audio:
 * A re-arrangement of the first logo's music, with the first half mashing up multiple version of the 16-bit theme with the last note played with a guitar strum and quiet twinkling.
 * For the Puzzle Fighter variant, the last note is played by a string orchestra.

Availability: Originally appeared on the 2008 remake of Bionic Commando; was also seen on the short-lived 2017 mobile game Puzzle Fighter until it was discontinued.

Legacy: A nice throwback to the 1st logo.

19th Logo (October 17, 2008-October 27, 2012)
Visuals: On a black background, several 3D screens showing footage from many of the company's games come outward, as the screen zooms out of the letters of the logo (which have more footage projected in it). Blue flares appear from the letters' sides and the logo flashes and turns into normal.

Trivia: The various games' footage shown on the screens are from Ghosts n' Goblins, Mega Man, Street Fighter II, and Ace Attorney, among many others.

Technique: CGI with footage from the various games playing on the screens.

Audio: Unknown.

Availability: Appeared on Resident Evil: Degeneration, Resident Evil: Damnation and Street Fighter: The Legend of Chun-Li.

20th Logo (2011-mid/late 2010s)


Visuals: On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter-by-letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out.

Technique: CGI.

Audio: A synth tune similar to the original Capcom theme, ending with a series of quick reversed guitar noises.

Availability: Seen on 3DS games produced by the company, such as Super Street Fighter IV: 3D Edition, Resident Evil: The Mercenaries 3D, Resident Evil: Revelations, and Professor Layton vs. Phoenix Wright: Ace Attorney, among others.