The Brotherhood

Background
The Brotherhood is an indie video game developer based in Cape Town that was founded by Christopher and Nicolas Bischoff.

1st Logo (August 31, 2015)
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Visuals: On a black background, the blocky text "THE" is seen repeatedly bouncing towards the screen. A second in the sequence, a light spark emerges next to the word, revealing a smoky background with floating dust particles, while expanding the word to read "BROTHERHOOD". After the text is formed, the text jumps towards the screen one more time before it stops and the screen returns to a black color.

Technique: 2D computer animation.

Audio: A loud mechanical clanging sound effect.

Availability: The logo appears on Stasis.

2nd Logo (January 24, 2017)
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Visuals: The logo in the same colouring as before in an 8-bit font is formed through digital particles and LCD lines. For most of the sequence, the text is glitching, distorting, and stuttering, with the last animation bit containing an LCD copy of the text waving and zooming out of the text as it zooms in the opposite direction. The digital overlay zooms out and disappears, leaving the text on a black backgorund.

Technique: 2D computer animation.

Audio: Digital glitching sound effects alongside deep bass ambience music.

Availability: The logo is seen on CAYNE.

3rd Logo (February 26, 2020)
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Visuals: Set within a -tinted lab scanning monitor, there are -colored full-body scanned photographs of three figures choppily sliding in and out of the frame as small numbered data can be seen on each of their cels. These figures include a dark figure with elaborate, metallic clothing that remains on the right side of the screen, a futuristic hardhat diver that rests on the left side before scrolling away to the right, and a stylistic knight-like figure with a long helmet and a shield. The logo from before first appears on the second cel where it is a black outline on top of a black dot in the centre and four diagonal lines on each quadrant of the cel angled towards the dot. Another copy of the text has its outline partially drawn in, in a dotted format, and with a dark , blurry diagonal pattern behind it after the second cel exits the screen. After briefly sliding over to the left secreen to gain almost all of its remaining details, a new layer covering a small percent of the logo's fill enters the screen and pastes itself over the outline albeit slightly unaligned. The third cel with the knight-like figure brings a dotted fill of the logo to the text, and a final glass layer, with portions of the fill darker than the other, enters and pastes itself over the text. Then, a dark purple layer with a cut out of the company name slides in from the bottom and covers the screen, adjusting itself over the nearly aligned layers before pasting into them. The logo shines afterwards.

Technique: 2D computer animation.

Audio: Ominous, deep ambience bass starts the sequence and gradually fades out later on. Camera clicking-like sounds are heard as the layers paste and adjust, and a shimmering sound plays as the logo shines.

Availability: It was only seen on Beautiful Desolation for PC.

4th Logo (May 28, 2021-)
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Visuals: First, "THE" is illuminated alongside the top of the skeleton. As the rest of the background and text becomes brighter, the skeleton is shown to have multiple spikes pierced through the bottom facing skull as cobwebs surround it within the right section and bottom centre screen portions. The background is a dark green cloudy background with floating dust particles and the company name has a beveled look to it. The lighting rotates around the background and text counterclockwise until it spins around full circle. By that time, the background disappears into darkness first, followed by the text and finally the skeleton.

Technique: CGI.

Audio: The only sound effect heard throughout the logo sequence is ominious, deep windy ambience.

Availability: The logo appears on Beautiful Desolation for the Nintendo Switch and PlayStation 4 and Stasis: Bone Totem.