Vigil Games

Background
Vigil Games was formed in 2005 by comic artist Joe Madureira and game designer David Adams as a division of THQ based in Austin, Texas. It only developed two games, Darksiders and its sequel, before it was dissolved in 2013 as THQ failed to find them a buyer following their bankruptcy, despite growing interest from German software developer Crytek. Vigil's staff subsequently moved to other companies, most notably Gunfire Games and Airship Syndicate, each founded by Vigil's co-founders.

Logo (January 5, 2010-November 30, 2012)
Visuals: Against a light background, the word "Impact", made of chipped letters, rolls from the right. Then the camera focuses on the background to reveal that it's a lantern. The screen zooms out to a cloaked man holding this lantern, standing on a breakaway. Lightning can be seen in the sky, and one triggers an outline with the words "Impact Serif" below the logo, which shines once.

Technique: CGI.

Audio: Two ominous synth notes followed by sounds of thunder.

Availability: Can be seen on Vigil's only two games, Darksiders and Darksiders II.