Ubisoft Entertainment/Logo Variations

These are the logo variations seen throughout the years by Ubisoft, with more to be added overtime.

Arcatera: The Dark Brotherhood (2000): The logo forms from the full moon with light ray effects.

Tom Clancy's Splinter Cell (2002): The logo view changes into that of night vision. Additionally, the opening theme of the game is heard rather than the regular theme.

Myst IV: Revelation (2004): The short version of the logo is used, then when the animation is complete, the circle turns into the Team Revelation logo, with the text "TEAM REVELATION" and "PRESENTS" fading in underneath the logo. Then, the logo zooms out and blurs out, starting the intro of the game.

Prince of Persia: Warrior Within (2004): The logo animates as usual, but turns red at the end.

187 Ride or Die (2005): The short version of the logo is used, but when it's done, the orb turns metallic and shines.

Assassin's Creed games:
 * Assassin's Creed (2007): Chemical formulas are seen during the logo's animation and the colors of the text and the background have been swapped. The music is also slightly muffled.


 * Assassin's Creed: Revelations (2011): The logo is black and white and glitching.


 * Assassin's Creed III (2012): The logo is black and white and the colors of the text and background have been reversed, similar to the first game; it then zooms away.


 * Assassin's Creed Unity (2014): The logo animates as usual, but in a different background. Once it's finished, it turns gray. The text fades away and the orb shatters to pieces clockwise.


 * Assassin's Creed Valhalla (2020): The logo is cyan with a texture applied to it, and is placed on a dark stone wall. It doesn't unravel at the end, but instead becomes darkened. As the logo darkens to black, sparks can be seen flying in front of it.

Far Cry games:
 * Far Cry 2 (2008): We see a shadow of a person walking to what appears to be sunlight on a black background. Suddenly, it transforms into the Ubisoft print logo in.


 * Far Cry 3 (2012): The logo is underwater and is mirrored. It then returns to normal.


 * Far Cry 4 (2014): We see the orb in the form of a white drawing on an Indian background. The background dissolves to the left behind it, and the company's name, in the same style as the orb, appears below. Sparks can be seen flying, and the logo dissolves to the left.


 * Far Cry 5 (2018): The logo is on a barn wall.


 * Far Cry New Dawn (2019): The logo is made of flowers, and the company's name is absent.


 * Far Cry 6 (2021): The logo is burnt orange with some smudges and scratches, and plays over a red smokey background, with part of the sky visible.

Prince of Persia (2008): A blue crescent moon shines in, while the background fades into a blue night sky background. Then the text "UBISOFT" wipes in by waving into view. We see the moon fading into the Ubisoft orb from the left side, which shines while the "UBISOFT" text becomes normal. After a few seconds, the text wipes out backwards and the orb shines away, making the background black. The text "UBISOFT PRESENTS" wipes in with a blurry effect, along with "A UBISOFT MONTREAL PRODUCTION" under, with the text "FOR HINTS, TIPS AND WALKTHROUGHS PLEASE VISIT WWW.PRINCEOFPERSIAGAME.COM/HELP/" also appearing at the bottom of the screen in small script. The text shines, then fades out.

Shaun White Snowboarding (2008): The logo is created from a vortex of snow and is on a snow background. It shines, and then gets covered by a snowstorm.

Rabbids Go Home (2009): The logo plays normally, but at the end, a pair of Rabbids (the ones seen during the intros to the game's levels) steal it and run away. After they exit the screen, "UBISOFT PARIS PRESENTS" slides in.

Red Steel 2 (2010): The logo animates as usual, but at the end it turns and dusty, with sand blowing in font of it.

Tom Clancy's Splinter Cell Conviction (2010): The logo is tinted in dark red and once it's done, it blurs away as it fades out.

Prince of Persia: The Forgotten Sands (2010): The logo is formed by a vortex of sand and is on a sand background.

Driver: San Francisco (2011): The logo blurs away and distorts slightly, continuing to the Ubisoft Reflections logo.

Rayman Origins (2011) and Rayman Legends (2013): The swirls at the beginning are accompanied by the Lums from the game. As the camera moves into the orb, more Lums appear and fly outwards. Once the logo forms, Globox's hand appears from off-screen and slaps it, transitioning it into the UbiArt Framework logo. This variant also contains different music.

I Am Alive (2012): The logo is black and white, shaking violently, and viewed through dust clouds.

Tom Clancy's Ghost Recon: Future Soldier (2012): The logo is gray, appears from a static background with black smoke, and glitches like a computer screen would do.

Just Dance 4 (2012): The logo's theme is in a lower pitch (to blend in with the Just Dance theme song) and the orb turns into a purple-orange disco ball while the text turns pinkish-magenta with dust particles in the air at the end, accompanied by the Just Dance sting.

ZombiU/Zombi (2012): The logo starts off and roots appear in place of the lines. As its animation is almost complete, it fades to the normal logo.

Tom Clancy's Splinter Cell Blacklist (2013): The logo appears on a camera, and is.

Child of Light (2014): The print logo is dark gray, on a white background and made of paint.

Watch_Dogs games:
 * Watch_Dogs (2014): The logo is formed from technology. Also, the orb is bluer than usual.


 * Watch_Dogs 2 (2016): The logo animates as usual, but it glitches like a computer virus. Midway through its animation, it briefly changes to a distorted screen showing a vortex with a pair of hands coming out of it.


 * Watch_Dogs Legion (2020): On a black and red interface, we see an outline of the 2017 logo's symbol. It gets filled in with a red color, and the company's name appears below. Then, the red coloring on the symbol goes away, reverting it back to an outline, and the logo fades out while some of the outlined shapes within the symbol disappear.

Tom Clancy's Rainbow Six Siege (2015): The print logo is formed in a sewing machine.

For Honor (2017): On a dark background, many swords, helmets, and pieces of armor are sucked into the distance, accompanied by the sound of a raging shout. They all merge together to form a metallic version of the Ubisoft logo, which then turns into a desaturated version of the normal logo.

Tom Clancy's Ghost Recon Wildlands (2017): A skull appears on a smoky background. It then transforms into the print logo, which has multiple lines and diagonal cuts going through it (especially the orb).

The Crew 2 (2018): The logo's animation is superimposed over an ocean.

Tom Clancy's The Division 2 (2019): The logo is orange and appears on a dark white background. It transforms into the logo of the Strategic Homeland Division.

Tom Clancy's Ghost Recon Breakpoint (2019): The logo animates as usual, but once it's finished, it transitions into Skell Technology's logo.

Immortals Fenyx Rising (2020): The logo is golden with a pair of constellations surrounding it on a space background, and when it unravels at the end, it engulfs the whole screen (including the text), leaving a black background.

Tom Clancy's Rainbow Six Extraction (2022): The logo is grungy, already formed and appears on a dark, weathered surface. A black substance comes in and covers it up.

Roller Champions (2022): The logo is pink on a dark background and the first few seconds are cut out. Three pink lines then swirl onto the symbol while a pink spotlight appears in the background and the company's name fades out. After they go into the symbol, it turns into the game's logo.

Mario + Rabbids Sparks of Hope (2022): The logo is with a texture on a blue space background with concentric rings and constellations visible. When the logo unravels, a small flash of light occurs in the center of the screen and glowing particles fly off as the background changes to black.