Ubisoft Entertainment/Logo Variations

These are the logo variations seen throughout the years by Ubisoft, with more to be added overtime.

Rayman games:
 * Rayman Activity Centre (1999): A scribbled version of the logo zooms in and out while a cutsie jingle plays in the background.


 * Rayman Origins (2011) and Rayman Legends (2013): The swirls at the beginning are accompanied by the Lums from the game. As the camera moves into the orb, more Lums appear and fly outwards. Once the logo forms, Globox's hand appears from off-screen and slaps it, transitioning it into the UbiArt Framework logo. This variant also contains different music.

Arcatera: The Dark Brotherhood (2000): The logo forms from the full moon with light ray effects.

Planet of the Apes (2001, Game Boy Advance): The logo is against a zooming space background and a spaceship is seen in front of it.

Pro Rally 2002 and Racing Simulation 3 (both 2002): On a color-changing background, we see various Ubisoft logos, which flash into the logo.

Tom Clancy's Splinter Cell games:
 * Tom Clancy's Splinter Cell (2002): The logo's view changes into that of night vision. Additionally, the opening theme of the game is heard rather than the regular theme.

On the Game Boy Advance version, the logo turns green and ripples for a few seconds before disappearing.


 * Tom Clancy's Splinter Cell Conviction (2010): The logo is tinted in dark red and once it's done, it blurs away as it fades out.


 * Tom Clancy's Splinter Cell Blacklist (2013): The logo appears on a camera, and is.

Myst IV: Revelation (2004): The short version of the logo is used, then when the animation is complete, the orb turns into the Team Revelation logo, with the text "TEAM REVELATION" and "PRESENTS" fading in underneath the logo. Then, the logo zooms out and blurs out, starting the intro of the game.

Prince of Persia games:
 * Prince of Persia: Warrior Within (2004): The logo animates as usual, but turns at the end. It then ripples out.


 * Prince of Persia (2008): A blue crescent moon shines in, while the background fades into a blue night sky background. Then the text "UBISOFT" wipes in by waving into view. We see the moon fading into the Ubisoft orb from the left side, which shines while the "UBISOFT" text becomes normal. After a few seconds, the text wipes out backwards and the orb shines away, making the background black. The text "UBISOFT PRESENTS" wipes in with a blurry effect, along with "A UBISOFT MONTREAL PRODUCTION" under, with the text "FOR HINTS, TIPS AND WALKTHROUGHS PLEASE VISIT WWW.PRINCEOFPERSIAGAME.COM/HELP/" also appearing at the bottom of the screen in small script. The text shines, then fades out.


 * Prince of Persia: The Forgotten Sands (2010): The logo is formed by a vortex of sand and is on a sand background.

Beyond Good & Evil (2004): We zoom through a nebula in space, where the already-formed logo is seen. It then zooms in, segueing into the intro of the game.

187 Ride or Die (2005): The short version of the logo is used, but when it's done, the orb turns metallic and shines.

Assassin's Creed games:
 * Assassin's Creed (2007): Chemical formulas are seen during the logo's animation and the colors of the text and the background have been swapped. The music is also slightly muffled.


 * Assassin's Creed: Revelations (2011): The logo is black and white and glitching.


 * Assassin's Creed III (2012): The logo is black and white and the colors of the text and background have been reversed, similar to the first game; it then zooms away.


 * Assassin's Creed Rogue (2014): The short version is used, but constellations form the orb, and the "UBISOFT" text appears in a TV effect.


 * Assassin's Creed Unity (2014): The logo animates as usual, but in a different background. Once it's finished, it turns gray. The text fades away and the orb shatters to pieces clockwise.


 * Assassin's Creed Syndicate (2015): The orb appears as a gear while the letters of the company's name flip in. It then flips into the print version of the Ubisoft symbol.

Transference (2018): We zoom out of many colorful Ubisoft symbols on a black background, which are pixelated. We then continue to zoom out until we see a larger symbols, which is revealed to be the logo, in yellow-red-orange-pink gradient. The logo glitches a little bit, then blurs out.

Tom Clancy's The Division 2 (2019): The logo is orange and appears on a smoke gray background. It transforms into the logo of the Strategic Homeland Division.

Immortals Fenyx Rising (2020): The logo is golden with a pair of constellations surrounding it on a space background, and when it unravels at the end, it engulfs the whole screen (including the text), leaving a black background.

Werewolves Within (2021 film adaptation): The logo is formed from ice particles on a cloudy background at night, and it looks rugged as a result. As the logo unravels, it turns into the moon.

Riders Republic (2021): The logo is on a wooden sign, and the symbol is pink, yellow and green. The wooden sign is sprayed with teal paint.

Tom Clancy's Rainbow Six Extraction (2022): The logo is grungy, already formed and appears on a dark, weathered surface. A black substance comes in and covers it up.

Roller Champions (2022): The logo is on a dark background and the first few seconds are cut out. Three pink lines then swirl onto the symbol while a red spotlight appears in the background and the company's name fades out. After that, it turns into the game's logo.

Mario + Rabbids Sparks of Hope (2022): The logo is with a texture on a blue space background with concentric rings and constellations visible. When the logo unravels, a small flash of light occurs in the center of the screen and glowing particles fly off as the background changes to black.