NVIDIA/Logo Variations

These are the logo variations seen throughout the years by nVIDIA, with more to be added overtime.

Gladiator: Sword of Vengeance (2003): The gladiator splits the logo into two parts with his sword.

Unreal Tournament 2004 (2004): The logo, with a black rim, is already formed and is in metallic gloss. As we slowly pan across it, a Skaarj named Dominator suddenly crashes through the inner part of the shield with Gorge (a supersoldier) to reveal a red moving grid inside with smoke billowing below. Dominator shoots his minigun several times, while the Spider Mine comes in from the left side of the screen, walking towards Dominator, then jumps and explodes, blowing him out of the view.

Painkiller (2004): A dead man comes to the logo, but shooting starts and he barely escapes.

Vampire: The Masquerade - Bloodlines (2004): The logo is full of blood. Then a vampire appears and bites the logo, making the blood come down.

Liquidator 2: Welcome to Hell (2005): A warlock comes and draws a fiery pentagram with the upside-down letter "A" and the number "2" at the top (the game's logo in question) on the wall with his staff with the flaming skull at the tip. The pentagram then pulsates and ripples, extinguishing fire in process, and flips mechanically to reveal the nVIDIA logo on the other side, which flashes green, shattering the warlock into pieces like glass, and releases green waves of energy outwards, then cross-fades to just the logo zooming in slowly. As the logo fades out, a heartbeat is heard.

Borderlands (2009): The logo plays as normal, but fails to light up at the end. A small yellow robot (Claptrap, the de-facto mascot of the Borderlands franchise) rolls in from the right, and hits the shield multiple times, trying to light it up. Just as he gives up, the shield lights up as intended. Claptrap notices this and presents the logo.

Metro 2033 (2010): The logo appears still as a black powder drops on the floor. The powder then flows away. It then glitches out.