Lucasfilm Games

Background
Founded in May 1982, Lucasfilm Games is the game development division of George Lucas' Lucasfilm. The division was originally created in an agreement between Lucasfilm and Atari, who along with Activision and Electronic Arts would publish their early games. From the late 1980s to the early 2000s, LucasFilm Games (later renamed to LucasArts in 1993) became known for their signature adventure game franchises, like Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango, and of course games based on their parent company's popular franchises, such as Star Wars and Indiana Jones. By 2000, the studio's games had failed to sell within expectations, which caused a heavy focus on Star Wars titles, the cancellation of games based off any other original properties, and licensing their projects out to other studios. After the acquisition of Lucasfilm by The Walt Disney Company in October 2012, LucasArts was shut down on April 3rd, 2013, with the projects in development at the time, most famously Star Wars 1313, being scrapped. The division would later be revived in January of 2021 as Lucasfilm Games.

1st Logo (1985-1988)
Logo: We see a fair re-creation of the Lucasfilm logo, except 'Ltd.' is replaced with 'GAMES'. The top-right of the logo shines with a visible star appearing.

Variants:


 * The coloring and general look of the logo would vary from platform to platform, even over the same games.
 * Earlier Commodore 64 games have the logo in brown with greenish drop-shadow.
 * Later Commodore 64 games have the logo in gold with a black drop-shadow on a brown background.
 * Earlier Apple II games have the logo in white with orange drop-shadow, or orange with a blue drop-shadow.
 * Later Apple II games have the logo in white with black drop-shadow on an orange background.
 * Atari computer games have the logo in a yellow-to-green gradient.
 * Early on, the logo lacked the bolt symbols beside 'GAMES'. They were added starting with the Apple II release of Rescue On Fractalus!.
 * On the Apple II release of Labyrinth, the logo is shifted up to make way for the game's logo and a Henson Associates copyright notice. presents is seen below.
 * On the Atari 8-Bit versions of Lucasfilm Games' releases, the word  GAMES  appears some time after  LUCASFILM .

FX/SFX: 8-bit graphics.

Music/Sounds: Depends on the variant.

Music/Sounds Variants: We hear a droning noise that somewhat resembles a spaceship taking off, followed by a ding when the logo shines. Sometimes, the logo is silent.

Availability: Seen on early releases from the company across MS-DOS, Commodore 64, Amstrad, Atari, NEC and Apple computers, including Koronis Rift, Ballblazer, Rescue on Fractalus!, Eidolon, and the video game adaptation of the 1986 movie Labyrinth.

Editor's Note: None.

2nd Logo (1988-1993)
Logo: On a black background, we see a chrome version of the logo from before, except the LUCASFILM text is in a more blocky font, and GAMES is contained within a rectangle shape. The logo glimmers several times.

Variants:


 * Sometimes, the logo is still.
 * Once again, the color and design varied across platforms and games.
 * Strike Fleet has the logo with a blue-gray gradient.
 * The MS-DOS version of Zak McKracken and the Alien Mindbenders has the logo in a solid blue.
 * Games such as Their Finest Hour: The Battle Of Britain has the logo with a different blue-gray gradient with brownish-orange edges.
 * The ZX Spectrum version of Indiana Jones And The Last Crusade: The Action Game has the logo in light blue due to the platform's limited color range.
 * On The Secret Of Monkey Island, the logo has a granite-like texture and purple glimmers. On the Sega CD version, the logo is made out of wood, with several nail holes visible. The Sega byline appears below.
 * On Loom, the logo is formed in white on a night sky, with a copyright notice below.
 * On Night Shift, we see the logo made out of steel with several bolts visible, PRESENTS in pink below. The two playable characters, Fred & Fiona Fixit, each run from either side of the screen, and face us waving. They stop, and the game's interface appears below. A still version without Fred, Fiona or the PRESENTS text is seen on the game' s DOS version.
 * On Secret Weapons Of The Luftwaffe, we see a 3D version of the logo with a green stone texture from a side angle.
 * On Masterblazer, the logo is golden, with slight shading on the bottom. The top-right of the logo glimmers once.
 * On the NES version of Star Wars, the logo has a blue and green tint, with JVC PRESENTS A above and PRODUCTION below in green. On the Sega Master System and Game Gear versions, the logo has a blue tint. Defenders Of Dynatron City has a similar variant, except the text is white and the logo has a blue tint.
 * On the ZX Spectrum version of Indiana Jones and The Fate of Atlantis: The Action Game, the logo is white, blue and green.

FX/SFX: The glimmering animation.

Music/Sounds: None or the opening theme of the game. The animated version has several twinkle sounds or silence.

Availability: Seen on Lucasfilm Games titles from the era, including Strike Fleet, Zak McKracken and the Alien Mindbenders, and Battlehawks 1942. The animated version can be seen on games like the American NES version of Maniac Mansion, The Secret Of Monkey Island, and Indiana Jones And The Last Crusade: The Action Game. Was used in tandem with the first LucasArts logo on games for older hardware like the NES and some personal computers into 1993.

Editor's Note: None.

1st Logo (1991-1996)
Nickname: "The Golden Guy"

Logo: We see 2 purple rectangles connected, forming a right angle. On one rectangle is text reading "LUCAS" in spaced-out letters and on the other one "Arts", again in spaced-out letters, and an abstract golden figure, nicknamed the Golden Guy, is standing on the rectangle. We see an sun-like arc over Golden Guy's head which he holds onto. There is a full name below, reading "LucasArts Entertainment Company".

Variants:
 * On Indiana Jones and The Fate of Atlantis: The Action Game (not to be confused with the point-&-click game), the background has a marble-like appearance. On some platforms like the Amiga, the background is brighter.
 * On the Super Star Wars games, we see the rectangles with the words intact fade in sliding in from the left and bottom respectively on a starfield background. Once they connect, the Golden Guy fades in. Then the name "LucasArts Entertainment Company" appears glowing in. Then the two audio speakers appear on the bottom and form the words, "IN STEREO".
 * On Zombies Ate My Neighbors (known as Zombies in Europe), the logo is on a scrolling stone background. The scrolling is notably faster and in a different direction on Sega Genesis compared to the SNES version. Also used on Metal Warriors.
 * On Star Wars: Rebel Assault, the logo rotates with the Death Star in the background (to the right on the DOS version, and in the middle on the Sega CD and 3DO versions)
 * On Sam & Max Hit The Road, the logo is shown on a background of raining LucasArts logos.
 * On Maniac Mansion: Day Of The Tentacle, the logo appears out of a spinning blue-and-purple vortex. The full company name appears below, and the logo is sucked back in.
 * On Star Wars: X-Wing, we see the same sliding animation from the Super Star Wars variant, with the Golden Guy fading in and shining, and the full name appearing below all on a starfield.
 * On Ghoul Patrol, the logo is seen on a scrolling dark green background with images of some enemies from the game.
 * On Star Wars: TIE Fighter, the logo wipes in on a starfield.
 * On Star Wars Arcade for the ill-fated Sega Genesis 32X add-on, the print logo is seen in a small white box.
 * On Big Sky Trooper, the logo actually leads into the plot of the game. The logo slides from the right on a background of passing red and blue stars, with the full company name appearing below. After the name fades out, several green eyes glimmer through the background. A strange green creature appears with a red antenna, mechanical bottom and many eyes (one of the alien slug enemies from the game), and flies around the logo, examining it with the dialogue appearing:

'' Alert! Alert! Alert! ''

'' Wake up, O Gooey Eminence! ''

'' One of our PROBES has found an alien artifact! ''

Do we know who made it?

We've never seen anything like it, Your Jellyhood...

'' It sure is UGLY! ''

Perhaps it is the work of...

...those HUMAN BEINGS we've heard about.

''Hmm... judging from that statue...''

'' ...they appear to have BONES inside! ''

And the purpose of their device appears to be...

'' ...ADVERTISING! ''

Looks that way, Slippery One.

'' Send in the Battle Cruiser! ''

Said ship then lowers behind the logo and moves around a bit.

If there's anything I hate...

... and WILL NOT TOLERATE...

'' ... it's BONES and ADVERTISING! ''

The ship then fires many red balls of energy that hit the logo and destroy it, flying apart in chunks. The ship flies up, segueing to the game's title screen.


 * On Star Wars: Shadow Of The Empire on Nintendo 64, the logo is enhanced, with the full company name in a white, rounded font.

FX/SFX: Depends on the variant.

Music/Sounds: Depends on the variant.

Music/Sounds Variants:
 * On the Super Star Wars games, we hear tense string backing with whooshes as the rectangles slide in, a 3-note tune as the Golden Guy appears, a ding noise as the full name appears, and an echoing trumped noise as  IN STEREO  appears.
 * On Maniac Mansion, Day Of The Tentacle, a gunshot noise is heard when the full name appears.
 * On Star Wars: X-Wing, we hear a droning tune with a ding as the shine appea


 * On Maniac Mansion, Day Of The Tentacle, a gunshot noise is heard when the full name appears.
 * On Star Wars: X-Wing, we hear a droning tune with a ding as the shine appears. On the enhanced CD-ROM version, whooshes are heard as the boxes slide in, and an eagle cry is heard when the logo shines.


 * On Star Wars: TIE Fighter, we hear a rendition of the famous Star Wars theme.
 * For all other games with this logo, either the opening theme of the game or none.

Availability: Seen on Indiana Jones and the Fate of Atlantis, Monkey Island 2: LeChuck's Revenge, the Super Star Wars Trilogy, Sam & Max Hit the Road, Maniac Mansion: Day of the Tentacle, Full Throttle and a few other games.

Editor's Note: None.

2nd Logo (1995-May 4, 2005)
Nickname: "The Golden Guy II"

Logo: We see the Golden Guy logo again, this time with more detail. The shield is a gradient purple color, the "tm" symbol is changed to a Registered trademark symbol "(R)" and there is no full name below.

Variants:


 * On Full Throttle, the logo is on a cloud background.
 * On Star Wars: Rebel Assault II - The Hidden Empire and Herc's Adventures, the logo the purple 'L' flips in on a starfield background, with the spaces where the letters would be being holes. Light begins to emit from the holes, as the white letters of the company name zoom out onto the 'L'. The Golden Guy fades in and shines a few times. On the PlayStation version, we see a white flash of light as the LucasArts logo is formed and flips to face us.
 * On The Dig, the logo fades in on a sunset sky with a crescent moon and a flashing thundercloud.
 * On Star Wars: Dark Forces and BallBlazer Champions, the logo spins in, turning around to face us. The Golden Guy fades in and shines a few times.
 * On Mortimer and the Riddles of the Medallion and Star Wars: Jedi Knight - Dark Forces II, the logo simply fades in and out.
 * On Afterlife, the Star Wars: Rebel Assault II - The Hidden Empire variant plays in full on a black background, except the logo moves down after as a purple desert background appears behind it. A crack forms beneath the logo and the shield falls in. The Golden Guy attempts to escape by flailing his arms, but falls in. A beam of light comes out of the pit as the Golden Guy rises back out as a winged angel, and flies up.
 * On Star Wars: Shadow Of The Empire on PC, Star Wars: Masters of Teräs Käsi, the video game adaptation of Star Wars: Episode I - The Phantom Menace and Star Wars: Demolition, the logo, recreated in 3D, turns past the screen and settles into place, with a lens flare shining behind the Golden Guy, dying down and remaining as a spinning orb of light.
 * On Outlaws, the logo appears out of a cloud of smoke.
 * On Star Wars: X-Wing vs. TIE Fighter, the print logo appears in a white box which fades in and out on a starfield.
 * On The Curse Of Monkey Island, the logo is drawn onto a map.
 * On Grim Fandango, the Golden Guy fades to a skeleton version of himself. The word 'Presents' appears below.
 * On Star Wars: Rogue Squadron, we move over a white surface as several vehicles from the Star Wars series are seen moving around and shooting, including X-Wings and TIE Fighters, and a few AT-ATs walking around. We zoom out to reveal the surface is in the shape of the LucasArts logo, as a TIE Fighter moves toward it, to only be shot down by an X-Wing.
 * On Star Wars: X-Wing Alliance, we see a TIE Fighter fly past the logo, as an X-Wing chases after it firing its lasers, which causes the Golden Guy to spin around. After it stops, the specks around the Golden Guy, in addition to the registered trademark symbol, fade in shortly after.
 * On the Nintendo 64 version of Star Wars: Episode I Racer, the logo appears out of a flash of light.
 * On the PC and Sega Dreamcast versions of Star Wars: Episode I Racer as well as Star Wars: Racer Revenge, the logo fades in, with several pod vehicles racing past the logo. One crashes into the logo, causing it to break apart in an explosion. We then fade into a small droid waving its arms as a few others carry broken, flaming chunks of the shield across the screen. The logo, back together, falls back on the screen in the same animation seen on Star Wars: Shadow Of The Empire.
 * On Indiana Jones & The Infernal Machine, a golden square with many moving gears moves onto the screen, each with a picture on them which shines a blue light and lines up to reveal an Indy version of Da Vinci's Vitruvian Man. 'LUCAS' comes in one by one by one on the left, and 'Arts' appears on the bottom. On the Nintendo 64 version, the name disappears and the box turns over to reveal the Factor 5 logo.
 * On Star Wars: Episode I - Jedi Power Battles, the logo zooms back with a glow emitting from the Golden Guy's head, which then moves over the entire logo. The glow disappears, and several red laser shots are fired close to the Golden Guy, who turns around. The arc becomes a lightsaber, which he grabs and uses to deflect a few more shots before jumping at us at striking the screen.
 * On Escape From Monkey Island, the Golden Guy crossfades to a monkey holding up a banana.
 * On Star Wars: Force Commander, we zoom out to see an AT-AT walk toward us on a rocky surface, while several landspeeders fire at it. We pan out and through the letters of the LucasArts logo, which are emitting light, as the Golden Guy appears and an orb of light spins behind him.
 * On Star Wars: Episode I - Battle For Naboo, we see several droids on STAP hoverbikes move over a snowy surface, with the Golden Guy riding one in front. The droids shoot at the Golden Guy, who crashes into the shield, forming an explosion and the full logo, which rises up as several N-1s pass by, knocking it over.
 * On Star Wars: Starfighter, one of the ships from the game flies past the logo, making the Golden Guy duck and the arc above him spin. He looks around a bit as the logo wobbles, and then jumps to grab the side of the shield as it is revealed the logo is on top of one of the ships, which flies off and towards us.
 * On Star Wars: Galactic Battlegrounds, we move over a scope view of a desert-landscape, with a large LucasArts logo on the right, until several droids poke their arms out of the sand and shoot toward us. The screen goes white, and we see the logo, but after a while the Golden Guy is knocked over to reveal another droid, which shoots at us.
 * On Star Wars: Rogue Squadron II - Rogue Leader, we see what appears to be the surface of the Death Star, as a crowd of stormtroopers dance on top of yellow squares, and then proceed to kick them up and hold them. We pan above them to reveal they are in the shape of the Golden Guy, which crossfades to the normal logo as the shield fades in beside him. The logo then explodes as an X-Wing flies by.
 * On Star Wars: Obi-Wan, we see the Golden Guy (in a solid yellow this time, unlike the usual gritty texture) walk from the left of the screen, stopping to scratch his head, wondering where the shield has gone. He then uses a force power to bring the shield toward him, but has difficulty doing so. After a few tries, the shield comes hurtling toward the Golden Guy, knocking him over. He crawls back onto his usual space on the shield and raises his arms, a bright glow that fills the screen creating the arch.
 * On Star Wars: Jedi Starfighter, we see the logo, but the Golden Guy has his hands down, not holding the arch. A sheet of paper floats down and falls on the top of the shield, the Golden Guy looking over at it. He grabs the paper and folds it into a paper airplane, throwing it toward us. The game's titular vehicle then flies right past the logo, making the Golden Guy duck and hide on the shield, and back around it. The paper airplane then comes floating back toward him, which he grabs and holds up, turning into the arch.
 * On Star Wars: Jedi Knight II - Jedi Outcast and Indiana Jones and the Emperor's Tomb, the logo (minus the arch) slams down onto a black background, bouncing from the impact. The arch is drawn by a ball of light.
 * On Star Wars: The Clone Wars (2002 video game), a flash of light reveals the Golden Guy, marching with the arch over his shoulder like a gun (obviously mimicking the Clone Troopers), as we move back to reveal many clones of the Golden Guy doing the same, as a flash reveals them marching in the shape of the LucasArts logo as it pans out, and the arch is drawn like the last variant.
 * On Star Wars: Bounty Hunter, the logo flips into view, as something passes the logo, grabbing the Golden Guy's attention. It then flies behind him, startling him and making him look back. Jango Fett peeks up from the left of the screen as the Golden Guy turns to face him, as he ties the Golden Guy up and drags him away aside from the arch, which falls off. Jango then flies down onto the logo in place of the Golden Guy, and draws in the arch, holding it up.
 * On Gladius, we see the arch start to glow blue as the Golden Guy notices and grabs it, becoming a sword, and holds it up triumphantly as it starts to spark. The Golden Guy is then electrocuted (in a cartoonish way, as he jutters and we see his skeleton for a brief moment) as he drops the sword. Tired, he tries to touch it again, but gets shocked, before grabbing it and holding it above him, turning back into the arch.
 * On Armed & Dangerous, we see three Golden Guys with the shield: one sitting close to the screen drinking from a cup, one standing on the shield holding a gun, and a smaller one wearing a mining helmet sitting on the shield. The closest Golden Guy throws his cup into the sky, as the one with the gun tries to shoot it. The other two run off as the armed one keeps shooting the cup, which falls back down in one piece. The cup then explodes as the Golden Guy tiredly looks at it and celebrates, holding his hands up and forming the arc.
 * On RTX: Red Rock, we pan over the surface of Mars as dust flies by, revealing the LucasArts logo hidden under the sand, minus the Golden Guy. The background becomes black as an L.E.D. (an alien species from the game) teleports onto the shield, but is hit with a laser, becoming the Golden Guy.
 * On Star Wars: Jedi Knight - Jedi Academy, a blue shine passes over the logo, and the arch turns into two lightsabers, which the Golden Guy grabs and connects together to create a two-sided lightsaber. He deflects a few incoming lasers and uses lightning powers on something off-screen, and holds his hands up as the lightsaber turns back into the arch.
 * On Star Wars: Rogue Squadron III - Rebel Strike, we see the logo as usual, except the Golden Guy begins to move his leg. We zoom out to reveal the logo in on the chest of Darth Vader, who is dancing on a glowing disco floor along with Luke Skywalker, C-3PO, R2-D2, Chewbacca, Han Solo, Lando Calrissian, and Leia. We go over several shots of them dancing, even with a disco ball resembling the Death Star which fires green lasers, as the floor tiles light up to reveal the Factor 5 logo.
 * On Secret Weapons Over Normandy, the Golden Guy looks around and jumps in shock and ducks in cover (the arch falls off as well), as we zoom out to reveal two warplanes fly by the screen, with one shooting down the other. We zoom back into the logo, as the Golden Guy wipes his head, giving off a few sparks, and raising his hands back up to form the arch.
 * On Wrath Unleashed, we see a close-up of the Golden Guy's head, when he sees something offscreen that surprises him. We then see that one of the fire dragons from the game is floating next the logo. The Golden Guy grabs the arch and uses it as a shield to block its incoming fire breath, and then uses it to give out flames which sends the dragon off, as the Golden Guy puts the arch back in place and we zoom back in and the logo shines.
 * On Star Wars: Republic Commando, the logo appears through glitchy static on a CRT screen, and is a ghoulish blue colour.
 * On the video game adaptation of Star Wars: Episode III - Revenge Of The Sith, the logo zooms back while emitting light. The light dissipates, and the logo shines once.

FX/SFX: Depends on the variant.

Music/Sounds: Depends on the variant.

Music/Sounds Variants:


 * On Star Wars: Rebel Assault II - The Hidden Empire, we hear the sound of a plane passing by followed with an explosion. On the PlayStation version, we hear an ethereal rising synth note.
 * On Star Wars: Dark Forces, we hear a slam/whoosh noise followed by a synth note and droning.
 * On Mortimer and the Riddles of the Medallion, a somewhat ominous choir theme.
 * On Star Wars: Shadow Of The Empire, a jet engine sound with an explosion and white noise.
 * On Star Wars: Jedi Knight - Dark Forces II, A jet engine sound that segues into a drawn-out synth note.
 * On Herc's Adventures, a calm violin tune with several xylophone notes.
 * On Star Wars: Rogue Squadron, we hear the noises of the various vehicles moving and firing, with a triumphant, John Williams-style fanfare as the logo is revealed.
 * On Star Wars: X-Wing Alliance, we hear the ships fly by and the lasers of the X-Wing, and a spinning noise as the Golden Guy spins, with a few creaks and the sound of a metal door closing at it stops.
 * On the Nintendo 64 version of Star Wars: Episode I Racer, a phasing noise.
 * On the PC and Sega Dreamcasts version of Star Wars: Episode I Racer, the noises of the vehicles passing by, followed by an explosion sound when the logo breaks apart with a dramatic trumpet fanfare, then the sounds of the droids and a playful fanfare with the sounds of fire, and finally a bombastic fanfare when the final animation plays, with a whoosh as the light shines.
 * On Indiana Jones & The Infernal Machine, we hear the turning of the gears, a slam as the square stops, and several more slamming sounds as the name appears.
 * On Star Wars: Episode I - Jedi Power Battles, a piece of music from the Episode I soundtrack, with a slam as the logo stops moving, along with the sounds of the laser shots and lightsaber.
 * On Star Wars: Force Commander, the sound of thunder with a dramatic score and the pounding noises of the AT-AT walking, with the firing of the ships behind it, which segues to a triumphant fanfare as the logo is revealed.
 * On Star Wars: Episode I - Battle For Naboo, a dramatic fanfare with the sounds of lasers firing and the logo being knocked over at the end.
 * On Star Wars: Starfighter, a calming piece of music from the game, with the sounds of the ships passing by.
 * On Star Wars: Galactic Battlegrounds, we hear the droids' noises and their shooting, and a phaser sound as the full logo is shown.
 * On Star Wars: Rogue Squadron II - Rogue Leader, we hear the famous Mos Eisley cantina music, which segues into a majestic fanfare as the logo is revealed, and the explosion.
 * On Star Wars: Obi-Wan, we hear a mystical track along with the Golden Guy's steps and head-scratch, which becomes a more powerful fanfare as he uses the force. We also hear a thud as he is knocked over, and the music calms down once the logo is formed.
 * On Star Wars: Jedi Starfighter, we hear a calming tune while the paper falls, the sounds of the Jedi Starfighter while the music becomes a bit more tense, and the sheen as the arc appears.
 * On Star Wars: Jedi Knight II - Jedi Outcast, a slamming sound against tense music, with the sound of a lightsaber while the arch is drawn.
 * On Star Wars: The Clone Wars (2002 video game), we hear a phasing noise during the light flash, with a dramatic fanfare with the marches of the Golden Guys, and a whoosh as the logo is revealed and arch is drawn.
 * On Star Wars: Bounty Hunter, we start with a calming track, and the sounds of Jango Fett flying by, with a cowbell noise as the Golden Guy is startled. The fanfare becomes more dramatic as we hear the rope latching onto the Golden Guy,
 * On Gladius, we hear the Golden Guy being electrocuted and shocked against a triumphant fanfare while he holds up the sword, followed by a calmer fanfare after, and a grating noise as the final arch is drawn.
 * On Indiana Jones and the Emperor's Tomb, we hear a piece of Indiana Jones-esque music, with a whip crack as the arch is formed.
 * On Armed & Dangerous, we hear whistling, the sipping of a drink, a whoosh as the cup is thrown, the sounds of the gunshots, the cup exploding, and a short western sting as the logo ends.
 * On RTX: Red Rock, we hear the sounds of the dust scattering with an ethereal synth note, the teleporting of the L.E.D. and it being shot, and a synth tune as the logo is finished.
 * On Star Wars: Jedi Knight - Jedi Academy, we hear the sound of a lightsaber, laser projectiles being deflected, lightning, and a whoosh with a droning noise at the end.
 * On Star Wars: Rogue Squadron III - Rebel Strike, we hear a funky disco remix of the Star Wars theme.
 * On Secret Weapons Over Normandy, we hear the sound of the jet engines and explosions and a triumphant tune, with a drumbeat at the end and a synth 'ding' as the arch appears.
 * On Wrath Unleashed, we hear white noises, the noises of the dragon, a tense string tune, and a glimmering sound.
 * On Star Wars: Republic Commando, we hear garbled radio noises and glitching sounds.
 * On Star Wars: Episode III - Revenge Of The Sith, we hear a whoosh noise with Darth Vader's signature breathing.
 * For all other games with this logo, either the opening theme of the game or none.

Availability: Common. Was seen on titles from the era, starting with Full Throttle and ending with Star Wars: Episode III - Revenge Of The Sith.

Editor's Note: None.

3rd Logo (October 21, 2005-April 3, 2012)
Nickname: "The Golden Guy III"

Logo: On a black background, we see a stylized yellow figure (a redesigned Golden Guy with a more refined, rounded and cartoony look), almost looking like he 's jumping or taking a large step. The arch he's holding is also more notably spiked. Below is the curved text LUCASARTS (stylized in the same way as the Industrial Light & Magic and Lucasfilm Animation logos).

Variants:
 * On the console versions of Star Wars: Battlefront II (2005), the entire logo is yellow, and has the byline "A LUCASFILM COMPANY" below.
 * On Thrillville, we see a blue bumper cart with a guy in the seat, and a red bumper cart with a girl, and they move down the rails into each other, they do not crash, but make the LucasArts logo to light up at the moment of their meet, and they continue moving.
 * On Star Wars: The Force Unleashed and Star Wars: The Force Unleashed II, we see a 3D version of the Golden Guy jumping from the left side of the screen, he throws a red lightsaber (which is Starkiller's (the main protagonist of The Force Unleashed) lightsaber), to the left, then it circles around and cuts the ring arc over the top of the Golden Guy. The Golden Guy then uses Force Lightning (a move from the game) to draw out the Lucasarts name below, and then uses a force push to finalize the logo. The Golden Guy then moves into its traditional stance. On the Nintendo DS version, the Singapore division byline appears below.

FX/SFX: None for the normal variants; animation on the other variants.

Music/Sounds: None, or the game's opening theme for the normal variant.

Music/Sounds Variants:
 * For Thrillville, there is a girl saying "WEEE!!!" and a boy laughing, and then a bump sound is heard, and a ding is heard after the LucasArts logo finishes lighting up.
 * On The Force Unleashed variant, we hear a lightsaber cutting the ring, and the force moves used by the Golden Guy, as well as music from the game during the logo formation.

Availability: Common. It's seen on a lot of newer Star Wars games and others like Thrillville and Thrillville: Off the Rails. Standard animation with the shine only appeared on Star Wars: Republic Heroes and Star Wars: The Old Republic.

Editor's Note: None.

Lucasfilm Games (2021-)
TBA