Perfect Entertainment

Background
Perfect Entertainment was a video game company formed in 1996 through the merger of 2 smaller game developers, Teeny Weeny Games and Perfect 10 Productions. Teeny Weeny Games was formed in 1991 by Angela Sutherland, primarily focusing on handheld releases. Perfect 10 Productions was formed in 1992 by Gregg Barnett and worked on Discworld and Predator 2. In 1999, after Discworld Noir was made, Perfect Entertainment engaged in a legal dispute with the publisher Psygnosis over unpaid royalties and fees, but those fell through and basically burned to the ground.

1st Logo (1992-1993)
Logo: On a black background, we see a gold/orange/black symbol made out of a "G" and a "TW" on the inside, all connected together. This all forms "TWG", an abbreviation for "Teeny Weeny Games".

Variant: Game Boy games have this in greyscale.

FX/SFX: None.

Music/Sounds: None or the opening theme of the game.

Availability: Very rare. Most games developed by by them only mention them in the copyright screens, but this appeared on Fire Fighter, the Game Boy version of Choplifter III, and Wolverine: Adamantium Rage, the only colored game to have this logo.

Editor's Note: None.

2nd Logo (1994-1996, 1999)
Logo: On a black background, a golden beveled rectangle, just as tall as the screen, wipes in down to up along with a bunch of 5-pointed stars in yellow and blue appear as it does as well. The letters "TWG" then wipe in from left to right as well, flashing with white before fading to become engraved onto the rectangle, along with the stars being present. The logo shines afterwards.

Variants:
 * On the Amiga version of BloodNet, the logo just has the text wipe in without any fancy effects. The bar is also smaller, has a pinkish tint to it, and is on a murky green background.
 * On Pocahontas (GT), the early logo appears by a shining effect.
 * On Discworld Noir, the logo is still and smaller, along with having a copyright on the bottom.

FX/SFX: The bar and name wiping in.

Music/Sounds: None or the opening theme of the game. Discworld, however, has a piano ditty playing alongside a ascending synth note with added bass, as well as a "shining" sound at the end.

Availability: Uncommon. Unlike the last logo, it can be seen on all of their DOS games, with the main logo appearing on Discworld, Ultimate Pinball, and the DOS port of Primal Rage, while the early variants appeared on the aforementioned games. Surprisingly, it appeared on Discworld Noir.

Editor's Note: None.

(1995)
Logo: On a black background, we see a purple curtain with the gold text "PERFECT 10" in a Impact-like font, partially distorted from the ripples. Below it is a yellow box with "productions" on it. A white star, not unlike the ones seen in the 2nd TWG logo, flies in from the top left corner of the screen and hides behind the curtain, leaving a trail of stars that quickly shrink as well. It then pops out of the curtain's right side and goes in front of it, flies in a curved arc before looping back onto the left side, and swerves into the top right corner of the curtain, where it grows about 5 times its size.

FX/SFX: The star animation.

Music/Sounds: A synth crescendo with twinkles and ends in a bang.

Availability: Uncommon. Can be seen on all versions of Discworld.

Editor's Note: None.

(1996-1999)
Logo: On a black background, a golden oblong fades in, facing at an angle close to the screen. The oblong then rotates to the right and zooms back, revealing strange forms bulging out from the surface of the side. As it shines and rests in the middle of the screen, a lens flare passes over the oblong, forming the purple text "PERFECT" from the bulges on the surface, while "ENTERTAINMENT" in a spaced out white font wipes in from the middle. The logo cuts out when all of the light reflection is gone on the oblong.

Variants:
 * On some early Sega Saturn games, a still version of the logo is used. It features the oblong with darker colors and a more noticeable border in front of a purple beam of light, with spokes of white in it. Below it is the stacked text "A PERFECT ENTERTAINMENT PRODUCTION" in white.
 * A much different-looking logo exists. It consists of a blue/aquamarine wormhole-like tunnel moving with blue lightning, as well as purple objects zooming into the center. After a bit, the "PERFECT" oblong with a purple glow fades in for a brief moment, before showing the actual oblong and letters coming together. The tunnel fades out, the "ENTERTAINMENT" text fades in with a blue glow, and a lens flare shoots across the logo.
 * A still version appears on the Windows version of Maximum Force.
 * Another still version appears on Discworld Noir, but the logo shows a few notable differences: there's no "ENTERTAINMENT", the oblong has a separate border and a straighter shape (making it resemble the Nintendo logo), and "PERFECT" is in a much duller purple color.

FX/SFX: The oblong rotating, the text forming.

Music/Sounds: A proud and dramatic orchestral fanfare. The "tunnel" logo has a techno beat that has increase in volume, before ending with a whir and a bang. This was also used in the still logo for Lemmings 3D for the Sega Saturn.

Availability: Common. The logo described can be seen on almost all games starting with Discworld II. The still version appeared on Destruction Derby and Lemmings 3D for Sega Saturn, while the "tunnel" logo appears on Krazy Ivan for the same system.

Editor's Note: None.