Lucasfilm Games

Background
Founded in May 1982, Lucasfilm Games is the game development division of George Lucas' Lucasfilm. The division was originally created in an agreement between Lucasfilm and Atari, who along with Activision and Electronic Arts would publish their early games. From the late 1980s to the early 2000s, LucasFilm Games (later renamed to LucasArts in 1993) became known for their signature adventure game franchises, like Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango, and of course games based on their parent company's popular franchises, such as Star Wars and Indiana Jones. By 2000, the studio's games had failed to sell within expectations, which caused a heavy focus on Star Wars titles, the cancellation of games based off any other original properties, and licensing their projects out to other studios. After the acquisition of Lucasfilm by The Walt Disney Company in October 2012, LucasArts was shut down on April 3rd, 2013, with the projects in development at the time, most famously Star Wars 1313, being scrapped. The division would later be revived in January of 2021 as Lucasfilm Games.

1st Logo (1985-1988)
Logo: We see a fair re-creation of the Lucasfilm logo, except 'Ltd.' is replaced with 'GAMES'. The top-right of the logo shines with a visible star appearing.

Variants:


 * The coloring and general look of the logo would vary from platform to platform, even over the same games.
 * Earlier Commodore 64 games have the logo in brown with greenish drop-shadow.
 * Later Commodore 64 games have the logo in gold with a black drop-shadow on a brown background.
 * Earlier Apple II games have the logo in white with orange drop-shadow, or orange with a blue drop-shadow.
 * Later Apple II games have the logo in white with black drop-shadow on an orange background.
 * Atari computer games have the logo in a yellow-to-green gradient.
 * Early on, the logo lacked the bolt symbols beside 'GAMES'. They were added starting with the Apple II release of Rescue On Fractalus!.
 * On the Apple II release of Labyrinth, the logo is shifted up to make way for the game's logo and a Henson Associates copyright notice. presents is seen below.
 * On the Atari 8-Bit versions of Lucasfilm Games' releases, the word  GAMES  appears some time after  LUCASFILM .

FX/SFX: 8-bit graphics.

Music/Sounds: Depends on the variant.

Music/Sounds Variants: We hear a droning noise that somewhat resembles a spaceship taking off, followed by a ding when the logo shines. Sometimes, the logo is silent.

Availability: Seen on early releases from the company across MS-DOS, Commodore 64, Amstrad, Atari, NEC and Apple computers, including Koronis Rift, Ballblazer, Rescue on Fractalus!, Eidolon, and the video game adaptation of the 1986 movie Labyrinth.

Editor's Note: None.

2nd Logo (1988-1993)
Logo: On a black background, we see a chrome version of the logo from before, except the LUCASFILM text is in a more blocky font, and GAMES is contained within a rectangle shape. The logo glimmers several times.

Variants:


 * Sometimes, the logo is still.
 * Once again, the color and design varied across platforms and games.
 * Strike Fleet has the logo with a blue-gray gradient.
 * The MS-DOS version of Zak McKracken and the Alien Mindbenders has the logo in a solid blue.
 * Games such as Their Finest Hour: The Battle Of Britain has the logo with a different blue-gray gradient with brownish-orange edges.
 * The ZX Spectrum version of Indiana Jones And The Last Crusade: The Action Game has the logo in light blue due to the platform's limited color range.
 * On The Secret Of Monkey Island, the logo has a granite-like texture and purple glimmers. On the Sega CD version, the logo is made out of wood, with several nail holes visible. The Sega byline appears below.
 * On Loom, the logo is formed in white on a night sky, with a copyright notice below.
 * On Night Shift, we see the logo made out of steel with several bolts visible, PRESENTS in pink below. The two playable characters, Fred & Fiona Fixit, each run from either side of the screen, and face us waving. They stop, and the game's interface appears below. A still version without Fred, Fiona or the PRESENTS text is seen on the game' s DOS version.
 * On Secret Weapons Of The Luftwaffe, we see a 3D version of the logo with a green stone texture from a side angle.
 * On Masterblazer, the logo is golden, with slight shading on the bottom. The top-right of the logo glimmers once.
 * On the NES version of Star Wars, the logo has a blue and green tint, with JVC PRESENTS A above and PRODUCTION below in green. On the Sega Master System and Game Gear versions, the logo has a blue tint. Defenders Of Dynatron City has a similar variant, except the text is white and the logo has a blue tint.
 * On the ZX Spectrum version of Indiana Jones and The Fate of Atlantis: The Action Game, the logo is white, blue and green.

FX/SFX: The glimmering animation.

Music/Sounds: None or the opening theme of the game. The animated version has several twinkle sounds or silence.

Availability: Seen on Lucasfilm Games titles from the era, including Strike Fleet, Zak McKracken and the Alien Mindbenders, and Battlehawks 1942. The animated version can be seen on games like the American NES version of Maniac Mansion, The Secret Of Monkey Island, and Indiana Jones And The Last Crusade: The Action Game. Was used in tandem with the first LucasArts logo on games for older hardware like the NES and some personal computers into 1993.

Editor's Note: None.

1st Logo (1991-1995)
Nickname: "The Early Golden Guy"

Logo: We see 2 purple rectangles connected with the right angle. On one rectangle is text reading "LUCAS" in spaced-out letters and on the other one "Arts", again in spaced-out letters, and an abstract golden figure, nicknamed the Golden Guy, is standing on the rectangle, and we see an sun-like arc over Golden Guy's head which he holds onto. There is a full name below, reading "LucasArts Entertainment Company".

Variants:
 * On Indiana Jones and The Fate of Atlantis: The Action Game (not to be confused with the point-&-click game), the background has a marble-like appearance. On some platforms like the Amiga, the background is brighter.
 * On the Super Star Wars games, we see the rectangles with the words intact fade in sliding in from the left and bottom respectively on a starfield background. Once they connect, the Golden Guy fades in. Then the name "LucasArts Entertainment Company" appears glowing in. Then the two audio speakers appear on the bottom and form the words, "IN STEREO".
 * On Zombies Ate My Neighbors (known as Zombies in Europe), the logo is on a scrolling stone background. The scrolling is notably faster and in a different direction on Sega Genesis compared to the SNES version.
 * On Star Wars: Rebel Assault, the logo rotates with the Death Star in the background (to the right on the DOS version, and in the middle on the Sega CD and 3DO versions)
 * On Sam & Max Hit The Road, the logo is shown on a background of raining LucasArts logos.
 * On Maniac Mansion: Day Of The Tentacle, the logo appears out of a spinning blue-and-purple vortex. The full company name appears below, and the logo is sucked back in.
 * On Star Wars: X-Wing, we see the same sliding animation from the Super Star Wars variant, with the Golden Guy fading in and shining, and the full name appearing below all on a starfield.
 * On Full Throttle, the background shows clouds.
 * On a couple of later games, the logo rotates and shines.
 * There is a completely different animated version which appeared on TIE Fighter.

FX/SFX: Usually nothing.

Music/Sounds: None.

Music/Sounds Variants:


 * On the Super Star Wars games, we hear tense string backing with whooshes as the rectangles slide in, a 3-note tune as the Golden Guy appears, a ding noise as the full name appears, and an echoing trumped noise as  IN STEREO  appears.
 * On Maniac Mansion, Day Of The Tentacle, a gunshot noise is heard when the full name appears.
 * On Star Wars: X-Wing, we hear a droning tune with a ding as the shine appears. On the enhanced CD-ROM version, whooshes are heard as the boxes slide in, and an eagle cry is heard when the logo shines.

Availability: Seen on Indiana Jones and the Fate of Atlantis, Monkey Island 2: LeChuck's Revenge, the Super Star Wars Trilogy, Sam & Max Hit the Road, Maniac Mansion: Day of the Tentacle, Full Throttle and a few other games. Animation appeared on Star Wars: Dark Forces and Afterlife (with custom ending).

Editor's Note: None.

2nd Logo (1995-2005)
Nickname: "The Golden Guy"

Logo: We see the Golden Guy logo again, this time made with better quality. The shield possesses gradient purple color, the "tm" symbol is changed to the Registered trademark symbol "(R)" and there is no more full name below.

Variants: There are several normal animated variants:
 * The 3D logo flies into the screen, bumps the ground and the golden arc is wiped above with the sudden sound. This is seen on Indiana Jones and the Emperor's Tomb and Jedi Outcast.
 * The 3D logo slowly zooms into the screen and pans into full view. The humming is heard. Then the golden arc appears above in a flash which locates near the golden guy's head. This appeared on the Star Wars games Masters of Teras Kasi, Demolition and Mysteries of the Sith.
 * The logo pans from the horizontal position with white light beaming from behind. A synth noise is heard. This is seen on Rebel Assault 2 and BallBlazer Champions.
 * The logo appeared on The DIG, though it's very small there and the background shows a distant planet's landscapes.
 * There are a lot of custom variants, which can be seen here.

FX/SFX: The logo zooming and shining. Sometimes none. On the variants, it has animation in it.

Music/Sounds: Zooming and humming sounds, depending on the variant.

Availability: Common. This logo had been in use more than ten years. It can be seen on a lot of Star Wars games, many famous quests and several other titles.

Editor's Note: None.

3rd Logo (2005-2012)
Nickname: "The New Golden Guy"

Logo: On a black background, we see a stylized yellow figure, much like the previous Golden Guy but here he looks more cartoonish and looking like he's jumping or taking a large step, while holding an arc of light over him. Below it, the curved text "LUCASARTS" is seen, without any rectangles and merely in a plain white font.

Variants:
 * On Thrillville, we see a blue bumper cart with a guy in the seat, and a red bumper cart with a girl, and they move down the rails into each other, they do not crash, but make the LucasArts logo to light up at the moment of their meet, and they continue moving.
 * On Star Wars: The Force Unleashed and Star Wars: The Force Unleashed II, we see a 3D version of the Golden Guy jumping from the left side of the screen, he throws a red lightsaber (which is Starkiller's (the main protagonist of The Force Unleashed) lightsaber), to the left, then it circles around and cuts the ring arc over the top of the Golden Guy. The Golden Guy then uses Force Lighting (a move from the game) to draw out the Lucasarts name below, and then uses a force push to finalize the logo. The Golden Guy then moves into its traditional stance.
 * On Force Unleashed for NDS, the Singapore division byline appears below.

FX/SFX: None for the normal variants; animation on the other variants.

Music/Sounds: None, or the game's opening theme for the normal variant.

Music/Sounds Variants:
 * For Thrillville, there is a girl saying "WEEE!!!" and a boy laughing, and then a bump sound is heard, and a ding is heard after the LucasArts logo finishes lighting up.
 * On The Force Unleashed variant, we hear a lightsaber cutting the ring, and the force moves used by the Golden Guy, as well as music from the game during the logo formation.

Availability: Common. It's seen on a lot of newer Star Wars games and others like Thrillville and Thrillville: Off the Rails. Standard animation with the shine only appeared on Star Wars: Republic Heroes and Star Wars: The Old Republic.

Editor's Note: None.

Lucasfilm Games (2021-)
TBA