PlayStation Studios

Not to be confused with PlayStation Originals and PlayStation Productions.

Background
On September 14, 2005, Sony Computer Entertainment (SCE), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president. Shuhei Yoshida succeeded him in May 2008. Following the 2016 reorganization of SCE into Sony Interactive Entertainment (SIE), Yoshida reported to Shawn Layden. When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.

SIE announced the formation of PlayStation Studios in May 2020 as a brand to be formally introduced alongside the PlayStation 5 that released later that year. PlayStation Studios is to serve as the brand for its first-party game development studios, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations.

(May 12, 2020-)
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Logo: Same as the PlayStation Originals logo, but footages of PlayStation games are shown, which depend on the game. While continuing like PlayStation Originals, the shapes instead make way for the PlayStation Studios logo, which consists of the PlayStation logo in a white box above the word "STUDIOS".

Trivia: Depending on the game, the logo is rendered in 4K resolution at either 30 or 60 fps.

Variant:
 * A short version, which only shows the PlayStation Studios logo being formed, exists. This can be seen on trailers of PlayStation Studios games. On Ghost of Tsushima: Director's Cut, it's cropped to 21:9.
 * A VR version, which has been fully re-rendered in a 110° viewing angle and is different than the non-VR version, can be seen in Horizon: Call of the Mountain (running at 30fps) for the PlayStation VR2 with head movement at up to 120fps.
 * On the trailer for Hideo Kojima: Connecting Worlds, the print logo appears beside the Kojima Productions and Filmworks logos.

Technique: Same as the PlayStation Originals logo.

Music/Sounds: A slightly extended, reorchestrated version of the PlayStation Originals music.

Music/Sounds Variant: On the MLB The Show video games and Returnal, the ending part of the music is different.

Availability: Current.
 * It was first uploaded on YouTube on May 12, 2020 on the official PlayStation YouTube channel and its first in-game appearance was Astro's Playroom, which was released as a pre-installed game on every PlayStation 5, alongside the 2020 remake of Demon's Souls, Marvel's Spider-Man: Miles Morales, Marvel's Spider-Man Remastered and Sackboy: A Big Adventure. Since then, it has been seen on most of the company's PS4/PS5 games.
 * The 30fps version can be seen on the 2020 remake of Demon Souls, Destruction Allstars (which uses a modified version of the standard variant), Ghost Of Tsushima: Director's Cut, all MLB: The Show video games starting with MLB: The Show 21, Ratchet & Clank: Rift Apart, Marvel's Spider-Man: Miles Morales and Marvel's Spider-Man: Remastered (the latter two games use the standard variant that is also shown in the Gran Turismo 7 State of Play Deep Dive presentation (which also ran at 60fps)), as well as the PC version of the 2018 reboot of God of War.
 * The 60fps version can be seen on Astro's Playroom (which has three variants), Death Stranding: Director's Cut (which can be cropped to 21:9 when Widescreen Mode is enabled), Gran Turismo 7, Horizon Forbidden West, Returnal (which uses a modified version of the standard variant), Sackboy: A Big Adventure, and Uncharted: Legacy of Thieves Collection, as well as the PC version of Days Gone.
 * The logo can also be seen on all of the company's PC releases starting with the PC release of Days Gone in 2021, as well as on current and future MLB: The Show video games on other platforms (other than the PS4/PS5), starting with MLB: The Show 21.