PlayStation Studios

Not to be confused with PlayStation Originals and PlayStation Productions.

Background
On September 14, 2005, Sony Computer Entertainment (SCE), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president. Shuhei Yoshida succeeded him in May 2008. Following the 2016 reorganization of SCE into Sony Interactive Entertainment (SIE), Yoshida reported to Shawn Layden. When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.

SIE announced the formation of PlayStation Studios in May 2020 as a brand to be formally introduced alongside the PlayStation 5 that released later that year. PlayStation Studios was to serve as the brand for its first-party game development studios, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations.

(May 12, 2020- )
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Logo: Same as the PlayStation Originals logo, but the footages of games by PlayStation are shown, which depends on the game. After a few seconds, the shapes zoom out. A second later, the shapes make way for the PlayStation Studios logo, which consists of the PlayStation logo above the word "STUDIOS".

Trivia: Depending on the game, the logo is rendered at a 4K resolution at either 30fps (which it can be seen on the 2020 remake of Demon Souls, Destruction Allstars (which uses a modified version of the standard variant), Ghost Of Tsushima: Director's Cut, all MLB The Show video games starting with MLB The Show 21, Ratchet & Clank: Rift Apart, Marvel's Spider-Man: Miles Morales, and Marvel's Spider-Man: Remastered, with the latter two games using the standard variant that is also shown in the Gran Turismo 7 State of Play Deep Dive presentation (which also ran at 60fps), as well as on the PC version of the 2018 reboot of God of War when starting up those games) or 60fps (which it can be seen on Astro's Playroom (which has three variants), Death Stranding: Director's Cut (which can be cropped to 21:9 when Widescreen Mode is enabled), Gran Turismo 7, Horizon Forbidden West, Returnal (which uses a modified version of the standard variant), Sackboy: A Big Adventure, and Uncharted: Legacy of Thieves Collection, as well as on the PC version of Days Gone, when starting up those games). A VR version, which has been fully re-rendered in a 110° viewing angle and is different than the non-VR version, can be seen in Horizon Call of the Mountain (running at 30fps) for the PlayStation VR2.

Variant: A short version, which only shows the PlayStation Studios logo being formed, exists. This can be seen on trailers of PlayStation Studios games.

Technique: Same as the PlayStation Originals logo. It can run at either 30fps or 60fps.

Music/Sounds: A reorchestrated and extended version of the PlayStation Originals logo's music.

Music/Sounds Variant: On the MLB The Show video games and Returnal, the ending part of the music is different.

Availability: Current. It was first uploaded on YouTube on May 12, 2020 on the official PlayStation YouTube channel and its first in-game appearance can be seen in the 2020 video game Astro's Playroom, which it was released as a pre-installed game on every PlayStation 5, alongside the 2020 remake of Demon's Souls, Marvel's Spider-Man: Miles Morales, Marvel's Spider-Man Remastered and Sackboy: A Big Adventure. Man. Since its release, it can be seen on most of the company's PS4/PS5 games that are mentioned in the Trivia section. The logo can also be seen on all of the company's PC releases starting with the PC release of Days Gone in 2021, as well as on current and future MLB The Show video games on other platforms (other than the PlayStation 4/PlayStation 5), starting with MLB The Show 21 (which it's worth noting that the series is considered to be the sole baseball simulation video game on the console market since 2014).