GT Interactive Software

Background
GT Interactive Software was the interactive division of GoodTimes Entertainment. It was established in 1993 by the Cayre Brothers (the owners of GoodTimes) with the help of Ron Chaimowitz. In 1996, GT released Duke Nukem 3D with the participation of 3D Realms (owned by Scott Miller). GT gained the steady reputation as the distributor of budget titles. In 1999, it was purchased by Infogrames (which became Atari in 2003) and ceased to exist in 2000.

1st Logo (1995-1999)
Logo: We see the rainbow-colored connected GT letters being drawn by a light spark. Another spark finishes the horizontal line serving both letters. The name reads "GT Interactive Software" in italics, placed in various parts of the picture.

Trivia: The "GT" shown was actually used on some of their VHS mockbusters at a time before this, where they can be seen on each corner of the boxart.

FX/SFX: The drawing. For variants, none.

Variants:


 * On Mortal Kombat 3 for DOS, the logo has a white background. The name was in small black letters and added "Presents" below. It is still.
 * On Mortal Kombat Trilogy, the name was in two lines.
 * On Ice & Fire, the name was underlined and had "DISTRIBUTED BY" above.
 * On Duke Nukem for Game Boy Color, the name wasn't italics.
 * On Bedlam, the logo had expressive colors and the name was red and underlined.
 * On Bedlam 2, the same version gained the copyright info below.
 * On Imperium Galactica, the color gamma was changed to mellow tones, the name in straight font and had "Presents" below.
 * On T-Mek, the background was white with the shadow.
 * On Driver, the plain black logo was on the map background.

Music/Sounds: The synth tune.

Availability: Seen on listed games. The animated version appeared on Bedlam Dilogy and ZPC.

Editor's Note: None.

2nd Logo (1996-1999)
Nickname: "The Flash/GT"

Logo: The GT logo appears in 3D view with silver borders, slightly turned in perspective. The name appeared in bold italics on the right side, written in two lines.

Variants:


 * There is a variant without the (R) symbol. This can be spotted on Duke Nukem: Time To Kill.
 * The most common animated variant starts with the blue background moving from the left to the right. Then a quick flash occurs and shows the GT logo with the (R) symbol above, but without any name.
 * One static variant had the interlaced blue/black background. The logo hangs over it, surrounded with light aura, the name is in red. Seen on Courier Crisis, Hexen for PlayStation and Death Rally.
 * On 40 Winks, the logo has a nice brown color and looks like liquid metal.
 * On Dead Ball Zone, the silver logo had a smoking ball next to it. Then it is zapped by lightning and starts glowing light blue.
 * On Discworld Noir, the yellow light was falling from the open door and the yellow GT stood in the flood of light, casting shadow.
 * The Blood games features a GT logo literally made up of blood, which is different for both versions, but both are the same concept. The 1st game has a less realistic look to it, with it waving more than throbbing and blood dripping down, before exploding into dust, while the 2nd game has a the blood dripping off-screen and more realistic throbbing, and the entire logo splatters across the screen, leaving a mess in the background.
 * On Oddworld games, the logo rippled on a concentric stony pattern.
 * On Streak Hoverboard Racing, the "DISTRIBUTED BY" words were added to the usual logo.
 * On Ka-52 Team Alligator, the logo was glowing cyan-colored, superimposed over the intro movie.
 * On Imperium Galactica II, the logo appeared over a planet, the name made from stone.
 * On War of the Worlds, the glowing logo appeared over Mars.
 * On Beavis & Butt-Head Do U, the white word "presents" fades across the logo and makes it disappear.
 * On Nintendo 64 version of Hexen, the logo is seen on the bottom right with the game's title logo on the top-left.
 * Sometimes the background was white. This happened on Anno 1602 and Everest. The latter was one of the last games by GT and had this logo in HD.

FX/SFX: Depends of the variant (all made with early 3D computer graphics).

Music/Sounds: None.

Music/Sounds Variants:


 * For the flash version, there was a simple progressive synth tune accompanied by the radio chatter-like sound.
 * The original Blood featured a heartbeat sound with a creepy choral theme playing along. Then a loud explosion sound plays.
 * Blood II: The Chosen had a dramatic string theme that fits with the sound of the heartbeat. The rest of the sounds behave like before.

Availability: It's easy to find on PlayStation games. The animated flash logo appeared on Critical Depth, BugRiders, Rogue Trip, TigerShark and Duke Nukem: Time to Kill. The static picture of this variant appeared on Lode Runner 2. Still logo with black background was spotted on Powerslide, and with white background on Everest and Anno 1602. Other games are listed above.

Editor's Note: None.