Team17

Background
In December 7, 1990, 17-Bit Software merged with Team 7, forming Team17. The company then started a following with the release of the Worms series, still making it the most-known franchise of the company after its 30-year lifespan.

1st Logo (1991-1995)
Logo: On a blue spotlight background, we see the trademark text "TEAM17" in a futuristic font with a purple gradient seen in front of a similar-textured ring. A star is seen on top of the M of the wordmark.

Technique: None.

Music/Sounds: None.

Availability: Was spotted on Arcade Pool and also appeared on other Amiga and PC games.

2nd Logo (Worms custom variant) (17 November 1995-15 May 1998)


Logo: We see the metallic text "TEAM 17", with a grenade (also metallic) between the words and a purple flash behind. An angry worm character (as seen of the cover art for the game) then jumps from the left and is seen carrying two weapons, one being a flamethrower and the other being a rocket launcher. The worm then turns on its flamethrower for a few seconds. Then it fires the rocket launcher; as the worm starts to shoot the screen, the rocket moves around and starts to turn on the grenade. The worm notices it and jumps out of view as the grenade explodes and disappears, leaving just the metallic text and flash.

Variant: On the Jaguar port of the game, the logo is still.

Technique: CGI.

Music/Sounds: A dramatic orchestral rock tune plays while the sounds of the actions play throughout.

Availability: Seen on the original Worms (with the exception of the Amiga, Amiga CD32, Game Boy, Mega Drive, and SNES version).

3rd Logo (November 1996-January 2000)


Logo: After the camera turns at an ocean at dusk, a glass Team17 logo rises from the water, and, when it's fully risen, it sets itself on fire. The logo then turns purple when the flames go down.

Variant: On Worms: The Director's Cut for the Amiga, the logo is still with wipe transition.

Technique: CGI.

Music/Sounds: A rising synth that's really similar to THX's "Deep Note", but lower-pitched, with the sounds of the fire. Phoenix used a somewhat ominous orchestra theme.

Availability: Seen on the PS1 games X2 and Worms Pinball, and the obscure PC game Phoenix: Deep Space Resurrection.

4th Logo (Worms 2 custom variant) (21 November 1997-13 January 1998)


Logo: We zoom out of a machine gun. The Team17 logo scrolls across the screen. A worm reloads an Uzi, and a Microprose logo scrolls past the screen. He then aims a shotgun and reloads it. The Microprose logo then again scrolls past the screen. The worm then controls a stationery gun. The Team17 and Microprose logo zoom out and then start moving across the screen. The worm aims a machine gun, and the two logos scroll into place. Then they scroll across the screen yet again. This time, they zoom out, and they stop. The Microprose logo is above the Team17 logo. To finish it off, the worm throws a banana bomb, and in worry moves along.

Technique: CGI.

Music/Sounds: A rock tune with the sounds of the guns and the worm humming.

Availability: Seen on Worms 2.

5th Logo (29 January 1999-7 December 2001)


Logo: We see various worms from the game sitting through a conveyor belt in an industrial zone. We then cut into another view of the conveyor belt where the worms get stamped by a Team17 logo on their bodies. The camera zooms on one of these, as the worm passes through and another worm is revealed containing the purple Team17 logo. A lens flare appears and the logo is left as the rest fades out.

Variant: On Stunt GP and Worms World Party, the logo is still.

Technique: CGI.

Music/Sounds: An upbeat music with machinery sounds with the noises of the worms, followed by a "ding" when the lens flare appears.

Availability: Seen on Worms Armageddon, Stunt GP, and Worms World Party.

6th Logo (31 October 2003-15 February 2012)


Logo: The letters of the Team17 logo jump into the center of the screen. The letters are now more gummy in appearance, and also have a white border around them. Copyright info fades in at the bottom.

Variant: On Worms: Ultimate Mayhem, we see a worm jump down from the top of the screen. The worm then is about ready to use its Bazooka, but all of a sudden the Team17 logo knocks the worm into the screen, making it slide down the screen as copyright info suddenly appears below the Team17 logo. The logo then tilts to the left and falls down slightly.

Technique: CGI.

Music/Sounds: A bunch of whooshing sounds, a twinkle and finally some synth "BONG!" sound.

Music/Sounds Variant: For the Worms: Ultimate Mayhem variant, the worm making a "aaa-oof!" noise as he falls then hits the ground, the worm pulling out his bazooka and laughing, the Team17 logo hitting the worm as the worm screams, the worm sighing and a glass sound as he hits the screen then slides, and the "thump" sound as the logo tilts to the left. We then hear a condensed version of the normal Team17 logo music, but at the last note of the synth "bong" sound, it lowers in pitch.

Availability: Seen on Team17 games from this era.

7th Logo (19 July 2012-20 October 2020)
Logo: A metallic purple curve, with a white border, wipes in below as the Team 17 logo, now resembling its 1991-2001 look but italicized and redesigned to be more readable, as well as being cut a la the Orion Pictures logo, slides in, with the top part coming from the left, and the bottom from the right. They interlock with each other, as well as another curve being drawn above the text. "D I G I T A L L T D" fades in below, as a TM mark appears.

Variant:


 * On some games, the logo is still in white or black background.
 * A 25th anniversary variant exists.

Technique: 2D animation.

Music/Sounds: Two whooshes, spaced out to have a clang in the middle, and a ding when the TM symbol appears. None if it's still.

Availability: Seen on games they have published or produced during this time, like Worms Battlegrounds or Yooka-Laylee.

8th Logo (17 July 2018-)


Logo: Several white streaks quickly form the text "team" in a different, more sans serif font, while streaks form "17" in the same font, but in two different colors (which differ on the game used, but normally it would be two shades of purple), with the second section being a curved part on the 7. A white border then fades in, turning the text black and revealing a registered trademark symbol.

Variant: The logo has varying designs depending on the game. For example, on Planet Alpha, the logo now have a black border and white text, with the 17 in gold. In it are several images of their past games and a golden ribbon reading "100th game" on it is layered over it. The entire logo has a gold aura as well, and it slowly zooms in.

Technique: 2D animation.

Music/Sounds: A whoosh when the streaks come in, ending with a soft synth. None if it's still.

Availability: Seen on mostly trailers for their published games, although it appears on some games themselves.