Capcom/Trailer Variations

These are the logo variations seen on trailers throughout the years by Capcom, with more to be added overtime.

Ultimate Ghosts n' Goblins (2006): Lightning strikes, and sparks appear from behind the logo. Seen on the trailer.



Monster Hunter Freedom (2006): A hunter is seen grilling meat. When ready, he then holds it up, and the Capcom logo is printed on the side of it. The screen fades to black, as the print logo comes in to the middle of the screen and changes into it's normal colors.



Super Street Fighter II Turbo: HD Remix (2008): The letters of the Capcom logo come in from the right side of the screen, than a sound wave appears in sync to Ryu's "Hadouken!" sound effect from the game that echoes, causing the logo's border to appear. The logo then shines. Only seen on the game's trailers.

Super Street Fighter IV (2010): At the end of one of the game's trailers, some golden oil is seen flowing at the left side of the screen next to the logo.



Street Fighter V (2015):


 * On M. Bison's trailer, the logo is seen as normal, before the screen glitches.


 * On Alex's trailer, the logo is seen without it's white outline, against Alex's character artwork which slowly gains it's color.


 * On the Season 1 character trailers, the logo is seen without it's white outline on a black background.


 * On Kolin's trailer, the logo is seen inside the ice.


 * On Akuma/Gouki's trailer, the logo slides from the right, as gameplay from the game is shown in the logo, and outside it. The normal logo then zooms out and dissappears.


 * On Abigail's trailer, the logo focuses to normal against the background of Metro City Bay Area of Final Fight.


 * On Menat's trailer, the logo is seen inside Menat's crystal ball, before we zoom into it.


 * On Ed's trailer, the logo zooms out, as it is being infused by Psycho Power.


 * On Zeku's trailer, the "CAP" and "COM" parts of the logo slide in together in a white bamboo forest enviroment, colored in green and red respectively, then the logo changes to it's normal color.

Puzzle Fighter (2017):
 * On the game's trailers, the logo is the same as in the game itself.

Street Fighter V: Arcade Edition (2018):


 * On Sakura's trailer, flower petals float around the logo in the background.


 * On Blanka's trailer, electric sparks form the letters of the logo, before the border appears, changing the logo to normal.


 * On Falke's trailer, Falke's stick appears from the right, with purple smoke forming the logo.


 * On Cody's trailer, the logo is seen on a computer screen in Cody's apartment.


 * On G's trailer, we see a black and golden colored globe. Then it zooms out, to reveal that it replaces the "O" in the logo, which is colored in black and white. The logo then changes to normal.


 * On Sagat's trailer, the logo is colored brown and zooms out against a background of tiger stripes, before the logo changes to it's normal color.


 * On Kage's trailer, the logo has a shadow and is imposed against a dark red background. Also, white and purple sparks slowly appear from behind.


 * On E. Honda's trailer, the screen is wiped, revealing the logo in the background of Honda Sento.


 * On Lucia's trailer, the normal logo has a shadow and is imposed against a blue and orange backdrop which rapidly moves.


 * On Poison's trailer, Poison walks across on the logo, as if it was a runway, before showing the logo at it's proper perspective as it has a purple glow.

Street Fighter V: Champion Edition (2020):


 * On the game's reveal trailer, footage from the game is shown, as the normal logo appears via a wipe-in effect, before fading out.


 * On another trailer, the logo focuses into normal, before it fades out as the trailer continues.


 * On Gill's trailer, black feathers float around the logo in the background, similar to the SFV: AE Sakura trailer variant.


 * On Seth's trailer, the logo is colored gray and white, and is seen from various angles, with Seth's spinning Tandem Engine symbol replacing the "O". The logo then changes to normal.


 * On the Capcom Cup Season Final trailer, we see a gray background with the Capcom Pro Tour 2022 emblem, as gray sparks zoom out to form the logo, before the trailer continues.


 * On Dan's trailer, the logo is in stone, as Dan breaks it from behind, revealing the normal logo as the background fades to white. This variant is a reference to the opening movie of Street Fighter Alpha 2.


 * On the Capcom Cup 2021 trailer, we see a dark blue background. The logo is formed, before the trailer continues.


 * On Rose's trailer, we see a gray background with an yellow aurora. Tarot cards with the letters of the logo appear one by one, before the cards dissappear. The letters form the Capcom logo, turning it normal. Many cards from Rose's Major Arcana-themed Tarot Card Deck in the game are seen in the background (such as Cammy as "The Empress", Balrog as "The Tower", G as "The Fool", Sakura as "The Sun", Ryu as "The World", and others).


 * On Luke's first trailer, we fade in on a dark blue background. The lights turn on, revealing a black star in the background. Then, the logo in CGI zooms out. Once it lands on the star, a glove punches the "C", as a Flash Knuckle shot changes the logo into 2D.


 * On Oro's trailer, Oro uses Onibi from off-screen at the Forgotten Waterfall, as the projectile bounces to the logo (which is engraved in rocks). Once it reaches the "O", it explodes, turning the logo into normal as the background turns black.


 * On Akira's trailer, we see the outline of the logo without the yellow text with footage from Rival Schools: United By Fate projected on the logo as it slides to the left, then it spins back to the middle of the screen. The yellow "CAPCOM" text drops down, and then collide with the blue outline of the logo as the screen flashes, turning the background white. This variant is similar to the 11th logo from 1999-2000.


 * On Luke's second trailer, we see Luke's nametag on a dark blue backdrop. The second tag has the letters of the logo imprinted on it. Like in his 1st trailer, a glove punches the "C" of the logo, as a Flash Knuckle shot changes the logo into normal with it's border appearing.


 * On the Capcom Cup VIII trailer, the logo is seen on a dark backdrop, with footage from the game projected on it.

Capcom Fighting Collection (2022): On the reveal trailer, the logo focuses into normal, before it fades out.

Street Fighter 6 (2023):
 * On the game's teaser trailer at the end, the logo is white on a black background.


 * On the reveal trailer, we see Metro City from different angled perspectives, before the logo (colored in white and black) fades in. The background of the city then fades to a graffiti wall with the game's numeral for the number "6" from it's logo (both normal, and with the Roman numeral). The logo's font changes to a stylized graffiti-like one (with the normal blue and yellow colors) as the graffiti wall gains color afterwards in a flash before the background fades out.


 * On the character and commentator reveal trailers, it's only just the graffiti wall portion of the reveal trailer's variant.


 * On the Tokyo Game Show 2022 trailer, it's the same concept as the reveal trailer, but this time, a different scene is used. We fade in from black onto a construction site area as the camera moves up. A brief incident happens at the site, and Ken (voiced by David Matranga in the English version of the trailer, and by Yuji Kishi in the Japanese version) is introduced as he prevents the problem from happening by using his Tatsumaki Senpu Kyaku technique. He later picks up the builder's hat on the ground, before throwing it back to it's owner. As the camera cuts to a brief shot of Ken watching the builder leaving, the normal Capcom logo from the reveal trailer's variant fades in, before the scene fades to the graffiti wall portion of the same trailer's variant.

Resident Evil 4 (2023):
 * On the reveal trailer, the logo is white and is smaller, and it is superimposed against a dark forest background.

Mega Man Battle Network Legacy Collection (2023):
 * On the reveal trailer, the logo appears (while having a slight glitching effect) against a dark green wireframe backdrop that later fades in, before it flashes out.