MicroProse

Background
MicroProse Software was founded in 1982 by Sid Meier and Bill Stealey. In the early years, they mostly released wargames. The company started to experience financial problems in the mid 90's, which led to their acquisition by Spectrum HoloByte, followed by staff layoffs in 1996. Both co-founders left to their new studios. GT Interactive Software attempted to purchase the company in 1997, but the deal was cancelled. In June 1998, MicroProse was acquired by Hasbro Interactive for $70 million. The layoffs continued and MicroProse finally ended as just a brand name. It was dissolved in 2001 by Infogrames and ceased to exist. The last development studio based in Maryland was closed in 2003.

1st Logo (1982-2002)
Logo: We see the words "MICRO PROSE" barely divided, the first one streaked with four black lines.

Variants:
 * The logo sometimes appears in 3D.
 * There is an early version with the words being more separated in the logo.
 * On Tactical Ops: Assault on Terror, the logo is in a color.

FX/SFX: None.

Music/Sounds: None.

Availability: Common.

2nd Logo (1994)
Logo: We see a rotating wireframe globe with the letters of "MICRPROSE" flying around it, led by a plane. The whole logo is.

FX/SFX: Simple movement effects.

Music/Sounds: Morse code.

Availability: This was merely a custom variant made for 1942: The Pacific Air War.

3rd Logo (Late 90's-2001)
Logo: We start in the darkness with sparks and shadows of the glass 3D word "MICROPROSE". We cannot see anything interesting but the occasional sparks, until the logo pans and zooms out, revealing the glass logo turning into a normal one. Then it fades out.

Variant: A shorter version exists.

FX/SFX: Computer effects. Just the flickering, and the banner appearing for only a short time.

Music/Sounds: Computer-synth music.

Availability: Appeared on many of Hasbro Interactive's strategy and action games. The regular version appears on games like Risk 2, Worms: Armageddon (except the Nintendo 64 and GBC versions, which were published by Infogrames), Gunship! and Civilization II: Test of Time.

Editor's Note: The animation efforts are not bad, but the logo still fails as it doesn't show anything for a majority of its runtime.