SouthPeak Interactive

Written by EnormousRat and CML71 and videomaster13

1st Logo (1995-2006) SouthPeak Interactive (1998)SouthPeak Interactive (2006)

Logo: We see the blurred-out, grayscale logo with mountain and text, shown from isometric view. As it passes by, the normal version comes and takes place. The blue word "SOUTHPEAK" opens by letter, and two opposite-flying sparks create "INTERACTIVE" below. The words have a relief effect.

Variants: A still version exists, which is a copy of print logo. The ring light behind the mountain has orange color, and all words are white. Another still version with the original colors exists on N64 games such as Rally Challenge 2000 and Big Mountain 2000.

Technique: TBA.

Music/Sounds: Electric-like noise followed by deep ending whoosh.

Availability: Uncommon, can be seen in several games for PC and PS. Some of them include Dukes of Hazzard for PS, Dark Side of the Moon and Blaze and Blade: Eternal Quest. Still version was seen on State of Emergency 2 and Scurge: Hive for NDS.

2nd Logo (2007-2008)

Logo: We see mountains on the horizon. They zoom in and turn into the logo, while the other background clears and the words "SOUTHPEAK", with "GAMES" SouthPeak Games (2008) below, appear.

Variant: On some DS games, the logo is still on white background.

Technique: Mountains converting to a still picture.

Music/Sounds: Cicadas chirping and wind blowing.

Availability: Almost extinct. Was seen in the trailers for several games.

3rd Logo (2008-2013) SouthPeak Games (2005)SouthPeak Games (2009)

Logo: A glowing, shiny metallic logo passes in a very close distance from the camera. We see the reflection inside is a mountain chain. Then the logo rotates twice and zooms into the place. We can see grey mountains above the letters, where GAMES now replace "Interactive". The logo bursts with light.

Variants: The logo animation starts from the logo already zooming. The logo comes to be still on a lot of games, and looks exactly as the 2nd one.

Technique: Logo rotating and shining made in CGI.

Music/Sounds: Metallic sound followed by three drumbeats, this repeated triple times. Some ambient whooshes come for the end.

Availability: Appears first on Monster Madness: Battle for Suburbia and newer games, while many other ones, mainly casual like Pool Party, bear the still logo.