Vicarious Visions

1st Logo (1996)
Logo: We see a gray 3D letter "V", which is common for words "VICARIOUS" and "VISIONS", which are situated to the right (in two lines). The red light spot is seen behind. Above the logo, there is the letter "a", and below its the word "production" in white.

FX/SFX: None.

Music/Sounds: None.

Availability: Seen on Synnergist.

Editor's Note: None.

2nd Logo (September 30, 1997)
Logo: The golden rectangle with 3D outlines contains the letter "V" sign from previous logo, with words "VICARIOUS" above, and "VISIONS INC." below it.

FX/SFX: None.

Music/Sounds: None.

Availability: Used only on Dark Angel.

Editor's Note: None.

3rd Logo (September 1999)
Logo: There is a double "V" with upper solid triangle (with a sky picture) folded into white "V". Below, there are the words "vicarious" in fat font and "VISIONS INC." under it.

FX/SFX: None.

Music/Sounds: None.

Availability: Used only in Zebco Fishing for Game Boy Color.

Editor's Note: None.

4th Logo (February 2000-2001)
Logo: A red "V" letter flies into its place, the blue arcs around it fade in. Then the text, "VICARIOUS VISIONS" is drawing by light streak below (from left to right), and the "V" becomes 3D.

Variants:


 * On Terminus, the logo is white on a gradient blue background.
 * For the Game Boy console, the logo is still.
 * Sometimes, "a" and "game" fade in.

FX/SFX: The letter "V" zooming, light streak drawing the letters.

Music/Sounds: Whooshing sound of zooming "V", then metallic sword sound. None for the still version.

Availability: Seen on Polaris Sno-Cross and Terminus. The still version was used in a lot of Game Boy releases during 2000.

Editor's Note: None.

5th Logo (June 6, 2001-October 16, 2011)
Logo: The letter "V" with arc is similar to the previous logo, it is all red and the words are right to the picture. "inc." is in small font, moved a bit up.

Variants:


 * On Tony Hawk's American Sk8land, the logo is presented as a blueprint sketch.
 * On Tony Hawk's American Sk8land for NDS, the logo is just black and white.
 * On Tony Hawk's Downhill Jam, the background looks purple.
 * On the Crash Bandicoot games developed by VV, the logo is made of chunky blue and purple metal.
 * On Spider-Man 2 for PSP, the logo appears in a red light splash.
 * On the GBA version of Finding Nemo, the moonfish from the movie form the V, then they move away and the text in light blue fades in. The whole logo is set over an ocean blue background.
 * On The Muppets: On with the Show for GBA, the background is a red curtain.
 * On Spy Muppets: License to Croak for GBA, the logo is golden and the background has the blue picture with the logo fragments.
 * On the GBA version of X2: Wolverine's Revenge, the logo gets cut by the titular hero's claws.
 * On the GBA version of Shark Tale, the logo is pink-orange gradient graffiti.
 * On Guitar Hero: Warriors of Rock, the orange logo stands on a rock while lava flows around.
 * On Spider-Man 2: Enter Electro, we start on a red background, which zooms out to reveal it's a close up of Spider-Man's back as he climbs down a wall with various graffiti drawings and the VV logo in white spray-painted on it upside down. The camera then rotates to the correct direction and the wall fades out.
 * On the NDS version of Spider-Man 2, the logo in red ("Vicarious Visions" is in a different font and the 'V' symbol has spider legs attached to it) zooms out on a spider-web.
 * On the GBA and NDS versions of Madagascar, Marty is seen using a treadmill in front of the logo, with the URL underneath.
 * On the PSP versions of X-Men Legends 2 and Marvel Ultimate Alliance, the logo appears in a temple that we fly through.
 * On the PS2 and Wii versions of Spider-Man 3, the logo appears on a billboard atop a city building.
 * On the Xbox version of Doom 3, a spotlight appears (as if lit up by a flashlight) and lights up a wall with "Vicarious Visions" and two right arrows on it. It moves left and right for a little bit before going off-screen. After a few seconds, the VV logo in red fades in. It looks noticably different from the regular logo as the text is in a futuristic font with the V arc replaced with a single letter V surrounded by brackets. It then fades out.
 * On Marvel Ultimate Alliance 2, the red logo zooms in on a white background with rays and rotating stars. A red line runs down the screen causing it to split in half. The colors invert and we zoom into the opening while a blue nano texture appears on the V arc.
 * A common version exists, where an orb of light flies forming the silouhette of the logo with particles, then, in a flash, the logo appears (on some occasions, it includes the website URL), lastly, a trail of light flies around

FX/SFX: None for the normal variant. The animations on the variants.

Music/Sounds: None or the opening theme of the game.


 * The animated version has otherworldly humming with a synth splash when the logo forms, and ominous whirring when the trail of light flies around.
 * On the Enter Electro variant, we hear an ominous lullaby with the sounds of Spider-Man crawling and a brief ominous whirring sound when the wall fades out.
 * On the Crash Nitro Kart variant, the announcer (voiced by Clancy Brown) says "A turbo-charged extravaganza by Vicarious Visions!".
 * On the Doom 3 variant, we hear various mechanical whirring sounds, and then a brief synth note when the logo fades in.

Availability: Common, mainly on handheld platforms like GBA and NDS. The animated variant can be seen on some games such the PS1 version of Tony Hawk's Pro Skater 4, Whiteout, and the Xbox and GameCube versions of Star Wars: Jedi Outcast. The Crash variant can be seen on the Game Boy Advance Crash Bandicoot titles as well as Crash Nitro Kart. Can be seen on Sea-Doo Hydrocross. This logo was last seen on the Nintendo 3DS version of Skylanders: Spyro's Adventure.

Editor's Note: None.

6th Logo (October 28, 2007-September 28, 2010) (Guitar Hero series variant [Wii only])
Logo: We see a rockstar inside a tattoo shop. He sports a red headband, an ear ring, spiked bracelets, and a heart tattoo on his left shoulder as well as an infinity tattoo on his left pectoral. He's sitting on a chair, and is getting a tattoo made on his back. He has three contacts with the machine, and the pain keeps getting increasingly excruciating, making the rockstar suffer more and show disturbing views (culminating with a view of the man screaming bloody murder in extreme agony as his skin turns pale green, his headband, lips and eyelids turns purple, his tongue becomes snake-like and flaps around, his eyes turn red and bounce in and out from the sockets like bouncy balls, his ears become pointed and his hair flies everywhere). Then we see the finished tattoo on the rockstar's back, which features rock imagery including a fire-breathing demon with two guitars on the bottom, black smoke around the flames and a hellish landscape behind it, a hand flashing the "Devil's Horns" sign above the demon's head while surrounded in grayish clouds and a trail of hardened magma, a vine with thorns, the word "Cliché" and a spider-web tattooed on his left arm, and finally a stylized demon skull, another heart pierced by an arrow, some flames and a snake tattooed on his right arm. In the middle of the back tattoo is the "Vicarious Visions" logo. The tattoo artist forgets a part of the tattoo and adds on an "inc." design, causing the rockstar to scream in pain.

Trivia: The art and animation of the logo was done by Dave E. Phillips, a former employee from Vicarious Visions.

FX/SFX: All done in incredibly fluid and detailed animation, and the art-style is very reminiscent of John Kricfalusi's work.

Music/Sounds: Rock music in the background while loud buzzing is heard. When "inc." is burned, painful screaming is heard.

Availability: It can be seen on Guitar Hero ports for Wii by Vicarious Visions, starting with GH3: Legends of Rock and ending with GH: Warriors of Rock.

Editor's Note: The grotesque imagery, the animation style and the tattoo at the end may be disturbing and scary for some, but for those who love tattoos, then there's no problem whatsoever. Nonetheless, this is an exceptionally well-done and wonderfully animated logo. Some might even find the logo hilarious due to its cartoonish and exaggerated nature.

7th Logo (November 18, 2012-October 16, 2016)
Logo: We see a hand-drawn knight with a big nose, a blonde mustache and holding a mace standing on a cliff outside a sinister-looking castle. An off-screen woman screams, causing the knight to put his hand to his ear. He then turns around, jumps off the cliff and enters the castle, where he finds the source of the scream; a red-headed princess in a green dress and a matching pointy hat hanging from a rope above a cauldron, guarded by a large cyclops-like monster holding a dagger and wearing skull-shaped shoulder pads. The knight jumps on the monster's head, knocking him out cold, and rescues the princess from the rope. The Vicarious Visions logo in white with a red outline and a slightly different font, lowers down to the screen by four ropes.

FX/SFX: The knight running, defeating the monster and rescuing the princess, in 2D animation.

Music/Sounds: The aforementioned princess screaming, the sounds corresponding to the actions and a short adventurous tune.

Availability: No longer current. First seen on the Wii U version of Skylanders: Giants, and has since appeared on Skylanders: Swap Force and Skylanders: Superchargers up until Skylanders: Imaginators (Crash Edition).

Editor's Note: None.

8th Logo (June 30, 2017) (Crash Bandicoot: N. Sane Trilogy variant)
Logo: The current Vicarious Visions logo, consisting of two 'V's on top of each other (one green and one blue), with the blue text 'VICARIOUS VISIONS' below it, is seen against a machinery background. Dr. Neo Cortex, continuing his narration over the logos, says "Developed by Vicarious Visions!". The dial on the background "turns on" and the logo glows as machine starting up noises are heard. We zoom back to reveal the logo has been on something resembling a giant metallic wood chipper attached to a conveyor belt. In the background are some crates which resemble the ones in the original Crash Bandicoot PS1 games. Crash Bandicoot as he looked in the PS1 games pops up and waves to us. Neo Cortex continues "It's Crash Bandicoot!". PS1 Crash approaches the machine with an armful of Wumpa fruits also in PS1, but trips over a crate and throws them in the machine along with a few falling crates. The objects come out looking like they do in N. Sane proper. PS1 Crash notices this, dives into the machine, and comes out on the belt in a posing pose looking like how he does in N. Sane proper. He gives a click-click sign to the audience and ultimately rolls off the belt. After getting up he spin-attacks off, revealing the title screen.

FX/SFX: Amazing graphics, which manage to make the PS1 Crash look equally as well animated.

Music/Sounds: Cortex's lines, the opening theme, all the machine and Crash action sounds and an audience gasping as modern Crash comes out.

Availability: Only seen on Crash Bandicoot N. Sane Trilogy.

Editor's Note: None.

9th Logo (September 4, 2020- )
TBA